qmlfrontend/players_model.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 26 May 2019 14:27:55 +0200
changeset 15074 e3b3fa42a93b
parent 15068 773beead236f
permissions -rw-r--r--
IsHogLocal: If there's a mission team, only count members in the clan of that team This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
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#ifndef PLAYERSLISTMODEL_H
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#define PLAYERSLISTMODEL_H
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#include <QAbstractListModel>
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#include <QFont>
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#include <QHash>
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#include <QIcon>
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#include <QModelIndex>
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#include <QSet>
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class PlayersListModel : public QAbstractListModel {
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  Q_OBJECT
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 public:
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  enum StateFlag {
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    Ready = Qt::UserRole,
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    ServerAdmin = Qt::UserRole + 1,
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    RoomAdmin = Qt::UserRole + 2,
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    Registered = Qt::UserRole + 3,
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    Friend = Qt::UserRole + 4,
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    Ignore = Qt::UserRole + 5,
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    InGame = Qt::UserRole + 6,
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    InRoom = Qt::UserRole + 7,
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    Contributor = Qt::UserRole + 8
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    // if you add a role that will affect the player icon,
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    // then also add it to the flags Qlist in updateIcon()!
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  };
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  enum SpecialRoles {
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    SortRole = Qt::UserRole + 100,
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    RoomFilterRole = Qt::UserRole + 101
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  };
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  explicit PlayersListModel(QObject *parent = 0);
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  int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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  QVariant data(const QModelIndex &index, int role) const override;
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  bool setData(const QModelIndex &index, const QVariant &value,
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               int role = Qt::DisplayRole) override;
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  void setFlag(const QString &nickname, StateFlag flagType, bool isSet);
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  bool isFlagSet(const QString &nickname, StateFlag flagType);
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  bool insertRows(int row, int count,
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                  const QModelIndex &parent = QModelIndex()) override;
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  bool removeRows(int row, int count,
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                  const QModelIndex &parent = QModelIndex()) override;
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  QModelIndex nicknameIndex(const QString &nickname);
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 public slots:
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  void addPlayer(const QString &nickname, bool notify);
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  void removePlayer(const QString &nickname, const QString &msg = QString());
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  void playerJoinedRoom(const QString &nickname, bool notify);
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  void playerLeftRoom(const QString &nickname);
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  void resetRoomFlags();
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  void setNickname(const QString &nickname);
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 signals:
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  void nickAdded(const QString &nick, bool notifyNick);
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  void nickRemoved(const QString &nick);
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  void nickAddedLobby(const QString &nick, bool notifyNick);
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  void nickRemovedLobby(const QString &nick, const QString &message);
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 private:
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  QHash<quint32, QIcon> &m_icons();
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  using DataEntry = QHash<int, QVariant>;
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  QList<DataEntry> m_data;
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  QSet<QString> m_friendsSet, m_ignoredSet;
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  QString m_nickname;
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  QFont m_fontInRoom;
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  void updateIcon(const QModelIndex &index);
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  void updateSortData(const QModelIndex &index);
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  void loadSet(QSet<QString> &set, const QString &fileName);
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  void saveSet(const QSet<QString> &set, const QString &fileName);
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  void checkFriendIgnore(const QModelIndex &mi);
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  bool isFriend(const QString &nickname);
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  bool isIgnored(const QString &nickname);
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};
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#endif  // PLAYERSLISTMODEL_H