share/hedgewars/Data/Scripts/Utils.lua
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 16:09:16 +0200
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child 16000 a803428704fd
permissions -rw-r--r--
Teach AI to spam extra time if infinite
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-- Library for miscellaneous utilitiy functions and global helper variables
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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--[[ FUNCTIONS ]]
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-- Check if a gear is inside a box
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function gearIsInBox(gear, x, y, w, h)
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    local gx, gy = GetGearPosition(gear)
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    if gx >= x and gy >= y and gx <= x + w and gy <= y + h then
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        return true
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    end
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    return false
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end
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-- Check if a gear is inside a circle
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function gearIsInCircle(gear, x, y, r, useRadius)
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    local gx, gy = GetGearPosition(gear)
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    if useRadius then
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        r = r + GetGearRadius(gear)
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    end
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    if r ^ 2 >= (x - gx) ^ 2 + (y - gy) ^ 2 then
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        return true
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    end
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    return false
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end
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local function drawFullMap(erase, flush)
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	for x = 200,4000,600 do
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		for y = 100,2000,150 do
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			AddPoint(x, y, 63, erase)
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		end
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	end
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	if flush ~= false then
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		FlushPoints()
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	end
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end
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local function challengeRecordToString(recordType, value)
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	if recordType == "TimeRecord" then
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		return string.format(loc("Team's best time: %.3fs"), value/1000)
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	elseif recordType == "TimeRecordHigh" then
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		return string.format(loc("Team's longest time: %.3fs"), value/1000)
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	elseif recordType == "Highscore" then
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		return string.format(loc("Team highscore: %d"), value)
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	elseif recordType == "Lowscore" then
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		return string.format(loc("Team lowscore: %d"), value)
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	elseif recordType == "AccuracyRecord" then
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		return string.format(loc("Team's top accuracy: %d%"), value)
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	end
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end
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function getReadableChallengeRecord(recordType)
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	local record = tonumber(GetMissionVar(recordType))
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	if type(record) ~= "number" then
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		return ""
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	else
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		return challengeRecordToString(recordType, record)
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	end
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end
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function updateChallengeRecord(recordType, value, stat)
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	local oldRecord = tonumber(GetMissionVar(recordType))
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	local newRecord = false
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	if stat == nil then
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		stat = recordType ~= "AccuracyRecord"
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	end
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	if type(oldRecord) ~= "number" then
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		newRecord = true
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	else
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		local recordBeaten = false
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		if recordType == "Lowscore" or recordType == "TimeRecord" then
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			if value < oldRecord then
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				recordBeaten = true
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				newRecord = true
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			end
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		else
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			if value > oldRecord then
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				recordBeaten = true
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				newRecord = true
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			end
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		end
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		if stat then
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			if recordBeaten then
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				SendStat(siCustomAchievement, loc("You have beaten the team record, congratulations!"))
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			else
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				SendStat(siCustomAchievement, challengeRecordToString(recordType, oldRecord))
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			end
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		end
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	end
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	if newRecord then
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		SaveMissionVar(recordType, value)
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	end
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end
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-- Completely fill the map with land. Requires MapGen=mgDrawn.
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-- If flush is false, FlushPoints() is not called.
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function fillMap(flush)
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	drawFullMap(false, flush)
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end
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-- Completely erase all land from drawn maps. Requires MapGen=mgDrawn.
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-- If flush is false, FlushPoints() is not called.
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function eraseMap(flush)
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	drawFullMap(true, flush)
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end
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-- Approximative but desync-safe version of square root. This function follows the Babylonian method.
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function integerSqrt(num)
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	local temp = num
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	while (temp*temp - div(temp, 2) > num)
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	do
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		temp = div((temp + div(num, temp)), 2)
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	end
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	return math.abs(temp)
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end
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-- Integer square root of (x^2, y^2), works without desyncs. Is approximative.
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-- This is the same as the length of the hypotenuse of a triangle with legs x, y.
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function integerHypotenuse(x, y)
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	-- To fix overflows
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	if(((math.abs(x)^2) + (math.abs(y)^2)) > 2^26)
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	then
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		local bitr = 2^13
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		return integerSqrt((div(math.abs(x), bitr)^2) + (div(math.abs(y), bitr)^2)) * bitr
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	else
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		return integerSqrt((math.abs(x)^2) + (math.abs(y) ^ 2))
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	end
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end
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--[[ GLOBAL VARIABLES ]]
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-- Shared common land color values for land sprites.
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-- These are useful if you want to make the land type visible.
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-- To be used as tint argument of PlaceSprite.
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U_LAND_TINT_NORMAL = 0xFFFFFFFF			-- tint for normal land
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U_LAND_TINT_INDESTRUCTIBLE = 0x960000FF		-- tint for indestructible land
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U_LAND_TINT_ICE = 0x00FAFAFA			-- tint for icy land
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U_LAND_TINT_BOUNCY = 0x00FA00FF			-- tint for bouncy land