hedgewars/hwengine.pas
author koda
Sun, 28 Aug 2011 11:48:09 +0200
changeset 5697 e6630feefe88
parent 5686 3f2e6ec7719a
child 5724 3064ed85a5bd
child 5725 e27100a0e2d0
permissions -rw-r--r--
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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implementation
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{$ELSE}
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procedure OnDestroy; forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: shortstring;
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begin
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    if isPaused = false then
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        inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen: begin
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                GenMap;
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                ParseCommand('sendlanddigest', true);
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                GameState:= gsStart;
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                end;
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        gsStart: begin
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                if HasBorder then DisableSomeWeapons;
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                AddClouds;
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                AddFlakes;
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                AssignHHCoords;
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                AddMiscGears;
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                StoreLoad;
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                InitWorld;
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                ResetKbd;
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                SoundLoad;
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                if GameType = gmtSave then
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                    begin
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                    isSEBackup:= isSoundEnabled;
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                    isSoundEnabled:= false
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                    end;
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                FinishProgress;
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                PlayMusic;
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                SetScale(zoom);
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                ScriptCall('onGameStart');
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                GameState:= gsGame;
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                end;
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        gsConfirm,
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        gsGame: begin
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                DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                ProcessKbd;
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsChat: begin
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                DrawWorld(Lag);
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsExit: begin
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                isTerminated:= true;
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                end;
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        end;
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{$IFDEF SDL13}
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    SDL_GL_SwapWindow(SDLwindow);
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{$ELSE}
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    SDL_GL_SwapBuffers();
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{$ENDIF}
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    if flagMakeCapture then
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    begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        WriteLnToConsole('Saving ' + s + '...');
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        playSound(sndShutter);
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        {$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF}
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    end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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    WriteLnToConsole('Freeing resources...');
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    FreeActionsList();
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    StoreRelease();
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    ControllerClose();
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    CloseIPC();
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    TTF_Quit();
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{$IFDEF SDL13}
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    SDL_GL_DeleteContext(SDLGLcontext);
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    SDL_DestroyWindow(SDLwindow);
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    SDLGLcontext:= nil;
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    SDLwindow:= nil;
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{$ENDIF}
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    SDL_Quit();
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    isTerminated:= false;
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end;
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///////////////////
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procedure MainLoop;
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{$WARNINGS OFF}
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// disable "Some fields weren't initialized" warning
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const event: TSDL_Event = ();
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{$WARNINGS ON}
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var PrevTime, CurrTime: Longword;
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    prevFocusState: boolean;
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begin
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        while SDL_PollEvent(@event) <> 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN: if GameState = gsChat then
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{$IFDEF SDL13}
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                    KeyPressChat(event.key.keysym.sym);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                        begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                        end;
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{$ELSE}
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                    KeyPressChat(event.key.keysym.unicode);
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                SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true;
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                SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true;
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                        begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                        end;
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                SDL_VIDEORESIZE: begin
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                    // using lower values causes widget overlap and video issues
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                    if event.resize.w > cMinScreenWidth then cScreenWidth:= event.resize.w
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                    else cScreenWidth:= cMinScreenWidth;
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                    if event.resize.h > cMinScreenHeight then cScreenHeight:= event.resize.h
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                    else cScreenHeight:= cMinScreenHeight;
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                    ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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                    WriteLnToConsole('window resize');
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                    InitCameraBorders();
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                    end;
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{$ENDIF}
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                SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV: isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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        if isTerminated = false then
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        begin
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            CurrTime:= SDL_GetTicks;
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            if PrevTime + longword(cTimerInterval) <= CurrTime then
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            begin
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                DoTimer(CurrTime - PrevTime);
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                PrevTime:= CurrTime
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            end
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            else SDL_Delay(1);
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            IPCCheckSock();
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        end;
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    end;
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end;
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///////////////
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{$IFDEF HWLIBRARY}
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procedure Game(gameArgs: PPChar); cdecl; export;
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{$ELSE}
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procedure Game;
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{$ENDIF}
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var p: TPathType;
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    s: shortstring;
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    i: LongInt;
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begin
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{$IFDEF HWLIBRARY}
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    cBits:= 32;
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    cFullScreen:= false;
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    cTimerInterval:= 8;
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    PathPrefix:= 'Data';
