hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 16 Jan 2019 07:30:06 +0100
changeset 14631 de34abf040ed
parent 14619 62dea281e4d5
child 14676 bf37a416ad8f
permissions -rw-r--r--
pagegamestats: Fix time number rendering
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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    DrawRopeLine:= roplen;
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end;
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   168
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procedure DrawRope(Gear: PGear);
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var roplen, i: LongInt;
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begin
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    if Gear^.Hedgehog^.Gear = nil then exit;
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    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
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        DrawRopeLinesRQ(Gear)
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   175
    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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   179
            begin
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            i:= 0;
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   181
            while i < Pred(RopePoints.Count) do
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                    begin
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
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                    inc(i)
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   186
                    end;
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            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   191
            end
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        else
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            if Gear^.Elasticity.QWordValue > 0 then
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   194
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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        end;
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   197
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   198
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   199
if RopePoints.Count > 0 then
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   200
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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else
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   202
    if Gear^.Elasticity.QWordValue > 0 then
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   203
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
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   204
end;
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   206
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procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   208
begin
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   209
with Gear^.Hedgehog^ do
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   210
    begin
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   211
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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   212
        exit;
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   213
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   215
    end;
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   216
end;
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procedure DrawHHOrder();
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   219
var HHGear: PGear;
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    hh: PHedgehog;
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   221
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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   222
begin
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   223
t:= LocalTeam;
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   224
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2b6702777c8c Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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   225
if not CurrentTeam^.ExtDriven then
10866
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   226
    for i:= 0 to Pred(TeamsCount) do
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   227
        if (TeamsArray[i] = CurrentTeam) then
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            t:= i;
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   229
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   230
if t < 0 then
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   231
    exit;
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   232
10866
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   233
if TeamsArray[t] <> nil then
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   234
    begin
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   235
    sprH:= SpritesData[sprBigDigit].Height;
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   236
    sprW:= SpritesData[sprBigDigit].Width;
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   237
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
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   238
    i:= 0;
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   239
    c:= 0;
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   240
        repeat
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   241
        hh:= @TeamsArray[t]^.Hedgehogs[i];
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   242
        inc(i);
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   243
        if (hh <> nil) and (hh^.Gear <> nil) then
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   244
            begin
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   245
            inc(c);
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   246
            HHGear:= hh^.Gear;
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   247
            x:= hwRound(HHGear^.X) + WorldDx;
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   248
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
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995ecbdf72de hog number display: no blinking
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   249
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
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   250
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
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   251
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
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   252
            if SpeechHogNumber = c then
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f23763bbac1b rendering tweaks/cleanup cont.
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   253
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
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   254
            end;
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   255
        until (i > cMaxHHIndex);
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   256
    end
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   257
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   258
end;
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   259
13634
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   260
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
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diff changeset
   261
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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   262
var HH: PHedgehog;
14574
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   263
    sx, sy, sign, m: LongInt;
13634
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   264
begin
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   265
    HH:= Gear^.Hedgehog;
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   266
    sx:= ox + 1; // this offset is very common
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   267
    sy:= oy - 3;
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   268
    if HH^.Unplaced then
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   269
        exit;
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   270
    if (Gear^.State and gstHHDeath) <> 0 then
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   271
        exit;
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   272
    if (Gear^.State and gstHHGone) <> 0 then
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   273
        exit;
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diff changeset
   274
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   275
    // render crosshair
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42f3d6860971 Fix crosshair sometimes not getting removed
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   276
    if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
14574
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   277
        begin
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   278
        sign:= hwSign(Gear^.dX);
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   279
        m:= 1;
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   280
        if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then
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   281
            m:= -1;
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   282
        setTintAdd(true);
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   283
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
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   284
        DrawTextureRotated(CrosshairTexture,
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   285
                12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
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   286
                sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
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   287
        untint;
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   288
        setTintAdd(false);
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   289
        end;
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   290
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   291
    // render gear-related extras: alt weapon, fuel, other
13634
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parents: 13605
diff changeset
   292
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
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   293
        begin
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   294
        case CurAmmoGear^.Kind of
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   295
            gtJetpack:      begin
14573
05b929808585 Render contour of flying saucer is in (mostly) opaque
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   296
                            // render jetpack contour if underwater
05b929808585 Render contour of flying saucer is in (mostly) opaque
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   297
                            if (((not SuddenDeathDmg) and (WaterOpacity > 179)) or (SuddenDeathDmg and (SDWaterOpacity > 179))) and
05b929808585 Render contour of flying saucer is in (mostly) opaque
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parents: 14416
diff changeset
   298
                                    ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius - 16)) or
05b929808585 Render contour of flying saucer is in (mostly) opaque
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   299
                                    ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX) or (hwRound(Gear^.X) > RightX)))) then
05b929808585 Render contour of flying saucer is in (mostly) opaque
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   300
                                DrawSprite(sprJetpack, sx-32, sy-32, 4);
13634
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parents: 13605
diff changeset
   301
                            if CurAmmoGear^.Tex <> nil then
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parents: 13605
diff changeset
   302
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
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diff changeset
   303
                            DrawAltWeapon(Gear, sx, sy);
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   304
                            end;
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diff changeset
   305
            gtRope:         DrawAltWeapon(Gear, sx, sy);
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diff changeset
   306
            gtParachute:    DrawAltWeapon(Gear, sx, sy);
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parents: 13605
diff changeset
   307
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13605
diff changeset
   308
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   309
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   310
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   311
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   312
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   313
