hedgewars/uGearsUtils.pas
author unc0rr
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permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); 
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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procedure SpawnBoxOfSmth;
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procedure ShotgunShot(Gear: PGear);
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procedure SetAllToActive;
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procedure SetAllHHToActive; inline;
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procedure SetAllHHToActive(Ice: boolean);
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug, 
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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(*if (Mask and EXPLAllDamageInRadius) = 0 then
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    dmgRadius:= Radius shl 1
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else
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    dmgRadius:= Radius;
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dmgBase:= dmgRadius + cHHRadius div 2;*)
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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    //if (dmg > 1) and
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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            //    gtCluster, too game breaking I think
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                gtSMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin //,
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                //gtStructure: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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                                if not Gear^.Invulnerable then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if not Gear^.Invulnerable then
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
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                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) and ((Gear^.State and gstHHDeath) = 0) then
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                                Gear^.Hedgehog^.Effects[hePoisoned] := 1;
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                            end;
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                        end;
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                gtGrave: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            Gear^.dY:= - _0_004 * dmg;
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                            Gear^.Active:= true
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                            end
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                        end;
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            end;
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        end;
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    Gear:= Gear^.NextGear
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    end;
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if (Mask and EXPLDontDraw) = 0 then
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    if (GameFlags and gfSolidLand) = 0 then
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        begin
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        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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        end;
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uAIMisc.AwareOfExplosion(0, 0, 0)
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end;
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function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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var i: hwFloat;
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begin
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(* Invulnerability cannot be placed in here due to still needing kicks
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   Not without a new damage machine.
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   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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*)
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i:= _1;
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if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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    i:= _1_5;
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b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
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    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
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else
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    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01)
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end;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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var s: shortstring;
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    vampDmg, tmpDmg, i: Longword;
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    vg: PVisualGear;
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begin
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    if Damage = 0 then
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        exit; // nothing to apply
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    if (Gear^.Kind = gtHedgehog) then
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        begin
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        Gear^.LastDamage := AttackerHog;
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        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
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        HHHurt(Gear^.Hedgehog, Source);
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        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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            begin
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            if cVampiric then
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                begin
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                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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                if vampDmg >= 1 then
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                    begin
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                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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                    inc(CurrentHedgehog^.Gear^.Health,vampDmg);
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                    str(vampDmg, s);
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                    s:= '+' + s;
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                    AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
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                    RenderHealth(CurrentHedgehog^);
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                    RecountTeamHealth(CurrentHedgehog^.Team);
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                    i:= 0;
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                    while i < vampDmg do
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                        begin
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                        vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
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                        if vg <> nil then
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                            with vg^ do
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                                begin
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                                Tint:= $FF0000FF;
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                                State:= ord(sprHealth)
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                                end;
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                        inc(i, 5);
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                        end;
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                    end
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                end;
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        if ((GameFlags and gfKarma) <> 0) and 
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        ((GameFlags and gfInvulnerable) = 0)
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        and (not CurrentHedgehog^.Gear^.Invulnerable) then
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            begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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            inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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            CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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            spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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            end;
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        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);    
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        end;
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    end else
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    //else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
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        Gear^.Hedgehog:= AttackerHog;
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    inc(Gear^.Damage, Damage);
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    ScriptCall('onGearDamage', Gear^.UID, Damage);
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end;
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   268
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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var tag: PVisualGear;
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begin
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tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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if (tag <> nil) then
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    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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AllInactive:= false;
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HHGear^.Active:= true;
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end;
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   278
    
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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begin
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if Hedgehog^.Effects[heFrozen] <> 0 then exit;
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if (Source = dsFall) or (Source = dsExplosion) then
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    case random(3) of
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        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
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        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
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    end
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else if (Source = dsPoison) then
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    case random(2) of
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        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
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    end
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else
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    case random(4) of
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        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
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        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
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        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
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    end
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end;
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   301
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procedure CheckHHDamage(Gear: PGear);
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var 
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    dmg: Longword;
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7d8bce524daf LongInt Land width/height, mouse coords
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    i: LongWord;
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    particle: PVisualGear;
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begin
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if _0_4 < Gear^.dY then
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    begin
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    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
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    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
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         PlaySound(sndBump)
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    else PlaySound(sndFrozenHogImpact);
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    if dmg < 1 then
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        exit;
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    for i:= min(12, (3 + dmg div 10)) downto 0 do
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        begin
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        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
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        if particle <> nil then
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            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
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        end;
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    if (Gear^.Invulnerable) then
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        exit;
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   326
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    //if _0_6 < Gear^.dY then
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    //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
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    //else
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    //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
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   331
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    if Gear^.LastDamage <> nil then
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        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
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   334
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   335
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
procedure CalcRotationDirAngle(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
var 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   344
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   345
    //dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   346
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   358
function CheckGearDrowning(var Gear: PGear): boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
var 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
    skipSpeed, skipAngle, skipDecay: hwFloat;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
    i, maxDrops, X, Y: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
    vdX, vdY: real;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   363
    particle, splash: PVisualGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
    isSubmersible: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
    // probably needs tweaking. might need to be in a case statement based upon gear type
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
    Y:= hwRound(Gear^.Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
    if cWaterLine < Y + Gear^.Radius then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   370
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   371
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   372
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   373
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   374
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   375
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   376
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   377
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   378
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   379
            else DeleteGear(Gear);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   380
            exit
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   381
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   382
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
        skipDecay := _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
        X:= hwRound(Gear^.X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
        vdX:= hwFloat2Float(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
        vdY:= hwFloat2Float(Gear^.dY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
        // this could perhaps be a tiny bit higher.
