hedgewars/uGearsUtils.pas
author Xeli
Wed, 23 May 2012 21:19:15 +0200
changeset 7118 dcdbb6fcc924
parent 7092 c9ca770fd7fc
child 7168 8defaabce92e
permissions -rw-r--r--
wops add this too
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); 
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(Gear: PGear): boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uFloat, uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug, uGears,
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    uGearsList, Math;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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(*if (Mask and EXPLAllDamageInRadius) = 0 then
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    dmgRadius:= Radius shl 1
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else
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    dmgRadius:= Radius;
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dmgBase:= dmgRadius + cHHRadius div 2;*)
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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    //if (dmg > 1) and
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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            //    gtCluster, too game breaking I think
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                gtSMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtExplosives,
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                gtStructure: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
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                            dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),Gear^.Radius);
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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                                if not Gear^.Invulnerable then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if not Gear^.Invulnerable then
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
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                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
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                                Gear^.Hedgehog^.Effects[hePoisoned] := 1;
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                            end;
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                        end;
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                gtGrave: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            Gear^.dY:= - _0_004 * dmg;
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                            Gear^.Active:= true
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                            end
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                        end;
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            end;
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        end;
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    Gear:= Gear^.NextGear
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    end;
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if (Mask and EXPLDontDraw) = 0 then
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    if (GameFlags and gfSolidLand) = 0 then
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        begin
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        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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        end;
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uAIMisc.AwareOfExplosion(0, 0, 0)
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end;
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function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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var i: hwFloat;
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begin
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(* Invulnerability cannot be placed in here due to still needing kicks
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   Not without a new damage machine.
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   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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*)
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i:= _1;
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if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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    i:= _1_5;
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if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then
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    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5)
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else
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    ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent)
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end;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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var s: shortstring;
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    vampDmg, tmpDmg, i: Longword;
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    vg: PVisualGear;
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begin
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    if Damage = 0 then
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        exit; // nothing to apply
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    if (Gear^.Kind = gtHedgehog) then
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        begin
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        Gear^.LastDamage := AttackerHog;
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        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
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        HHHurt(Gear^.Hedgehog, Source);
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        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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            begin
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            if cVampiric then
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                begin
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                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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                if vampDmg >= 1 then
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                    begin
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                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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                    inc(CurrentHedgehog^.Gear^.Health,vampDmg);
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                    str(vampDmg, s);
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                    s:= '+' + s;
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                    AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
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                    RenderHealth(CurrentHedgehog^);
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                    RecountTeamHealth(CurrentHedgehog^.Team);
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                    i:= 0;
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                    while i < vampDmg do
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                        begin
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                        vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
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                        if vg <> nil then
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                            with vg^ do
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                                begin
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                                Tint:= $FF0000FF;
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                                State:= ord(sprHealth)
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                                end;
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                        inc(i, 5);
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                        end;
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                    end
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                end;
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        if ((GameFlags and gfKarma) <> 0) and 
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        ((GameFlags and gfInvulnerable) = 0)
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        and (not CurrentHedgehog^.Gear^.Invulnerable) then
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            begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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            inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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            CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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            spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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            end;
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        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);    
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        end;
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    end
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    else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
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        begin
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        Gear^.Hedgehog:= AttackerHog;
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        end;
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    inc(Gear^.Damage, Damage);
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    ScriptCall('onGearDamage', Gear^.UID, Damage);
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end;
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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var tag: PVisualGear;
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begin
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tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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if (tag <> nil) then
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    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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AllInactive:= false;
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HHGear^.Active:= true;
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end;
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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begin
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if (Source = dsFall) or (Source = dsExplosion) then
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    case random(3) of
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        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
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        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
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    end
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else if (Source = dsPoison) then
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    case random(2) of
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        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
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    end
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else
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    case random(4) of
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        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
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        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
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        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
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        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
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    end
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end;
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   281
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procedure CheckHHDamage(Gear: PGear);
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var 
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    dmg: Longword;
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    i: LongInt;
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    particle: PVisualGear;
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begin
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    if _0_4 < Gear^.dY then
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        begin
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        dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
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        PlaySound(sndBump);
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        if dmg < 1 then
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            exit;
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   294
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        for i:= min(12, (3 + dmg div 10)) downto 0 do
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            begin
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            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
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            if particle <> nil then
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                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
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            end;
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        if (Gear^.Invulnerable) then
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            exit;
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        //if _0_6 < Gear^.dY then
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        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
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        //else
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        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
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   309
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        if Gear^.LastDamage <> nil then
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            ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
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        else
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            ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
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    end
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end;
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   316
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procedure CalcRotationDirAngle(Gear: PGear);
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var 
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    dAngle: real;
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   321
begin
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    dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
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    if not Gear^.dX.isNegative then
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        Gear^.DirAngle := Gear^.DirAngle + dAngle
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    else
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        Gear^.DirAngle := Gear^.DirAngle - dAngle;
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   327
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    if Gear^.DirAngle < 0 then
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   329
        Gear^.DirAngle := Gear^.DirAngle + 360
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   330
    else if 360 < Gear^.DirAngle then
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        Gear^.DirAngle := Gear^.DirAngle - 360
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end;
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   333
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   334
function CheckGearDrowning(Gear: PGear): boolean;
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var 
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    skipSpeed, skipAngle, skipDecay: hwFloat;
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   337
    i, maxDrops, X, Y: LongInt;
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    vdX, vdY: real;
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0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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    particle, splash: PVisualGear;
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    isSubmersible: boolean;
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begin
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   342
    // probably needs tweaking. might need to be in a case statement based upon gear type
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    Y:= hwRound(Gear^.Y);
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   344
    if cWaterLine < Y + Gear^.Radius then
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   345
        begin
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   346
        isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
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   347
        skipSpeed := _0_25;
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        skipAngle := _1_9;
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        skipDecay := _0_87;
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   350
        X:= hwRound(Gear^.X);
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   351
        vdX:= hwFloat2Float(Gear^.dX);
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   352
        vdY:= hwFloat2Float(Gear^.dY);
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   353
        // this could perhaps be a tiny bit higher.