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   314
        end;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   315
end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   316
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   317
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   318
var i, t: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   319
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   320
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   321
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   322
    wraps: LongWord; // numbe of wraps for laser in world wrap
13808
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   323
    defaultPos, HatVisible, inWorldBounds: boolean;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   324
    HH: PHedgehog;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   325
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   326
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   327
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   328
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   329
begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
    HH:= Gear^.Hedgehog;
14600
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   331
    CrosshairGear:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   332
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   333
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   334
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   335
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   336
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
    m:= 1;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   338
    if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   339
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
    sign:= hwSign(Gear^.dX);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   347
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   349
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   354
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   361
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   362
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   363
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   364
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   365
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   366
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   367
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   368
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   369
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   370
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   371
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   372
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   373
            end
8689
koda
parents: 8684
diff changeset
   374
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   375
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   376
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   377
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   378
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   379
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   380
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   381
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   382
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   383
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   384
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   386
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   389
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   390
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   393
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   425
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   426
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
   427
            (((CurAmmoGear <> nil) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   428
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   429
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   430
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   431
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   432
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   438
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12211
diff changeset
   442
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   456
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
                hy:= ty;
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   466
                wraps:= 0;
13808
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   467
                inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13634
diff changeset
   468
                while inWorldBounds and ((Land[ty, tx] and lfAll) = 0) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                    begin
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   470
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   471
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                    tx:= round(lx);
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   475
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   476
                    // reached edge of land.
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   477
                    if ((ty and LAND_HEIGHT_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   478
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   479
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   480
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   481
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   482
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   483
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   484
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   485
                    if ((sign*m < 0) and (tx < LeftX)) or ((sign*m > 0) and (tx >= RightX)) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   486
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   487
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   488
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   489
                            if (sign*m) < 0 then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   490
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   491
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   492
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   493
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   494
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   495
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   496
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   497
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   498
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   499
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   500
                    if ((tx and LAND_WIDTH_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   501
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   502
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   503
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   504
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   505
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   506
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   507
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   508
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   509
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
13573
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13572
diff changeset
   512
                DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                end;
14600
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   514
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   515
            // calculate crosshair position
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   516
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   517
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
14574
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   518
            // crosshair will be rendered in RenderHHGuiExtras
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
   519
            CrosshairGear := Gear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   521
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   524
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   525
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   530
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   532
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   534
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   537
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   539
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   541
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   543
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   552
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   553
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   557
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   559
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   560
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   561
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   562
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   563
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   564
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   565
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   566
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   567
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   569
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   571
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   572
                                    begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   573
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   574
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   575
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   576
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   577
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   578
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   579
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   580
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   581
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   586
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   587
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   588
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   592
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   595
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   597
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                                32);
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   605
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                                begin
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   607
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   608
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   609
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   610
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   611
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   612
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                                    sy - 5,
13233
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13214
diff changeset
   616
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   619
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   620
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   621
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   624
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   625
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   626
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   632
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   634
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   635
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   636
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   640
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   641
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   642
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   645
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   650
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   651
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   652
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   660
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   661
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   662
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   665
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   666
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   667
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   674
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   681
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   682
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   691
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                                0);
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   696
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   697
                        // TODO: Make text translatable. But how?
