gameServer/NetRoutines.hs
author nemo
Wed, 05 Jun 2013 13:01:25 -0400
changeset 9141 e391e9a19b1c
parent 8897 d6c310c65c91
child 9109 878f06e9c484
permissions -rw-r--r--
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module NetRoutines where
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import Network.Socket
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import Control.Concurrent.Chan
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import Data.Time
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import Control.Monad
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import Data.Unique
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-----------------------------
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import CoreTypes
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import Utils
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import RoomsAndClients
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acceptLoop :: Socket -> Chan CoreMessage -> IO ()
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acceptLoop servSock chan = forever $
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        do
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        (sock, sockAddr) <- Network.Socket.accept servSock
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        clientHost <- sockAddr2String sockAddr
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        currentTime <- getCurrentTime
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        sendChan' <- newChan
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        uid <- newUnique
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        let newClient =
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                (ClientInfo
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                    uid
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                    sendChan'
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                    sock
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                    clientHost
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                    currentTime
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                    ""
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                    ""
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                    False
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                    False
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                    0
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                    lobbyId
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                    0
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                    False
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                    False
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                    False
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                    False
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                    False
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                    False
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                    Nothing
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                    Nothing
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                    0
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                    )
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        writeChan chan $ Accept newClient
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        return ()