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   354
        if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
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   355
        and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
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nemo
parents: 6580
diff changeset
   356
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
            Gear^.dY.isNegative := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
            PlaySound(sndSkip)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                Gear^.State := gstDrowning;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   374
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                            ResurrectHedgehog(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                            Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                            Gear^.State := Gear^.State and (not gstHHDriven);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                        Gear^.doStep := @doStepDrowningGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                        if Gear^.Kind = gtFlake then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                            exit // skip splashes 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
            or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
            and (CurAmmoGear^.dY < _0_01))) then
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   391
                if Gear^.Density * Gear^.dY > _1 then
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   392
                    PlaySound(sndSplash)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   393
                else if Gear^.Density * Gear^.dY > _0_5 then 
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   394
                    PlaySound(sndSkip)
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   395
                else
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   396
                    PlaySound(sndDroplet2);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
        if ((cReducedQuality and rqPlainSplash) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
        and (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
        or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
        and (CurAmmoGear^.dY < _0_01)))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   404
            splash:= AddVisualGear(X, cWaterLine, vgtSplash);
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   405
            if splash <> nil then 
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   406
                begin
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   407
                splash^.Scale:= hwFloat2Float(Gear^.Density / _3 * Gear^.dY);
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   408
                if splash^.Scale > 1 then splash^.Scale:= power(splash^.Scale,0.3333)
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   409
                else splash^.Scale:= splash^.Scale + ((1-splash^.Scale) / 2);
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   410
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   412
            maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round(vdX * hwRound(Gear^.Density) * 6) + round(vdY * hwRound(Gear^.Density) * 6);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                if particle <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                    particle^.dX := particle^.dX - vdX / 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                    particle^.dY := particle^.dY - vdY / 5;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   420
                    if splash <> nil then
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   421
                        begin
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   422
                        if splash^.Scale > 1 then 
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   423
                            begin
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   424
                            particle^.dX:= particle^.dX * power(splash^.Scale,0.3333); // tone down the droplet height further
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   425
                            particle^.dY:= particle^.dY * power(splash^.Scale, 0.3333)
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   426
                            end
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   427
                        else 
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   428
                            begin
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   429
                            particle^.dX:= particle^.dX * splash^.Scale;
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   430
                            particle^.dY:= particle^.dY * splash^.Scale
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   431
                            end
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   432
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
        if isSubmersible and (CurAmmoGear^.Pos = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
            CurAmmoGear^.Pos := 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
        CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
procedure ResurrectHedgehog(gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
var tempTeam : PTeam;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   446
    sparkles: PVisualGear;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   447
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   454
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   455
    if CurrentHedgehog^.Effects[heResurrectable] = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
        with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
            inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
            FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
            Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   464
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   465
    gY := hwRound(gear^.Y);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   466
    // might need more sparkles for a column
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   467
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   468
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   469
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   470
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   471
        //sparkles^.Angle:= random(360);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   472
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    FindPlace(gear, false, 0, LAND_WIDTH, true); 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
        begin
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   476
        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
        RenderHealth(gear^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
        ScriptCall('onGearResurrect', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
        gear^.State := gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
function CountNonZeroz(x, y, r, c: LongInt): LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   488
    if (y and LAND_HEIGHT_MASK) = 0 then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   489
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   490
            if Land[y, i] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   492
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   493
                if count = c then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   494
                begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   495
                    CountNonZeroz:= count;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   496
                    exit
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   497
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
            end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   499
    CountNonZeroz:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   502
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   503
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   504
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   505
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   506
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   507
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   508
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   509
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   510
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   511
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   512
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   513
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   514
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   515
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   516
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   517
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   518
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   519
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   520
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   521
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   522
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   523
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   524
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
var x: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
    y, sy: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
    ar: array[0..511] of TPoint;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
    ar2: array[0..1023] of TPoint;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
    delta: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
    reallySkip, tryAgain: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
reallySkip:= false; // try not skipping proximity at first
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
tryAgain:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
    delta:= 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        x:= Left + LongInt(GetRandom(Delta));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            inc(x, Delta);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
            cnt:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
            y:= min(1024, topY) - 2 * Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                    inc(y, 2);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                    inc(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                if (y - sy > Gear^.Radius * 2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                    and (((Gear^.Kind = gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                    and (y < cWaterLine)
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   561
                    and (reallySkip or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                    and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                or
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                    ((Gear^.Kind <> gtExplosives)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                    and (y < cWaterLine)
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   566
                    and (reallySkip or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   567
                    )) then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   568
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                inc(y, 45)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
            if cnt > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
                with ar[GetRandom(cnt)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                    inc(cnt2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
        until (x + Delta > Right);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    until (cnt2 > 0) or (Delta < 70);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    if (cnt2 = 0) and skipProximity and (not reallySkip) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    else tryAgain:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
    reallySkip:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
if cnt2 > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
    with ar2[GetRandom(cnt2)] do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
    if Gear^.Kind = gtHedgehog then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   608
        Gear^.Hedgehog^.Effects[heResurrectable] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
    Gear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
t:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
rX:= sqr(rX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
rY:= sqr(rY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
while t <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    if (t <> Gear) and (t^.Kind = Kind) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
        if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   625
        begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   626
            CheckGearNear:= t;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   627
            exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   628
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    t:= t^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
CheckGearNear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
end.