14619
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14600
diff changeset
   698
                        if Copy(cLanguage, 1, 2) = 'en' then
13150
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   699
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                    end;
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   703
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   704
                gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   705
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
                gtDEagleShot,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   711
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   712
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   713
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                    HatVisible:= true
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   716
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   717
                gtShover, gtMinigun:
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   718
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   719
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   720
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   721
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   722
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   751
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   753
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   757
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   772
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   773
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   774
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   775
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   776
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   777
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   781
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   783
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   784
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   785
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   786
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   787
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   788
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   789
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   790
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   791
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   792
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   793
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   794
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   795
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   796
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   797
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   798
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   799
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   800
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   801
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   802
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   803
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   804
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   805
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   806
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   807
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
   808
                amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   809
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   810
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   811
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   812
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   813
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   814
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   815
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   816
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   817
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   818
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   819
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   821
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   824
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   826
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   827
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   828
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   829
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   830
                            begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   831
                            if hwRound(Gear^.X) < leftX + 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   832
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   833
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   834
                                                oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   835
                                                topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   836
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   837
                                                cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   838
                                                leftX+WorldDx);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   839
                            if hwRound(Gear^.X) > rightX - 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   840
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   841
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   842
                                                oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   843
                                                topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   844
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   845
                                                cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   846
                                                leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   847
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   848
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   849
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   850
                                        oy-256,
14307
7a7c090f96f6 topY too
nemo
parents: 14303
diff changeset
   851
                                        topY+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   852
                                        rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   853
                                        cWaterLine+WorldDy,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14221
diff changeset
   854
                                        leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   855
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   856
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   857
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   858
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   859
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   861
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   862
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   863
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   864
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   865
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   867
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
                amAirAttack,
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   870
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   872
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                            0);
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   878
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   879
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   885
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   887
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   891
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                            0);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   897
                amBaseballBat, amMinigun:
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   898
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   899
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   900
                    DrawHedgehog(sx, sy,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   901
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   902
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   903
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   904
                            0);
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   905
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
        begin
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   921
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   922
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   925
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   926
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   927
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   928
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   929
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   930
                    Gear^.DirAngle);
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   931
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   932
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   933
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   934
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   935
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   936
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   937
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   938
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   939
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   940
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   941
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   942
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   943
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   944
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   945
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   946
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   947
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   948
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   949
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   950
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   951
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   952
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   969
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   970
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   978
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   985
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   987
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   988
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   989
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   990
                begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   991
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   992
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   993
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   994
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   995
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   996
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   997
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   998
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   999
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1000
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1001
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1002
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1003
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1004
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1005
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1006
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1007
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1008
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1009
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1010
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1011
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1012
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1013
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1014
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1015
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1016
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1017
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1018
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1019
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1020
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1021
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1022
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1023
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1024
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1025
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1026
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1027
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1028
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1029
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1033
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
                        32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1037
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1038
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1039
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1040
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1041
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1042
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1043
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1044
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1045
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1046
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1047
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1048
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1049
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1050
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1051
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1052
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1055
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1056
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
                    32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1064
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1066
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1067
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1068
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1069
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1070
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1071
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1074
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1075
                        tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1076
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1077
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1079
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1083
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
        begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1086
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1087
            begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1088
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1089
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1090
                begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1091
                amt:= CurrentHedgehog^.CurAmmoType;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1092
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1093
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1094
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1095
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1096
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1097
                    end;
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1098
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1099
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1100
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
            begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1102
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1103
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1104
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1105
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1106
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1107
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1108
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1109
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1110
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1111
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1112
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1113
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
                        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1116
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1117
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1118
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1119
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1121
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1122
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1123
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1124
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1126
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1128
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1136
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1141
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1142
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1146
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1147
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1148
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1149
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1151
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1152
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1153
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1154
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1155
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1156
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1157
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1158
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1159
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1160
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1161
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1162
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1163
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1164
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1165
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1166
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1167
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1168
                // don't go offscreen
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
  1169
                t:= 32;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1170
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
  1171
                t:= 32;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1172
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1173
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1174
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1175
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1176
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1177
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1178
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1179
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1180
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1181
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1182
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1183
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1184
                Tint(Team^.Clan^.Color shl 8 or $FF);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1185
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1186
                untint;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1187
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1188
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1189
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1192
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1194
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1196
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1199
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1201
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1204
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1205
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1206
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1207
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1209
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1211
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1212
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1213
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1214
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1215
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1216
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1217
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1218
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1219
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1220
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1221
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1222
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1223
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1224
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1225
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1226
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1227
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1228
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1229
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1230
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1231
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1232
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1233
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1234
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1238
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1239
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1240
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1245
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1246
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1247
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
begin
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
  1250
    // airmine has its own sprite
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1251
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1252
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1253
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1254
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1255
