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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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unit uLandTemplates;
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interface
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uses SDLh, uFloat;
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184
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{$INCLUDE options.inc}
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const NTPX = Low(TSDL_Rect.x);
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type PPointArray = ^TPointArray;
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TPointArray = array[0..64] of TSDL_Rect;
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TEdgeTemplate = record
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BasePoints: PPointArray;
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BasePointsCount: Longword;
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FillPoints: PPointArray;
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FillPointsCount: Longword;
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RandPassesCount: Longword;
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canMirror, canFlip: boolean;
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end;
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const Template0Points: array[0..18] of TSDL_Rect =
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(
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(x: 410; y: 1024; w: 1; h: 1),
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(x: 160; y: 760; w: 130; h: 170),
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(x: 342; y: 706; w: 316; h: 150),
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(x: 238; y: 386; w: 270; h: 180),
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(x: 246; y: 176; w: 242; h: 156),
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(x: 622; y: 128; w: 480; h: 300),
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(x: 806; y: 468; w: 152; h: 324),
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(x: 650; y: 1024; w: 500; h: 1),
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(x: 1250; y: 1100; w: 1; h: 1),
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(x: 1490; y: 1024; w: 1; h: 1),
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(x: 1452; y: 904; w: 74; h: 12),
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(x: 1248; y: 575; w: 68; h: 425),
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(x: 1426; y: 592; w: 140; h: 142),
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(x: 1310; y: 192; w: 150; h: 350),
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(x: 1588; y: 194; w: 148; h: 332),
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(x: 1618; y: 472; w: 276; h: 314),
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(x: 1710; y: 850; w: 130; h: 86),
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(x: 1734; y: 1024; w: 1; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template0FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const Template1Points: array[0..15] of TSDL_Rect =
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(
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(x: 400; y: 1024; w: 25; h: 1),
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(x: 284; y: 892; w: 254; h: 58),
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(x: 492; y: 634; w: 100; h: 200),
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(x: 274; y: 256; w: 276; h: 400),
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(x: 620; y: 254; w: 125; h: 270),
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(x: 680; y: 550; w: 96; h: 390),
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(x: 826; y: 614; w: 110; h: 350),
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(x: 800; y: 186; w: 150; h: 380),
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(x: 1000; y: 186; w: 170; h: 375),
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(x: 1012; y: 540; w: 188; h: 298),
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(x: 1240; y: 668; w: 136; h: 172),
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(x: 1270; y: 194; w: 120; h: 392),
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(x: 1514; y: 194; w: 364; h: 362),
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(x: 1450; y: 652; w: 315; h: 232),
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(x: 1460; y: 1024; w: 25; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template1FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const Template2Points: array[0..21] of TSDL_Rect =
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360
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(
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(x: 354; y: 1024; w: 1; h: 1),
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(x: 232; y: 926; w: 226; h: 60),
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(x: 120; y: 846; w: 298; h: 62),
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(x: 280; y: 704; w: 210; h: 102),
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(x: 208; y: 422; w: 192; h: 248),
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(x: 292; y: 160; w: 206; h: 240),
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(x: 526; y: 172; w: 92; h: 334),
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(x: 462; y: 528; w: 226; h: 126),
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(x: 556; y: 678; w: 268; h: 156),
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(x: 722; y: 164; w: 138; h: 500),
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(x: 890; y: 156; w: 94; h: 352),
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(x: 898; y: 562; w: 170; h: 264),
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(x: 1092; y: 384; w: 84; h: 446),
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(x: 1206; y: 200; w: 158; h: 278),
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(x: 1300; y: 490; w: 104; h: 336),
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(x: 1416; y: 546; w: 90; h: 398),
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(x: 1546; y: 192; w: 134; h: 532),
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(x: 1702; y: 246; w: 156; h: 258),
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(x: 1700; y: 548; w: 132; h: 340),
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(x: 1534; y: 898; w: 252; h: 82),
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(x: 1604; y: 1024; w: 1; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template2FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const Template3Points: array[0..16] of TSDL_Rect =
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(
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(x: 348; y: 1024; w: 1; h: 1),
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(x: 236; y: 852; w: 208; h: 72),
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(x: 498; y: 710; w: 308; h: 60),
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(x: 728; y: 852; w: 434; h: 40),
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(x: 1174; y: 712; w: 332; h: 40),
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(x: 1402; y: 838; w: 226; h: 36),
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(x: 1530; y: 1024; w: 1; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1),
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(x: 1660; y: 498; w: 111; h: 111),
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(x: 1270; y: 476; w: 34; h: 102),
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(x: 682; y: 414; w: 284; h: 132),
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(x: 230; y: 328; w: 126; h: 168),
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(x: 410; y: 174; w: 114; h: 100),
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(x: 790; y: 172; w: 352; h: 120),
