author | szczur+nemo |
Fri, 24 Dec 2010 10:04:01 -0500 | |
changeset 4664 | debfdc340e68 |
parent 4662 | 63aafc9c2a81 |
child 4665 | fa7ad5f3725f |
permissions | -rw-r--r-- |
3234 | 1 |
-- Hedgewars Bazooka Training |
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-- Scripting Example |
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-- Lines such as this one are comments - they are ignored |
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-- by the game, no matter what kind of text is in there. |
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-- It's also possible to place a comment after some real |
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-- instruction as you see below. In short, everything |
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-- following "--" is ignored. |
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--------------------------------------------------------------- |
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diff
changeset
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-- At first we implement the localization library using loadfile. |
37744d5c877e
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parents:
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-- This allows us to localize strings without needing to think |
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parents:
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-- about translations. |
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parents:
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-- We can use the function loc(text) to localize a string. |
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37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
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diff
changeset
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loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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-- This variable will hold the number of destroyed targets. |
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local score = 0 |
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-- This variable represents the number of targets to destroy. |
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local score_goal = 5 |
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-- This variable controls how many milliseconds/ticks we'd |
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-- like to wait before we end the round once all targets |
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-- have been destroyed. |
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local end_timer = 5000 -- 5000 ms = 5 s |
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-- This variable is set to true if the game is lost (i.e. |
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-- time runs out). |
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local game_lost = false |
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-- This variable will point to the hog's gear |
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local player = nil |
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-- This variable will grab the time left at the end of the round |
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local time_goal = 0 |
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-- This is a custom function to make it easier to |
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-- spawn more targets with just one line of code |
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-- You may define as many custom functions as you |
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-- like. |
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function spawnTarget() |
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-- add a new target gear |
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gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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-- move it to a random position within 0 and |
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-- LAND_WIDTH - the width of the map |
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FindPlace(gear, true, 0, LAND_WIDTH) |
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-- move the target to a higher vertical position |
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-- to ensure it's not somewhere down below |
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x, y = GetGearPosition(gear) |
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SetGearPosition(gear, x, 500) |
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end |
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-- This function is called before the game loads its |
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-- resources. |
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-- It's one of the predefined function names that will |
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-- be called by the game. They give you entry points |
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-- where you're able to call your own code using either |
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-- provided instructions or custom functions. |
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function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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-- Things we don't modify here will use their default values. |
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-- The base number for the random number generator |
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Seed = 0 |
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-- Game settings and rules |
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GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand |
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-- The time the player has to move each round (in ms) |
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TurnTime = 60000 |
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-- The frequency of crate drops |
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CaseFreq = 0 |
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-- The number of mines being placed |
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MinesNum = 0 |
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-- The number of explosives being placed |
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Explosives = 0 |
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-- The delay between each round |
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Delay = 0 |
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-- The map to be played |
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Map = "Bamboo" |
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-- The theme to be used |
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Theme = "Bamboo" |
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-- Create the player team |
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37744d5c877e
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Henek
parents:
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AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default") |
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-- And add a hog to it |
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parents:
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changeset
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player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
4493
45db8e97d282
removing all ; from lua script as an act of temporary rage and perfectionism
Henek
parents:
4350
diff
changeset
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SetGearPosition(player, 1960, 1160) |
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end |
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-- This function is called when the round starts |
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-- it spawns the first target that has to be destroyed. |
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-- In addition it shows the scenario goal(s). |
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function onGameStart() |
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-- Spawn the first target. |
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spawnTarget() |
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-- Show some nice mission goals. |
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-- Parameters are: caption, sub caption, description, |
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-- extra text, icon and time to show. |
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-- A negative icon parameter (-n) represents the n-th weapon icon |
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-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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-- A timeframe of 0 is replaced with the default time to show. |
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37744d5c877e
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Henek
parents:
4493
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changeset
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0) |
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end |
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function onNewTurn() |
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ParseCommand("setweap " .. string.char(amBazooka)) |
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end |
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mikade+nemo
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-- This function is called every game tick. |
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-- Note that there are 1000 ticks within one second. |
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-- You shouldn't try to calculate too complicated |
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-- code here as this might slow down your game. |
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function onGameTick() |
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-- If time's up, set the game to be lost. |
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-- We actually check the time to be "1 ms" as it |
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-- will be at "0 ms" right at the start of the game. |
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if TurnTimeLeft == 1 and score < score_goal then |
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game_lost = true |
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-- ... and show a short message. |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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-- How about killing our poor hog due to his poor performance? |
4493
45db8e97d282
removing all ; from lua script as an act of temporary rage and perfectionism
Henek
parents:
4350
diff
changeset
|
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SetHealth(player, 0) |
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-- Just to be sure set the goal time to 1 ms |
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time_goal = 1 |
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end |
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-- If the goal is reached or we've lost ... |
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if score == score_goal or game_lost then |
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-- ... check to see if the time we'd like to |
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-- wait has passed and then ... |
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if end_timer == 0 then |
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-- ... end the game ... |
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EndGame() |
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else |
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-- ... or just lower the timer by 1. |
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end_timer = end_timer - 1 |
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-- Reset the time left to stop the timer |
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TurnTimeLeft = time_goal |
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end |
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end |
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end |
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-- This function is called when the game is initialized |
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-- to request the available ammo and probabilities |
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function onAmmoStoreInit() |
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-- add an unlimited supply of bazooka ammo |
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SetAmmo(amBazooka, 9, 0, 0, 0) |
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end |
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-- This function is called when a new gear is added. |
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-- We don't need it for this training, so we can |
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-- keep it empty. |
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function onGearAdd(gear) |
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end |
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-- This function is called before a gear is destroyed. |
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-- We use it to count the number of targets destroyed. |
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function onGearDelete(gear) |
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-- We're only interested in target gears. |
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if GetGearType(gear) == gtTarget then |
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-- Add one point to our score/counter |
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score = score + 1 |
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-- If we haven't reached the goal ... |
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if score < score_goal then |
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-- ... spawn another target. |
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spawnTarget() |
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else |
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if not game_lost then |
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-- Otherwise show that the goal was accomplished |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
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ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) |
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-- Also let the hogs shout "victory!" |
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PlaySound(sndVictory) |
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-- Save the time left so we may keep it. |
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time_goal = TurnTimeLeft |
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end |
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end |
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end |
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end |