author | koda |
Sun, 25 Oct 2009 23:52:36 +0000 | |
changeset 2590 | e7e87e3c67db |
parent 2457 | ecf0c7e7995b |
child 2630 | 079ef82eac75 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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unit uLocale; |
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interface |
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babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
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type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidUFO, sidShotgun, |
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sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
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sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
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sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
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sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
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sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
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sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
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sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
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ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, sidMolotov); |
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TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
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- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync); |
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ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
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eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
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eidHomerun); |
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const MAX_EVENT_STRINGS = 100; |
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var trammo: array[TAmmoStrId] of string; |
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trmsg: array[TMsgStrId] of string; |
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procedure LoadLocale(FileName: string); |
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function Format(fmt: shortstring; var arg: shortstring): shortstring; |
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function GetEventString(e: TEventId): string; |
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implementation |
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uses uMisc, uRandom; |
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var trevt: array[TEventId] of array [0..Pred(MAX_EVENT_STRINGS)] of string; |
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trevt_n: array[TEventId] of integer; |
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procedure LoadLocale(FileName: string); |
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var s: shortstring; |
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f: textfile; |
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a, b, c: LongInt; |
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New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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first: array[TEventId] of boolean; |
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e: TEventId; |
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begin |
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babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
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diff
changeset
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trammo[sidNothing]:= ' '; |
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for e:= Low(TEventId) to High(TEventId) do first[e]:= true; |
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{$I-} |
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Assign(f, FileName); |
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reset(f); |
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TryDo(IOResult = 0, 'Cannot load locale "' + FileName + '"', true); |
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while not eof(f) do |
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begin |
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readln(f, s); |
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if Length(s) = 0 then continue; |
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if not (s[1] in ['0'..'9']) then continue; |
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TryDo(Length(s) > 6, 'Load locale: empty string', true); |
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val(s[1]+s[2], a, c); |
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TryDo(c = 0, 'Load locale: numbers should be two-digit: ' + s, true); |
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TryDo(s[3] = ':', 'Load locale: ":" expected', true); |
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val(s[4]+s[5], b, c); |
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TryDo(c = 0, 'Load locale: numbers should be two-digit' + s, true); |
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TryDo(s[6] = '=', 'Load locale: "=" expected', true); |
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Delete(s, 1, 6); |
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case a of |
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babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2185
diff
changeset
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0: if (b >=0) and (b <= ord(High(TAmmoStrId))) then trammo[TAmmoStrId(b+1)]:= s; |
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1: if (b >=0) and (b <= ord(High(TMsgStrId))) then trmsg[TMsgStrId(b)]:= s; |
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2: if (b >=0) and (b <= ord(High(TEventId))) then begin |
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New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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TryDo(trevt_n[TEventId(b)] < MAX_EVENT_STRINGS, 'Too many event strings in ' + inttostr(a) + ':' + inttostr(b), false); |
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if first[TEventId(b)] then |
ad05f6b2d1c0
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begin |
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trevt_n[TEventId(b)]:= 0; |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
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first[TEventId(b)]:= false; |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
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end; |
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trevt[TEventId(b)][trevt_n[TEventId(b)]]:= s; |
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inc(trevt_n[TEventId(b)]); |
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end; |
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end; |
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end; |
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Close(f) |
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{$I+} |
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end; |
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function GetEventString(e: TEventId): string; |
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begin |
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if trevt_n[e] = 0 then // no messages for this event type? |
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GetEventString:= '*missing translation*' |
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else |
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GetEventString:= trevt[e][GetRandom(trevt_n[e])]; // Pick a random message and return it |
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end; |
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function Format(fmt: shortstring; var arg: shortstring): shortstring; |
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var i: LongInt; |
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begin |
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i:= Pos('%1', fmt); |
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if i = 0 then Format:= fmt |
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else Format:= copy(fmt, 1, i - 1) + arg + Format(copy(fmt, i + 2, Length(fmt) - i - 1), arg) |
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end; |
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end. |