author | nemo |
Sun, 28 Feb 2010 13:57:34 +0000 | |
changeset 2880 | e95c2f489345 |
parent 2814 | 71e80c6e74bb |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uGame; |
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interface |
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uses uFloat; |
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procedure DoGameTick(Lag: LongInt); |
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//////////////////// |
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implementation |
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//////////////////// |
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uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears, uConsole, uScript; |
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procedure DoGameTick(Lag: LongInt); |
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var i: LongInt; |
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begin |
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5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
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parents:
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diff
changeset
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if isPaused then exit; |
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if (not CurrentTeam^.ExtDriven) then |
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begin |
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NetGetNextCmd; // its for the case of receiving "/say" message |
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isInLag:= false; |
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SendKeepAliveMessage(Lag) |
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end; |
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if Lag > 100 then Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; |
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if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10; |
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i:= 1; |
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while (GameState <> gsExit) and (i <= Lag) do |
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begin |
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ScriptCall('onGameTick'); |
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if not CurrentTeam^.ExtDriven then |
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begin |
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if CurrentHedgehog^.BotLevel <> 0 then ProcessBot; |
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ProcessGears |
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end else |
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begin |
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NetGetNextCmd; |
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if isInLag then |
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case GameType of |
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gmtNet: break; |
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gmtDemo: begin |
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GameState:= gsExit; |
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exit |
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end; |
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gmtSave: begin |
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RestoreTeamsFromSave; |
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complete the replacement of init/free wrappers for every unit
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{$IFNDEF IPHONEOS} |
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SetBinds(CurrentTeam^.Binds); |
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{$ENDIF} |
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122c1b57bbf3
Fix bug with demos and saves after restoring round from save
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//CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos |
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isSoundEnabled:= isSEBackup; |
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GameType:= gmtLocal |
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end; |
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end |
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else ProcessGears |
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end; |
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inc(i) |
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end |
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end; |
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||
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end. |