author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4531 | 4ea193b0e378 |
child 4744 | ecc2c757d0df |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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2905 | 28 |
function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
42 |
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var hideAmmoMenu: boolean; |
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wheelUp: boolean; |
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wheelDown: boolean; |
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ControllerNumControllers: Integer; |
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ControllerEnabled: Integer; |
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ControllerNumAxes: array[0..5] of Integer; |
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//ControllerNumBalls: array[0..5] of Integer; |
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ControllerNumHats: array[0..5] of Integer; |
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ControllerNumButtons: array[0..5] of Integer; |
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ControllerAxes: array[0..5] of array[0..19] of Integer; |
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//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
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ControllerHats: array[0..5] of array[0..19] of Byte; |
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ControllerButtons: array[0..5] of array[0..19] of Byte; |
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DefaultBinds, CurrentBinds: TBinds; |
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coeff: LongInt; |
3493 | 61 |
{$IFDEF HWLIBRARY} |
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leftClick: boolean; |
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middleClick: boolean; |
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rightClick: boolean; |
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upKey: boolean; |
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downKey: boolean; |
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rightKey: boolean; |
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leftKey: boolean; |
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preciseKey: boolean; |
3697 | 71 |
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backspaceKey: boolean; |
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spaceKey: boolean; |
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enterKey: boolean; |
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tabKey: boolean; |
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chatAction: boolean; |
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pauseAction: boolean; |
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80 |
{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
2567 | 82 |
{$ENDIF} |
3493 | 83 |
{$ENDIF} |
4 | 84 |
implementation |
4403 | 85 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 86 |
|
2436 | 87 |
var tkbd, tkbdn: TKeyboardState; |
4 | 88 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 89 |
|
2905 | 90 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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97 |
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4 | 98 |
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99 |
procedure ProcessKbd; |
|
2428 | 100 |
var i, j, k: LongInt; |
2436 | 101 |
s: shortstring; |
167 | 102 |
Trusted: boolean; |
3221 | 103 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 104 |
begin |
2428 | 105 |
hideAmmoMenu:= false; |
167 | 106 |
Trusted:= (CurrentTeam <> nil) |
351 | 107 |
and (not CurrentTeam^.ExtDriven) |
846 | 108 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 109 |
|
2428 | 110 |
// move cursor/camera |
111 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
|
3347 | 112 |
movecursor(coeff * CursorMovementX, coeff * CursorMovementY); |
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113 |
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k:= SDL_GetMouseState(nil, nil); |
3221 | 115 |
|
116 |
{$IFDEF IPHONEOS} |
|
117 |
SDL_GetKeyState(@j); |
|
118 |
{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
2579 | 122 |
{$ENDIF} |
2436 | 123 |
|
2379 | 124 |
// mouse buttons |
2152 | 125 |
{$IFDEF DARWIN} |
2436 | 126 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
127 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 128 |
{$ELSE} |
2436 | 129 |
tkbdn[1]:= (k and 1); |
130 |
tkbdn[3]:= ((k shr 2) and 1); |
|
2152 | 131 |
{$ENDIF} |
2436 | 132 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 133 |
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// mouse wheels |
2436 | 135 |
tkbdn[4]:= ord(wheelDown); |
136 |
tkbdn[5]:= ord(wheelUp); |
|
2379 | 137 |
wheelUp:= false; |
138 |
wheelDown:= false; |
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139 |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
2567 | 142 |
{$ENDIF} |
2152 | 143 |
|
2428 | 144 |
// Controller(s) |
2436 | 145 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 146 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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161 |
end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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164 |
tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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166 |
end; |
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167 |
end; |
2428 | 168 |
|
2379 | 169 |
// now process strokes |
2436 | 170 |
for i:= 0 to cKeyMaxIndex do |
947 | 171 |
if CurrentBinds[i][0] <> #0 then |
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172 |
begin |
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173 |
if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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174 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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175 |
begin |
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176 |
ParseCommand(CurrentBinds[i], Trusted); |
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177 |
if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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178 |
end |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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182 |
begin |
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183 |
s:= CurrentBinds[i]; |
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184 |
s[1]:= '-'; |
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185 |
ParseCommand(s, Trusted); |
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186 |
if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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187 |
end; |
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tkbd[i]:= tkbdn[i] |
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189 |
end |
4 | 190 |
end; |
191 |
||
192 |
procedure ResetKbd; |
|
2590 | 193 |
var i, j, k, t: LongInt; |
3221 | 194 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 195 |
begin |
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197 |
k:= SDL_GetMouseState(nil, nil); |
3221 | 198 |
{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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199 |
|
4374 | 200 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 201 |
|
2579 | 202 |
{$IFNDEF IPHONEOS} |
2436 | 203 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
