QTfrontend/mission.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sun, 26 May 2019 14:27:55 +0200
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permissions -rw-r--r--
IsHogLocal: If there's a mission team, only count members in the clan of that team This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "mission.h"
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#include "hwconsts.h"
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#include "DataManager.h"
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#include <QSettings>
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#include <QObject>
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#include <QLocale>
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QSettings* getMissionTeamFile(QString & missionName, QString & teamName)
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{
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    QSettings* teamfile = new QSettings(cfgdir->absolutePath() + "/Teams/" + teamName + ".hwt", QSettings::IniFormat, 0);
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    teamfile->setIniCodec("UTF-8");
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    if (!teamfile->childGroups().contains("Mission " + missionName) &&
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            teamfile->childGroups().contains("Mission " + missionName)){
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        teamfile->beginGroup("Mission " + missionName);
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        QStringList keys = teamfile->childKeys();
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        teamfile->endGroup();
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        for (int i=0;i<keys.size();i++) {
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            QVariant value = teamfile->value("Mission " + missionName + "/" + keys[i]);
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            teamfile->setValue("Mission " + missionName + "/" + keys[i], value);
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        }
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        teamfile->remove("Mission " + missionName);
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    }
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    return teamfile;
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}
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/**
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    Returns true if the specified mission has been completed
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    missionName: Name of the mission in question
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    teamName: Name of the playing team
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*/
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bool isMissionWon(QString & missionName, QString & teamName)
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{
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    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
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    bool won = teamfile->value("Mission " + missionName + "/Won", false).toBool();
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    return won;
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}
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/**
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    Returns true if the mission value adressed with the provided
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    missionName: Name of the mission in question
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    teamName: Name of the playing team
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    key: name of key to check
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*/
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bool missionValueExists(QString & missionName, QString & teamName, QString key)
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{
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    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
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    return teamfile->contains("Mission " + missionName + "/" + key);
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}
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/**
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    Returns a mission value.
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    NOTE: Check whether the mission value exists first, using missionValueExists.
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    missionName: Name of the mission in question
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    teamName: Name of the playing team
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    key: name of key to read its value from
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*/
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QVariant getMissionValue(QString & missionName, QString & teamName, QString key)
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{
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    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
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    return teamfile->value("Mission " + missionName + "/" + key);
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}