author | unC0Rr |
Tue, 17 Dec 2024 15:44:21 +0100 | |
branch | transitional_engine |
changeset 16078 | db18f1a30b0c |
parent 16046 | e8afb1bf2779 |
permissions | -rw-r--r-- |
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#include "game_view.h" |
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#include <QtQuick/qquickwindow.h> |
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#include <QCursor> |
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#include <QOpenGLFramebufferObjectFormat> |
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#include <QQuickOpenGLUtils> |
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#include <QTimer> |
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#include <QtGui/QOpenGLContext> |
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class GameViewRenderer : public QQuickFramebufferObject::Renderer { |
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public: |
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explicit GameViewRenderer() = default; |
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GameViewRenderer(const GameViewRenderer&) = delete; |
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GameViewRenderer(GameViewRenderer&&) = delete; |
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GameViewRenderer& operator=(const GameViewRenderer&) = delete; |
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GameViewRenderer& operator=(GameViewRenderer&&) = delete; |
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void render() override; |
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QOpenGLFramebufferObject* createFramebufferObject(const QSize& size) override; |
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void synchronize(QQuickFramebufferObject* fbo) override; |
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QPointer<GameView> m_gameView; |
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QPointer<QQuickWindow> m_window; |
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bool m_dirty{true}; |
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QSizeF m_gameViewSize; |
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}; |
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void GameViewRenderer::render() { |
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const auto engine = m_gameView->engineInstance(); |
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if (!engine) { |
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return; |
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} |
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if (m_dirty) { |
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m_dirty = false; |
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engine->setOpenGLContext(QOpenGLContext::currentContext()); |
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} |
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engine->renderFrame(); |
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QQuickOpenGLUtils::resetOpenGLState(); |
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} |
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QOpenGLFramebufferObject* GameViewRenderer::createFramebufferObject( |
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const QSize& size) { |
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QOpenGLFramebufferObjectFormat format; |
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format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
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format.setSamples(8); |
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auto fbo = new QOpenGLFramebufferObject(size, format); |
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return fbo; |
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} |
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void GameViewRenderer::synchronize(QQuickFramebufferObject* fbo) { |
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if (!m_gameView) { |
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m_gameView = qobject_cast<GameView*>(fbo); |
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m_window = fbo->window(); |
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} |
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if (const auto currentSize = m_gameView->size(); |
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currentSize != m_gameViewSize) { |
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m_gameViewSize = currentSize; |
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m_dirty = true; |
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} |
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m_gameView->executeActions(); |
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} |
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GameView::GameView(QQuickItem* parent) : QQuickFramebufferObject(parent) { |
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setMirrorVertically(true); |
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} |
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void GameView::tick(quint32 delta) { |
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addAction([delta](auto engine) { engine->advance(delta); }); |
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} |
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EngineInstance* GameView::engineInstance() const { return m_engineInstance; } |
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QQuickFramebufferObject::Renderer* GameView::createRenderer() const { |
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return new GameViewRenderer{}; |
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} |
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void GameView::executeActions() { |
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if (!m_engineInstance) { |
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return; |
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} |
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for (const auto& action : m_actions) { |
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action(m_engineInstance); |
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} |
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m_actions.clear(); |
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} |
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void GameView::setEngineInstance(EngineInstance* engineInstance) { |
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if (m_engineInstance == engineInstance) { |
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return; |
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} |
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m_engineInstance = engineInstance; |
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Q_EMIT engineInstanceChanged(m_engineInstance); |
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} |
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void GameView::addAction(std::function<void(EngineInstance*)>&& action) { |
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m_actions.append(std::move(action)); |
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} |