author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 06 Jun 2020 16:09:16 +0200 | |
changeset 15622 | dc62f1c13bb2 |
parent 14832 | d65e25e211d4 |
child 16000 | a803428704fd |
permissions | -rw-r--r-- |
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Move common sprite tint values into Utils Lua library
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1 |
-- Library for miscellaneous utilitiy functions and global helper variables |
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HedgewarsScriptLoad("/Scripts/Locale.lua") |
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4 |
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5 |
--[[ FUNCTIONS ]] |
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-- Check if a gear is inside a box |
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function gearIsInBox(gear, x, y, w, h) |
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local gx, gy = GetGearPosition(gear) |
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if gx >= x and gy >= y and gx <= x + w and gy <= y + h then |
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return true |
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end |
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return false |
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end |
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|
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-- Check if a gear is inside a circle |
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function gearIsInCircle(gear, x, y, r, useRadius) |
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local gx, gy = GetGearPosition(gear) |
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if useRadius then |
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r = r + GetGearRadius(gear) |
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end |
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if r ^ 2 >= (x - gx) ^ 2 + (y - gy) ^ 2 then |
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return true |
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end |
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return false |
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end |
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|
27 |
local function drawFullMap(erase, flush) |
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28 |
for x = 200,4000,600 do |
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29 |
for y = 100,2000,150 do |
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30 |
AddPoint(x, y, 63, erase) |
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31 |
end |
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32 |
end |
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if flush ~= false then |
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FlushPoints() |
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end |
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36 |
end |
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37 |
||
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local function challengeRecordToString(recordType, value) |
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if recordType == "TimeRecord" then |
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return string.format(loc("Team's best time: %.3fs"), value/1000) |
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elseif recordType == "TimeRecordHigh" then |
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return string.format(loc("Team's longest time: %.3fs"), value/1000) |
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elseif recordType == "Highscore" then |
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return string.format(loc("Team highscore: %d"), value) |
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elseif recordType == "Lowscore" then |
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return string.format(loc("Team lowscore: %d"), value) |
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elseif recordType == "AccuracyRecord" then |
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return string.format(loc("Team's top accuracy: %d%"), value) |
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end |
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end |
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|
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function getReadableChallengeRecord(recordType) |
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local record = tonumber(GetMissionVar(recordType)) |
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if type(record) ~= "number" then |
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return "" |
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else |
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return challengeRecordToString(recordType, record) |
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end |
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end |
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|
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function updateChallengeRecord(recordType, value, stat) |
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local oldRecord = tonumber(GetMissionVar(recordType)) |
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local newRecord = false |
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if stat == nil then |
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stat = recordType ~= "AccuracyRecord" |
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end |
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if type(oldRecord) ~= "number" then |
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newRecord = true |
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else |
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local recordBeaten = false |
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if recordType == "Lowscore" or recordType == "TimeRecord" then |
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if value < oldRecord then |
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recordBeaten = true |
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newRecord = true |
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end |
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else |
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if value > oldRecord then |
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recordBeaten = true |
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newRecord = true |
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80 |
end |
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81 |
end |
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if stat then |
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if recordBeaten then |
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84 |
SendStat(siCustomAchievement, loc("You have beaten the team record, congratulations!")) |
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else |
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86 |
SendStat(siCustomAchievement, challengeRecordToString(recordType, oldRecord)) |
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87 |
end |
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88 |
end |
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89 |
end |
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if newRecord then |
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91 |
SaveMissionVar(recordType, value) |
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92 |
end |
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end |
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94 |
|
13215 | 95 |
-- Completely fill the map with land. Requires MapGen=mgDrawn. |
96 |
-- If flush is false, FlushPoints() is not called. |
|
97 |
function fillMap(flush) |
|
98 |
drawFullMap(false, flush) |
|
99 |
end |
|
100 |
||
101 |
-- Completely erase all land from drawn maps. Requires MapGen=mgDrawn. |
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102 |
-- If flush is false, FlushPoints() is not called. |
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function eraseMap(flush) |
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104 |
drawFullMap(true, flush) |
|
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end |
|
106 |
||
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107 |
-- Approximative but desync-safe version of square root. This function follows the Babylonian method. |
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108 |
function integerSqrt(num) |
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109 |
local temp = num |
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110 |
while (temp*temp - div(temp, 2) > num) |
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111 |
do |
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112 |
temp = div((temp + div(num, temp)), 2) |
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113 |
end |
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114 |
return math.abs(temp) |
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115 |
end |
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116 |
|
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117 |
-- Integer square root of (x^2, y^2), works without desyncs. Is approximative. |
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118 |
-- This is the same as the length of the hypotenuse of a triangle with legs x, y. |
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119 |
function integerHypotenuse(x, y) |
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120 |
-- To fix overflows |
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121 |
if(((math.abs(x)^2) + (math.abs(y)^2)) > 2^26) |
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122 |
then |
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123 |
local bitr = 2^13 |
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124 |
return integerSqrt((div(math.abs(x), bitr)^2) + (div(math.abs(y), bitr)^2)) * bitr |
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125 |
else |
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126 |
return integerSqrt((math.abs(x)^2) + (math.abs(y) ^ 2)) |
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127 |
end |
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128 |
end |
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129 |
|
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130 |
--[[ GLOBAL VARIABLES ]] |
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131 |
|
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132 |
-- Shared common land color values for land sprites. |
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133 |
-- These are useful if you want to make the land type visible. |
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134 |
-- To be used as tint argument of PlaceSprite. |
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135 |
U_LAND_TINT_NORMAL = 0xFFFFFFFF -- tint for normal land |
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136 |
U_LAND_TINT_INDESTRUCTIBLE = 0x960000FF -- tint for indestructible land |
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137 |
U_LAND_TINT_ICE = 0x00FAFAFA -- tint for icy land |
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138 |
U_LAND_TINT_BOUNCY = 0x00FA00FF -- tint for bouncy land |