2579 | 205 |
{$ENDIF} |
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206 |
|
2436 | 207 |
// mouse buttons |
208 |
{$IFDEF DARWIN} |
|
209 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
210 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
211 |
{$ELSE} |
|
212 |
tkbdn[1]:= (k and 1); |
|
213 |
tkbdn[3]:= ((k shr 2) and 1); |
|
214 |
{$ENDIF} |
|
215 |
tkbdn[2]:= ((k shr 1) and 1); |
|
216 |
||
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217 |
// mouse wheels |
2436 | 218 |
tkbdn[4]:= ord(wheelDown); |
219 |
tkbdn[5]:= ord(wheelUp); |
|
220 |
wheelUp:= false; |
|
221 |
wheelDown:= false; |
|
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222 |
|
2567 | 223 |
{$IFDEF IPHONEOS} |
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224 |
setiPhoneBinds(); |
2567 | 225 |
{$ENDIF} |
2436 | 226 |
|
227 |
// Controller(s) |
|
228 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 229 |
for j:= 0 to Pred(ControllerNumControllers) do |
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230 |
begin |
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231 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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232 |
begin |
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233 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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234 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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235 |
inc(k, 2); |
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236 |
end; |
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237 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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238 |
begin |
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239 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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240 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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241 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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242 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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243 |
inc(k, 4); |
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244 |
end; |
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245 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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246 |
begin |
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247 |
tkbdn[k]:= ControllerButtons[j][i]; |
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248 |
inc(k, 1); |
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249 |
end; |
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250 |
end; |
3697 | 251 |
|
2436 | 252 |
for t:= 0 to cKeyMaxIndex do |
253 |
tkbd[i]:= tkbdn[i] |
|
4 | 254 |
end; |
255 |
||
256 |
procedure InitKbdKeyTable; |
|
2428 | 257 |
var i, j, k, t: LongInt; |
4 | 258 |
s: string[15]; |
259 |
begin |
|
260 |
KeyNames[1]:= 'mousel'; |
|
261 |
KeyNames[2]:= 'mousem'; |
|
262 |
KeyNames[3]:= 'mouser'; |
|
2379 | 263 |
KeyNames[4]:= 'wheelup'; |
264 |
KeyNames[5]:= 'wheeldown'; |
|
265 |
||
266 |
for i:= 6 to cKeyMaxIndex do |
|
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267 |
begin |
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268 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 269 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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270 |
if s = 'unknown key' then KeyNames[i]:= '' |
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271 |
else |
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272 |
begin |
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273 |
for t:= 1 to Length(s) do |
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274 |
if s[t] = ' ' then s[t]:= '_'; |
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275 |
KeyNames[i]:= s |
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276 |
end; |
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277 |
end; |
2613 | 278 |
|
4374 | 279 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 280 |
|
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281 |
// get the size of keyboard array |
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|
282 |
SDL_GetKeyState(@k); |
2436 | 283 |
|
2428 | 284 |
// Controller(s) |
285 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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286 |
begin |
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|
287 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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288 |
begin |
4374 | 289 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
290 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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291 |
inc(k, 2); |
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|
292 |
end; |
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|
293 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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|
294 |
begin |
4374 | 295 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
296 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
297 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
298 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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|
299 |
inc(k, 4); |
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|
300 |
end; |
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|
301 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
302 |
begin |
4374 | 303 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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|
304 |
inc(k, 1); |
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|
305 |
end; |
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|
306 |
end; |
2581 | 307 |
|
2379 | 308 |
DefaultBinds[ 27]:= 'quit'; |
309 |
DefaultBinds[ 96]:= 'history'; |
|
310 |
DefaultBinds[127]:= 'rotmask'; |
|
311 |
||
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|
312 |
//numpad |
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|
313 |
//DefaultBinds[265]:= '+volup'; |
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|
314 |
//DefaultBinds[256]:= '+voldown'; |
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|
315 |
|
2379 | 316 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
317 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
318 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
319 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
320 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
321 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
322 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
323 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
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diff
changeset
|
324 |
|
2407
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- Fix mouse cursor bugs in net game (still has a bug near water)
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|
325 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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|
326 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
9f413bd5150e
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changeset
|
327 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
328 |
|
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|