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   390
        if  (cWaterLine + 64 + Gear^.Radius > Y) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
        and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
            Gear^.dY.isNegative := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
            PlaySound(sndSkip)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                Gear^.State := gstDrowning;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   410
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   411
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   412
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   413
                            ResurrectHedgehog(Gear);
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   414
                            exit
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   415
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                            Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                            Gear^.State := Gear^.State and (not gstHHDriven);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                        Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                        if Gear^.Kind = gtFlake then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                            exit // skip splashes 
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   427
                end
8991
82e3a6e5d51b Actually, let's use *4 since could be fired from lower down
nemo
parents: 8990
diff changeset
   428
            else if (Y > cWaterLine + cVisibleWater*4) and 
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   429
                    ((Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.State and gstSubmersible = 0)) then
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   430
                Gear^.doStep:= @doStepDrowningGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
8989
ae97ab6dcc70 check for gear being current ammo
nemo
parents: 8987
diff changeset
   432
            or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
            and (CurAmmoGear^.dY < _0_01))) then
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   434
                if Gear^.Density * Gear^.dY > _1 then
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   435
                    PlaySound(sndSplash)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   436
                else if Gear^.Density * Gear^.dY > _0_5 then 
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   437
                    PlaySound(sndSkip)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   438
                else
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   439
                    PlaySound(sndDroplet2);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
        if ((cReducedQuality and rqPlainSplash) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
        and (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
8989
ae97ab6dcc70 check for gear being current ammo
nemo
parents: 8987
diff changeset
   444
        or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
        and (CurAmmoGear^.dY < _0_01)))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   447
            splash:= AddVisualGear(X, cWaterLine, vgtSplash);
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   448
            if splash <> nil then 
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   449
                with splash^ do
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   450
                begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   451
                Scale:= hwFloat2Float(Gear^.Density / _3 * Gear^.dY);
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   452
                if Scale > 1 then Scale:= power(Scale,0.3333)
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   453
                else Scale:= Scale + ((1-Scale) / 2);
7420
77567b03cc28 Fix bee crasher, tweak splash values
nemo
parents: 7406
diff changeset
   454
                if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   455
                else Timer:= 1;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   456
                // Low Gravity
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   457
                FrameTicks:= FrameTicks*Timer;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   458
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   460
            maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round(vdX * hwRound(Gear^.Density) * 6) + round(vdY * hwRound(Gear^.Density) * 6);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   463
                particle := AddVisualGear(X - 3 + Random(7), cWaterLine, vgtDroplet);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                if particle <> nil then
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   465
                    with particle^ do
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   466
                        begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   467
                        dX := dX - vdX / 10;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   468
                        dY := dY - vdY / 5;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   469
                        if splash <> nil then
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   470
                            begin
7372
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   471
                            if splash^.Scale > 1 then 
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   472
                                begin
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   473
                                dX:= dX * power(splash^.Scale,0.3333); // tone down the droplet height further
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   474
                                dY:= dY * power(splash^.Scale, 0.3333)
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   475
                                end
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   476
                            else 
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   477
                                begin
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   478
                                dX:= dX * splash^.Scale;
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   479
                                dY:= dY * splash^.Scale
fcc002658832 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo
parents: 7357
diff changeset
   480
                                end
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   481
                            end
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   482
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
            end;
8989
ae97ab6dcc70 check for gear being current ammo
nemo
parents: 8987
diff changeset
   485
        if isSubmersible and (Gear = CurAmmoGear) and (CurAmmoGear^.Pos = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
            CurAmmoGear^.Pos := 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
        CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   493
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
var tempTeam : PTeam;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   495
    sparkles: PVisualGear;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   496
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   498
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   499
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   500
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   501
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   507
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   508
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   509
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
            FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
            Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   518
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   519
    gY := hwRound(gear^.Y);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   520
    // might need more sparkles for a column
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   521
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   522
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   523
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   524
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   525
        //sparkles^.Angle:= random(360);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   526
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
    FindPlace(gear, false, 0, LAND_WIDTH, true); 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
        begin
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   530
        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   531
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
        RenderHealth(gear^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
        ScriptCall('onGearResurrect', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   535
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   539
function CountNonZeroz(x, y, r, c: LongInt; mask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   543
    if (y and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   544
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   545
            if Land[y, i] and mask <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   547
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   548
                if count = c then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   549
                begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   550
                    CountNonZeroz:= count;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   551
                    exit
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   552
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
            end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   554
    CountNonZeroz:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   557
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   558
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   559
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   560
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   561
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   562
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   563
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   564
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   565
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   566
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   567
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   568
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   569
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   570
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   571
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   572
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   573
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   574
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   575
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   576
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   577
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   578
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   579
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
var x: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    y, sy: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   583
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   584
    ar2: array[0..2047] of TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   587
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   589
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   590
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
tryAgain:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   594
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    repeat
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   597
        x:= Left + max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
            inc(x, Delta);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
            cnt:= 0;
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   601
            y:= min(1024, topY) - 2 * Gear^.Radius;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   606
                until (y >= cWaterLine) or
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   607
                        (not ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) = 0)) or 
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8632
diff changeset
   608
                        (ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, lfLandMask) = 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   614
                until (y >= cWaterLine) or
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   615
                        (not ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, $FFFF) <> 0)) or 
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8632
diff changeset
   616
                        (ignoreOverlap and (CountNonZeroz(x, y, Gear^.Radius - 1, 1, lfLandMask) <> 0)); 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
                if (y - sy > Gear^.Radius * 2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
                    and (((Gear^.Kind = gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
                    and (y < cWaterLine)
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   621
                    and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   622
                    and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF) > Gear^.Radius))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
                or
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
                    ((Gear^.Kind <> gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
                    and (y < cWaterLine)
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   626
                    and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   627
                    )) then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   628
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   637
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
            if cnt > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
                with ar[GetRandom(cnt)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
                    inc(cnt2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
        until (x + Delta > Right);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   651
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   652
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   655
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   656
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
if cnt2 > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
    with ar2[GetRandom(cnt2)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
    if Gear^.Kind = gtHedgehog then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   670
        Gear^.Hedgehog^.Effects[heResurrectable] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
    Gear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
t:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
rX:= sqr(rX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
rY:= sqr(rY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
while t <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
    if (t <> Gear) and (t^.Kind = Kind) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
        if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   687
        begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   688
            CheckGearNear:= t;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   689
            exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   690
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
    t:= t^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
CheckGearNear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   697
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   698
begin
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   699
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   700
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   701
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   702
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   703
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   704
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   705
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   706
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   707
begin
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   708
    if TestCollisionX(Gear, hwSign(Gear^.dX))
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   709
    or TestCollisionY(Gear, hwSign(Gear^.dY)) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   710
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   711
    else 
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   712
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   713
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
   714
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   715
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   716
begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   717
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   718
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   719
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   720
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   721
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   722
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   723
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   724
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   725
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   726
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   727
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   728
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   729
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   730
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   731
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   732
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then if (TestCollisionYwithGear(Gear, -1) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   733
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   734
        Gear^.Y:= Gear^.Y - _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   735
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   736
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   737
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   738
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   739
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   740
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   741
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   742
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   743
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   744
    if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   745
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   746
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   747
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   748
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   749
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   750
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   751
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   752
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   753
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   754
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   755
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   756
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   757
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   758
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   759
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   760
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   761
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   762
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   763
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   764
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   765
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   766
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   767
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   768
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   769
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   770
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   771
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   772
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   773
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   774
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   775
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   776
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   777
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   778
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   779
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   780
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   781
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   782
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
   783
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   784
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   785
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   786
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   787
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   788
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   789
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   790
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   791
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   792
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   793
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   794
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   795
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   796
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   797
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   798
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   799
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   800
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   801
            gtExplosives: begin//,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   802
//            gtStructure: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   803
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   804
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   805
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   806
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   807
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   808
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   809
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   810
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   811
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   812
                        dist:= hwRound(Distance(dx, dy));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   813
                        dmg:= ModifyDamage(min(r - dist, 25), t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   814
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   815
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   816
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   817
                        if (not t^.Invulnerable) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   818
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   819
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   820
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   821
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   822
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   823
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   824
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   825
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   826
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   827
                        t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   828
                        FollowGear:= t
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   829
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   830
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   831
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   832
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   833
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   834
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   835
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   836
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   837
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   838
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   839
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   840
                        dist:= hwRound(Distance(dx, dy));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   841
                        dmg:= ModifyDamage(min(r - dist, 25), t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   842
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   843
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   844
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   845
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   846
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   847
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   848
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   849
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   850
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   851
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   852
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   853
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   854
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   855
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   856
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   857
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   858
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   859
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   860
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   861
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   862
t:= CheckGearsCollision(Ammo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   863
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   864
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   865
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   866
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   867
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   868
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   869
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   870
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   871
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   872
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   873
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   874
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   875
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   876
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   877
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   878
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   879
    Gear:= t^.ar[i];
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   880
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and 
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   881
       (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   882
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   883
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   884
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   885
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   886
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   887
        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then 
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   888
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   889
            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   890
            if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   891
                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   892
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   893
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   894
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   895
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   896
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   897
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   898
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   899
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   900
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   901
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   902
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   903
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   904
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   905
            gtExplosives: //,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   906
            //gtStructure:
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   907
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   908
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   909
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   910
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   911
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   912
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   913
            if (not Gear^.Invulnerable) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   914
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   915
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   916
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   917
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   918
                        VGear:= AddVisualGear(hwRound(Ammo^.X-((Ammo^.X-Gear^.X)/_2)), hwRound(Ammo^.Y-((Ammo^.Y-Gear^.Y)/_2)), vgtStraightShot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   919
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   920
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   921
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   922
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   923
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   924
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   925
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   926
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   927
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   928
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   929
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   930
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   931
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   932
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   933
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   934
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   935
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   936
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   937
                Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   938
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then 
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   939
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   940