    else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1256
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1257
    else
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1258
        begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1259
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1260
            Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1261
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1262
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1263
            untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1264
        end;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1265
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1266
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1267
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1268
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1269
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1270
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1271
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1272
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1273
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1274
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1275
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1276
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1277
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1278
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1279
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1280
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1281
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1282
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1284
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1285
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1286
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1287
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1288
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1289
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1290
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1291
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1292
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1293
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1294
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1295
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1296
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13328
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1297
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1298
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1299
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1300
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13282
diff changeset
  1301
                             vg^.Tint:= $364df7b0;
13282
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1302
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
  1303
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1304
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1305
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1306
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1307
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1308
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1309
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1310
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1311
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1312
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1313
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1314
           gtGrave: begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1315
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1316
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1317
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1318
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1319
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1320
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1321
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1322
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1323
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1324
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1325
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1326
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1327
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1328
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1329
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1330
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1331
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1332
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1333
                    end;
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1334
         gtAirMine: 
14362
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14307
diff changeset
  1335
					if (Gear^.State and gstFrozen <> 0) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14307
diff changeset
  1336
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 0)
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14307
diff changeset
  1337
					else if (Gear^.Tag <> 0) then
14221
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
  1338
                        DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16))
13404
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13399
diff changeset
  1339
					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1340
                        begin
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13328
diff changeset
  1341
						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1342
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1343
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1344
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1345
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1346
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1347
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
13405
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13404
diff changeset
  1348
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1349
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1350
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1351
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1352
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1353
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1354
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1355
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1356
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1357
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1358
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1359
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1360
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1361
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1362
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1363
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1364
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1365
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1366
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1367
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1368
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1369
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1370
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1371
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1372
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1373
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1374
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1375
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1376
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1377
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1378
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1379
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1380
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1381
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1382
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1383
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1384
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1385
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1386
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1387
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1388
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1389
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1390
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1391
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1392
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1393
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1394
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1395
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1396
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1397
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1398
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1399
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1400
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1401
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1402
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1403
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1404
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1405
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1406
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1407
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1408
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1409
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1410
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1411
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1412
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1413
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1414
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1415
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1416
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1417
                    end;
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1418
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1419
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12211
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
  1420
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1421
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1422
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1423
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1424
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1425
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1426
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1427
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1428
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1429
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1430
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1431
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1432
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1433
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1434
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1435
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1436
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1437
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1438
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1439
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1440
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1441
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1442
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1443
           gtFlame: if Gear^.Tag and 1 = 0 then
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1444
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1445
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1446
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1447
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1448
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1449
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1450
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1451
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1452
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1453
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1454
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1455
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1456
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1457
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1458
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1459
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1460
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1461
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1462
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1463
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1464
                    end;
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1465
        gtSwitcher: begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1466
                    setTintAdd(true);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1467
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1468
                    DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1469
                    untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1470
                    setTintAdd(false);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14362
diff changeset
  1471
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1472
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1473
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1474
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1475
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1476
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1477
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1478
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1479
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1480
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1481
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1482
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1483
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1484
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1485
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1486
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1487
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1488
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1489
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1490
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1491
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1492
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1493
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1494
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1495
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1496
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1497
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1498
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1499
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1500
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1501
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1503
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1504
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1505
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1506
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1507
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1508
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1509
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1510
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1511
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1512
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1513
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1514
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1515
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1516
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1517
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1518
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1519
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1520
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1522
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1523
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1524
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1525
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1526
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1527
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1528
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1529
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1530
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1531
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1532
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1533
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1534
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1535
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1536
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1537
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1538
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1539
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1540
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1541
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1542
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1543
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1544
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1545
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1546
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1547
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1548
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1549
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1550
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1551
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1552
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1553
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1554
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1555
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1556
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1557
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1558
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1559
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1560
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1561
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1562
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1563
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1564
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1565
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1566
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1567
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1568
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1569
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1570
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1571
                        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1572
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1573
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1574
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1575
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1576
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1577
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1578
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1579
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1580
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1581
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1582
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1583
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1584
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1585
                            untint
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1586
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1587
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1588
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1589
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1590
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1591
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1592
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1593
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1594
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1595
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1596
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1597
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1598
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1599
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1600
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1601
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1602
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1603
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1604
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1605
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1606
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1607
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1608
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1609
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1610
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1611
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1612
                                    begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13405
diff changeset
  1613
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1614
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1615
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1616
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1617
                      end;
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
  1618
            gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
  1619
					     DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0)
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13861
diff changeset
  1620
					else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0);
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13573
diff changeset
  1621
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1622
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1623
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1624
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1625
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1626
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1627
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13213
diff changeset
  1628
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1629
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1630
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1631
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1632
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1633
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1634
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1635
if Gear^.RenderTimer and (Gear^.Tex <> nil) then
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1636
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1637
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1638
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1639
end.