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(x: 1274; y: 128; w: 60; h: 240),
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(x: 1434; y: 222; w: 254; h: 116),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template3FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const Template4Points: array[0..22] of TSDL_Rect =
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(
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(x: 418; y: 1024; w: 1; h: 1),
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(x: 248; y: 900; w: 186; h: 62),
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(x: 272; y: 692; w: 254; h: 138),
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(x: 610; y: 768; w: 90; h: 166),
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(x: 820; y: 616; w: 224; h: 258),
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(x: 1242; y: 758; w: 96; h: 146),
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(x: 1550; y: 698; w: 224; h: 134),
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(x: 1530; y: 902; w: 210; h: 54),
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(x: 1532; y: 1024; w: 1; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1),
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(x: 202; y: 418; w: 110; h: 92),
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(x: 252; y: 312; w: 160; h: 32),
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(x: 150; y: 168; w: 134; h: 78),
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(x: 702; y: 160; w: 132; h: 84),
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(x: 702; y: 308; w: 230; h: 36),
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(x: 720; y: 408; w: 166; h: 96),
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(x: NTPX; y: 0; w: 1; h: 1),
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(x: 1702; y: 434; w: 202; h: 42),
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(x: 1252; y: 388; w: 134; h: 98),
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(x: 1214; y: 152; w: 116; h: 154),
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(x: 1428; y: 252; w: 150; h: 70),
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(x: 1750; y: 152; w: 86; h: 220),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template4FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const Template5Points: array[0..15] of TSDL_Rect =
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(
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(x: 274; y: 1024; w: 1; h: 1),
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(x: 190; y: 918; w: 168; h: 26),
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(x: 382; y: 776; w: 122; h: 114),
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(x: 568; y: 744; w: 56; h: 180),
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(x: 678; y: 856; w: 64; h: 56),
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(x: 740; y: 650; w: 106; h: 220),
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(x: 644; y: 496; w: 162; h: 140),
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(x: 796; y: 260; w: 286; h: 174),
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(x: 934; y: 448; w: 296; h: 108),
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(x: 950; y: 752; w: 152; h: 146),
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(x: 1172; y: 774; w: 60; h: 152),
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(x: 1284; y: 722; w: 150; h: 138),
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(x: 1494; y: 564; w: 56; h: 382),
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(x: 1620; y: 774; w: 94; h: 132),
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(x: 1612; y: 1024; w: 1; h: 1),
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(x: NTPX; y: 0; w: 1; h: 1)
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);
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Template5FPoints: array[0..0] of TPoint =
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(
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(x: 1023; y: 0)
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);
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const EdgeTemplates: array[0..5] of TEdgeTemplate =
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(
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(BasePoints: @Template0Points;
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BasePointsCount: Succ(High(Template0Points));
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FillPoints: @Template0FPoints;
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FillPointsCount: Succ(High(Template0FPoints));
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RandPassesCount: 4;
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canMirror: true; canFlip: false;
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),
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(BasePoints: @Template1Points;
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BasePointsCount: Succ(High(Template1Points));
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FillPoints: @Template1FPoints;
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FillPointsCount: Succ(High(Template1FPoints));
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RandPassesCount: 3;
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canMirror: false; canFlip: false;
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),
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(BasePoints: @Template2Points;
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BasePointsCount: Succ(High(Template2Points));
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FillPoints: @Template2FPoints;
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FillPointsCount: Succ(High(Template2FPoints));
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RandPassesCount: 3;
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canMirror: false; canFlip: false;
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),
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(BasePoints: @Template3Points;
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BasePointsCount: Succ(High(Template3Points));
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FillPoints: @Template3FPoints;
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FillPointsCount: Succ(High(Template3FPoints));
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RandPassesCount: 3;
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canMirror: false; canFlip: false;
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),
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(BasePoints: @Template4Points;
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BasePointsCount: Succ(High(Template4Points));
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FillPoints: @Template4FPoints;
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FillPointsCount: Succ(High(Template4FPoints));
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RandPassesCount: 3;
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canMirror: false; canFlip: false;
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),
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(BasePoints: @Template5Points;
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BasePointsCount: Succ(High(Template5Points));
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FillPoints: @Template5FPoints;
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FillPointsCount: Succ(High(Template5FPoints));
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RandPassesCount: 3;
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canMirror: true; canFlip: false;
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)
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);
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implementation
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end.
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