10017
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-- FRENZY
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-- a hedgewars mode inspired by Hysteria
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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local cTimer = 0
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local cn = 0
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function initialSetup(gear)
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SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
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end
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function showStartingInfo()
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ruleSet = "" ..
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loc("RULES") .. ": " .. "|" ..
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loc("Each turn is only ONE SECOND!") .. "|" ..
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loc("Use your ready time to think.") .. "|" ..
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loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
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" |" ..
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loc("SLOTS") .. ": " .. "|" ..
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loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
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loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
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loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
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loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
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loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
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loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
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loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
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loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
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loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
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loc("Slot") .. " 10 - " .. loc("Low Gravity")
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ShowMission(loc("FRENZY"),
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loc("a frenetic Hedgewars mini-game"),
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ruleSet, 0, 4000)
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end
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function onGameInit()
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if TurnTime > 10001 then
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Ready = 8000
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else
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Ready = TurnTime
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end
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TurnTime = 1000
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--These are the official settings, but I think I prefer allowing customization in this regard
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--MinesNum = 8
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--MinesTime = 3000
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--MinesDudPercent = 30
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--Explosives = 0
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--Supposedly official settings
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HealthCaseProb = 0
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CrateFreq = 0
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--Approximation of Official Settings
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--SuddenDeathTurns = 10
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--WaterRise = 47
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--HealthDecrease = 0
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end
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function onGameStart()
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showStartingInfo()
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runOnHogs(initialSetup)
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end
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function onSlot(sln)
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cTimer = 8
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cn = sln
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end
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function onGameTick()
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if cTimer ~= 0 then
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cTimer = cTimer -1
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if cTimer == 1 then
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ChangeWep(cn)
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cn = 0
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cTimer = 0
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end
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end
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end
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function ChangeWep(s)
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if s == 0 then
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ParseCommand("setweap " .. string.char(amBazooka))
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elseif s == 1 then
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ParseCommand("setweap " .. string.char(amGrenade))
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elseif s == 2 then
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ParseCommand("setweap " .. string.char(amShotgun))
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elseif s == 3 then
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ParseCommand("setweap " .. string.char(amFirePunch))
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elseif s == 4 then
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ParseCommand("setweap " .. string.char(amMine))
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elseif s == 5 then
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ParseCommand("setweap " .. string.char(amTeleport))
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elseif s == 6 then
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ParseCommand("setweap " .. string.char(amBlowTorch))
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elseif s == 7 then
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ParseCommand("setweap " .. string.char(amJetpack))
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elseif s == 8 then
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ParseCommand("setweap " .. string.char(amMolotov))
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elseif s == 9 then
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ParseCommand("setweap " .. string.char(amLowGravity))
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end
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end
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function onGearAdd(gear)
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if GetGearType(gear) == gtHedgehog then
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trackGear(gear)
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end
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end
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function onGearDelete(gear)
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if GetGearType(gear) == gtHedgehog then
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trackDeletion(gear)
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end
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end
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function onAmmoStoreInit()
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SetAmmo(amBazooka, 9, 0, 0, 0)
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SetAmmo(amGrenade, 9, 0, 0, 0)
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SetAmmo(amMolotov, 9, 0, 0, 0)
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SetAmmo(amShotgun, 9, 0, 0, 0)
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--SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
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SetAmmo(amFirePunch, 9, 0, 0, 0)
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SetAmmo(amMine, 9, 0, 0, 0)
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--SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
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SetAmmo(amJetpack, 9, 0, 0, 0)
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SetAmmo(amBlowTorch, 9, 0, 0, 0)
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SetAmmo(amTeleport, 9, 0, 0, 0)
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SetAmmo(amLowGravity, 9, 0, 0, 0)
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--SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
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end
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