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    UserPathPrefix:= '.';
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    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenWidth);
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    val(gameArgs[2], cScreenHeight);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
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    else cLocale := Copy(cLocaleFName,1,2);
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    UserNick:= gameArgs[5];
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    isSoundEnabled:= gameArgs[6] = '1';
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    isMusicEnabled:= gameArgs[7] = '1';
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    cAltDamage:= gameArgs[8] = '1';
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    val(gameArgs[9], rotationQt);
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    recordFileName:= gameArgs[10];
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    cStereoMode:= smNone;
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{$ENDIF}
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    cMinScreenWidth:= cScreenWidth;
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    cMinScreenHeight:= cScreenHeight;
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    cOrigScreenWidth:= cScreenWidth;
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    cOrigScreenHeight:= cScreenHeight;
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    if 480 < cMinScreenWidth then cMinScreenWidth:= 480;
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    if 320 < cMinScreenHeight then cMinScreenHeight:= 320;
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    initEverything(true);
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    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
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    AddFileLog('Prefix: "' + PathPrefix +'"');
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    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
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    for i:= 0 to ParamCount do
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        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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   258
    for p:= Succ(Low(TPathType)) to High(TPathType) do
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   259
        if (p <> ptMapCurrent) and (p <> ptData) then UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
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    UserPathz[ptData]:= UserPathPrefix + '/Data';
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   263
    for p:= Succ(Low(TPathType)) to High(TPathType) do
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   264
        if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
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   265
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    WriteToConsole('Init SDL... ');
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    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
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    WriteLnToConsole(msgOK);
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   270
    SDL_EnableUNICODE(1);
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    SDL_ShowCursor(0);
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    WriteToConsole('Init SDL_ttf... ');
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    SDLTry(TTF_Init() <> -1, true);
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    WriteLnToConsole(msgOK);
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    // show main window
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   278
    if cFullScreen then ParseCommand('fullscr 1', true)
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    else ParseCommand('fullscr 0', true);
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   280
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    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
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    InitKbdKeyTable();
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   283
    AddProgress();
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   284
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    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    if cLocaleFName <> 'en.txt' then
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        begin
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        // Try two letter locale first before trying specific locale overrides
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        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
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            begin
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            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
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            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
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   294
            end;
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   295
        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   296
        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
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d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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   297
        end
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   298
    else cLocale := 'en';
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   299
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    WriteLnToConsole(msgGettingConfig);
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   301
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    if recordFileName = '' then
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        begin
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   304
        InitIPC;
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   305
        SendIPCAndWaitReply('C');        // ask for game config
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   306
        end
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   307
    else
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   308
        LoadRecordFromFile(recordFileName);
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   309
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   310
    ScriptOnGameInit;
2786
85f6425a4d74 Engine:
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parents: 2747
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   311
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   312
    s:= 'eproto ' + inttostr(cNetProtoVersion);
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   313
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
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diff changeset
   314
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   315
    InitTeams();
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   316
    AssignStores();
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   317
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   318
    if isSoundEnabled then
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diff changeset
   319
        InitSound();
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parents: 2587
diff changeset
   320
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parents: 2905
diff changeset
   321
    isDeveloperMode:= false;
2698
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diff changeset
   322
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parents: 2905
diff changeset
   323
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
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diff changeset
   324
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parents: 2905
diff changeset
   325
    ParseCommand('rotmask', true);
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   326
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parents: 2905
diff changeset
   327
    MainLoop();
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   328
    // clean up SDL and GL context
2947
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   329
    OnDestroy();
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   330
    // clean up all the other memory allocated
3611
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diff changeset
   331
    freeEverything(true);
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
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parents: 3162
diff changeset
   332
    if alsoShutdownFrontend then halt;
2698
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diff changeset
   333
end;
2590
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diff changeset
   334
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   335
procedure initEverything (complete:boolean);
2699
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   336
begin
3365
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   337
    Randomize();
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parents: 3312
diff changeset
   338
5565
1a326ba319c9 smaller code cleanup
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parents: 5562
diff changeset
   339
    if complete then cLogfileBase:= 'game'
1a326ba319c9 smaller code cleanup
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diff changeset
   340
    else cLogfileBase:= 'preview';
1a326ba319c9 smaller code cleanup
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parents: 5562
diff changeset
   341
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   342
    // uConsts does not need initialization as they are all consts
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
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diff changeset
   343
    uUtils.initModule;
3038
4e48c276a468 In pascal unit is a namespace
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diff changeset
   344
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
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   345
    uVariables.initModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   346
    uConsole.initModule;    // MUST happen after uMisc
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   347
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   348
    uCommandHandlers.initModule;
3525
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parents: 3523
diff changeset
   349
3038
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parents: 3029
diff changeset
   350
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
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diff changeset
   351
    uLandPainted.initModule;
f6840f7e2f60 Stub to recieve /draw command
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parents: 4454
diff changeset
   352
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   353