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   941
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   942
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   943
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   944
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   945
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   946
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   947
                Gear^.dX:= Ammo^.dX * Power * _0_005;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   948
                Gear^.dY:= Ammo^.dY * Power * _0_005
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   949
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   950
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   951
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   952
                Gear^.dX:= Ammo^.dX * Power * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   953
                Gear^.dY:= Ammo^.dY * Power * _0_01
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   954
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   955
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   956
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   957
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   958
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   959
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   960
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   961
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   962
                // move the gear upwards a bit to throw it over tiny obstacles at start
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   963
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   964
                    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   965
                    if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   966
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   967
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   968
                    if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   969
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   970
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   971
                    if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   972
                    or (TestCollisionYwithGear(Gear, -1) <> 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   973
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   974
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   975
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   976
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   977
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   978
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   979
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   980
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   981
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   982
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   983
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   984
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   985
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   986
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   987
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   988
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   989
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   990
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   991
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   992
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   993
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   994
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   995
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   996
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   997
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   998
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
   999
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1000
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1001
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1002
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1003
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1004
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1005
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1006
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1007
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1008
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1009
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1010
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1011
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1012
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1013
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1014
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1015
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1016
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1017
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1018
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1019
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1020
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1021
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1022
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1023
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1024
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1025
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1026
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1027
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1028
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1029
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1030
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1031
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1032
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1033
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1034
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1035
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1036
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1037
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1038
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1039
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1040
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1041
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1042
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1043
    s: Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1044
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1045
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1046
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1047
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1048
    t := GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1049
    while t <> nil do 
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1050
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1051
        if (t^.Kind = Kind) 
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1052
            and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1053
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1054
            inc(s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1055
            SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1056
            GearsNearArray[s - 1] := t;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1057
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1058
        t := t^.NextGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1059
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1060
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1061
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1062
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1063
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1064
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1065
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1066
procedure SpawnBoxOfSmth;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1067
var t, aTot, uTot, a, h: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1068
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1069
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1070
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1071
    (cCaseFactor = 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1072
    or (CountGears(gtCase) >= 5)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1073
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1074
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1075
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1076
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1077
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1078
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1079
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1080
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1081
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1082
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1083
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1084
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1085
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1086
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1087
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1088
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1089
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1090
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1091
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1092
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1093
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1094
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1095
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1096
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1097
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1098
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1099
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1100
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1101
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1102
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1103
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1104
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1105
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1106
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1107
    FollowGear^.Pos:= posCaseHealth;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1108
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1109
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1110
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1111
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1112
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1113
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1114
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1115
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1116
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1117
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1118
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1119
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1120
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1121
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1122
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1123
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1124
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1125
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1126
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1127
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1128
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1129
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1130
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1131
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1132
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1133
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1134
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1135
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1136
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1137
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1138
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1139
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1140
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1141
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1142
    if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1143
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1144
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1145
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1146
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1147
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1148
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1149
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1150
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1151
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1152
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1153
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1154
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1155
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1156
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1157
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1158
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1159
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1160
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1161
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1162
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1163
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1164
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1165
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1166
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1167
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1168
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1169
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1170
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1171
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1172
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1173
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1174
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1175
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1176
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1177
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1178
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1179
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1180
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1181
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1182
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1183
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1184
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1185
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1186
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1187
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1188
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1189
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1190
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1191
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1192
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1193
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1194
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1195
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1196
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1197
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1198
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1199
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1200
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1201
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
end.