hedgewars/uStats.pas
author unc0rr
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- Use more sounds - Improve statistics
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uStats;
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interface
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uses uGears, uConsts;
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type TStatistics = record
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                   DamageRecv,
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                   DamageGiven: Longword;
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                   StepDamageRecv,
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                   StepDamageGiven: Longword;
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                   MaxStepDamageRecv,
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                   MaxStepDamageGiven: Longword;
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                   FinishedTurns: Longword;
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                   end;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear);
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procedure TurnReaction;
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procedure SendStats;
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implementation
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uses uTeams, uSound, uMisc;
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var DamageGiven : Longword = 0;
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    DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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procedure HedgehogDamaged(Gear: PGear);
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begin
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if Gear <> CurrentHedgehog^.Gear then
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	inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
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if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Gear^.Damage);
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if Gear^.Health <= Gear^.Damage then
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	begin
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	inc(Kills);
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	inc(KillsTotal);
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	if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(KillsClan);
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	end;
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inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Gear^.Damage);
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inc(DamageGiven, Gear^.Damage);
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inc(DamageTotal, Gear^.Damage)
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end;
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procedure TurnReaction;
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var Gear: PGear;
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begin
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inc(CurrentHedgehog^.stats.FinishedTurns);
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if (DamageGiven = DamageTotal) and (DamageTotal > 0) then
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	PlaySound(sndFirstBlood, false)
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else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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	PlaySound(sndStupid, false)
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else if DamageClan <> 0 then
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	if DamageTotal > DamageClan then
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		PlaySound(sndNutter, false)
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	else
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		if random(2) = 0 then
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			PlaySound(sndSameTeam, false)
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		else
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			PlaySound(sndTraitor, false)
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else if DamageGiven <> 0 then
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	if Kills > 0 then
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		PlaySound(sndEnemyDown, false)
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	else
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		PlaySound(sndRegret, false)
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else if AmmoDamagingUsed then
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	PlaySound(sndMissed, false);
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Gear:= GearsList;
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while Gear <> nil do
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  begin
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  if Gear^.Kind = gtHedgehog then
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    with PHedgehog(Gear^.Hedgehog)^.stats do
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      begin
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      inc(DamageRecv, StepDamageRecv);
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      inc(DamageGiven, StepDamageGiven);
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      if StepDamageRecv > MaxStepDamageRecv then MaxStepDamageRecv:= StepDamageRecv;
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      if StepDamageGiven > MaxStepDamageGiven then MaxStepDamageGiven:= StepDamageGiven;
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      StepDamageRecv:= 0;
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      StepDamageGiven:= 0
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      end;
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  Gear:= Gear^.NextGear
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  end;
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Kills:= 0;
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KillsClan:= 0;
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DamageGiven:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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procedure SendStats;
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var i, t: LongInt;
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    msd: Longword; msdhh: PHedgehog;
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begin
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msd:= 0; msdhh:= nil;
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for t:= 0 to Pred(TeamsCount) do
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   with TeamsArray[t]^ do
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      begin
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      for i:= 0 to cMaxHHIndex do
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          if Hedgehogs[i].stats.StepDamageGiven > msd then
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             begin
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             msdhh:= @Hedgehogs[i];
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             msd:= Hedgehogs[i].stats.StepDamageGiven
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             end;
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      end;
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if msdhh <> nil then SendStat(siMaxStepDamage, inttostr(msd) + ' ' +
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                                               msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));
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end;
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end.