    uIO.initModule;
3697
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parents: 3693
diff changeset
   354
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   355
    if complete then
1d7b056ff866 some memory caring code
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   356
    begin
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diff changeset
   357
        uAI.initModule;
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parents: 3523
diff changeset
   358
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   359
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   360
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   361
        uAmmos.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   362
        uChat.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   363
        uCollisions.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   364
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   365
        //uGame does not need initialization
1d7b056ff866 some memory caring code
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diff changeset
   366
        uGears.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   367
        uKeys.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   368
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   369
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   370
        //uLandTemplates does not need initialization
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   371
        uLandTexture.initModule;
3525
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parents: 3523
diff changeset
   372
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
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parents: 3693
diff changeset
   373
        uRandom.initModule;
3525
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parents: 3523
diff changeset
   374
        uScript.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   375
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   376
        uStats.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   377
        uStore.initModule;
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parents: 3523
diff changeset
   378
        uTeams.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   379
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   380
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   381
        uCaptions.initModule;
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   382
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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parents: 2698
diff changeset
   383
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   384
3525
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parents: 3523
diff changeset
   385
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   386
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   387
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   388
    begin
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   389
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   390
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   391
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   392
        uTeams.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   393
        uStore.freeModule;          //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   394
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   395
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   396
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   397
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   398
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   399
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   400
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   401
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   402
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   403
        uKeys.freeModule;           //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   404
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   405
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   406
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   407
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   408
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   409
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   410
        uAIMisc.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   411
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   412
        //uAIActions does not need to be freed
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   413
        uAI.freeModule;             //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   414
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   415
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   416
    uIO.freeModule;             //stub
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   417
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   418
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   419
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   420
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   421
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   422
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   423
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   424
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   425
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   426
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   427
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   428
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   429
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   430
var Preview: TPreview;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   431
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   432
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   433
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   434
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   435
    ipcPort:= port;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   436
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   437
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   438
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   439
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   440
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   441
    Preview:= GenPreview();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   442
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   443
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   444
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   445
    WriteLnToConsole('Preview sent, disconnect');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   446
    CloseIPC();
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   447
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   448
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   449
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   450
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   451
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   452
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   453
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   454
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   455
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   456
    WriteLn();
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   457
    WriteLn('  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   458
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   459
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   460
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   461
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   462
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   463
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   464
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5111
diff changeset
   465
    WriteLn(' --stats-only');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   466
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   467
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   468
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   469
    Write('PARSED COMMAND: ');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   470
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   471
        Write(ParamStr(i) + ' ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   472
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   473
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   474
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   475
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   476
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   477
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   478
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   479
begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   480
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   481
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   482
    else
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   483
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   484
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   485
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   486
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   487
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   488
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   489
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   490
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   491
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   492
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   493
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   494
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   495
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   496
    GetParams();
5616
a96231121eac Fix localisation of scripts
nemo
parents: 5565
diff changeset
   497
    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
a96231121eac Fix localisation of scripts
nemo
parents: 5565
diff changeset
   498
    else cLocale := Copy(cLocaleFName,1,2);
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   499
3078
07d4ca3afce3 Remove doubled call of freeEverything
nemo
parents: 3064
diff changeset
   500
    if GameType = gmtLandPreview then GenLandPreview()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   501
    else if GameType = gmtSyntax then DisplayUsage()
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   502
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   503
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   504
    // return 1 when engine is not called correctly
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   505
    ExitCode:= LongInt(GameType = gmtSyntax);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   506
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   507
end.