329 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
330 |
|
2786 | 331 |
|
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|
332 |
DefaultBinds[ 1]:= '/put'; |
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|
333 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
334 |
DefaultBinds[ 8]:= 'hjump'; |
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|
335 |
DefaultBinds[ 9]:= 'switch'; |
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|
336 |
DefaultBinds[13]:= 'ljump'; |
2786 | 337 |
DefaultBinds[32]:= '+attack'; |
338 |
{$IFDEF IPHONEOS} |
|
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|
339 |
DefaultBinds[23]:= '+up'; |
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|
340 |
DefaultBinds[24]:= '+down'; |
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|
341 |
DefaultBinds[25]:= '+left'; |
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|
342 |
DefaultBinds[26]:= '+right'; |
3649 | 343 |
DefaultBinds[27]:= '+precise'; |
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|
344 |
DefaultBinds[44]:= 'chat'; |
2805 | 345 |
DefaultBinds[55]:= 'pause'; |
2786 | 346 |
{$ELSE} |
347 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
348 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
349 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
350 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
351 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
352 |
{$ENDIF} |
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|
353 |
|
4374 | 354 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
355 |
|
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|
356 |
SetDefaultBinds(); |
4 | 357 |
end; |
358 |
||
167 | 359 |
procedure SetBinds(var binds: TBinds); |
360 |
begin |
|
3663
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|
361 |
{$IFDEF IPHONEOS} |
3971 | 362 |
binds:= binds; // avoid hint |
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|
363 |
CurrentBinds:= DefaultBinds; |
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|
364 |
{$ELSE} |
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|
365 |
CurrentBinds:= binds; |
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|
366 |
{$ENDIF} |
167 | 367 |
end; |
368 |
||
369 |
procedure SetDefaultBinds; |
|
370 |
begin |
|
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371 |
CurrentBinds:= DefaultBinds; |
167 | 372 |
end; |
373 |
||
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|
374 |
{$IFDEF IPHONEOS} |
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|
375 |
procedure setiPhoneBinds; |
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|
376 |
begin |
3523 | 377 |
tkbdn[ 1]:= ord(leftClick); |
378 |
tkbdn[ 2]:= ord(middleClick); |
|
379 |
tkbdn[ 3]:= ord(rightClick); |
|
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|
380 |
|
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|
381 |
tkbdn[23]:= ord(upKey); |
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|
382 |
tkbdn[24]:= ord(downKey); |
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|
383 |
tkbdn[25]:= ord(leftKey); |
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|
384 |
tkbdn[26]:= ord(rightKey); |
3649 | 385 |
tkbdn[27]:= ord(preciseKey); |
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|
386 |
|
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|
387 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
388 |
tkbdn[ 9]:= ord(tabKey); |
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|
389 |
tkbdn[13]:= ord(enterKey); |
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|
390 |
tkbdn[32]:= ord(spaceKey); |
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|
391 |
|
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|
392 |
tkbdn[44]:= ord(chatAction); |
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|
393 |
tkbdn[55]:= ord(pauseAction); |
3697 | 394 |
|
3523 | 395 |
// set to false the keys that only need one stoke |
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396 |
leftClick:= false; |
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397 |
middleClick:= false; |
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398 |
rightClick:= false; |
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399 |
|
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400 |
tabKey:= false; |
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401 |
enterKey:= false; |
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402 |
backspaceKey:= false; |
3697 | 403 |
|
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404 |
chatAction:= false; |
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405 |
pauseAction:= false; |
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406 |
end; |
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407 |
{$ENDIF} |
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408 |
|
948 | 409 |
procedure FreezeEnterKey; |
410 |
begin |
|
3598 | 411 |
tkbd[13]:= 1; |
412 |
tkbd[271]:= 1; |
|
948 | 413 |
end; |
167 | 414 |
|
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415 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 416 |
|
2428 | 417 |
procedure ControllerInit; |
418 |
var i, j: Integer; |
|
419 |
begin |
|
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420 |
ControllerEnabled:= 0; |
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421 |
{$IFDEF IPHONEOS} |
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422 |
exit; // joystick subsystem disabled on iPhone |
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423 |
{$ENDIF} |
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424 |
|
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425 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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426 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 427 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
428 |
||
4374 | 429 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 430 |
|
431 |
if ControllerNumControllers > 0 then |
|
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432 |
begin |
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433 |
for j:= 0 to pred(ControllerNumControllers) do |
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434 |
begin |
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435 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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436 |
Controller[j]:= SDL_JoystickOpen(j); |
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437 |
if Controller[j] = nil then |
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438 |
WriteLnToConsole('* Failed to open game controller!') |
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439 |
else |
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440 |
begin |
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441 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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442 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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443 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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444 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 445 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
446 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
447 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
448 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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449 |
ControllerEnabled:= 1; |
3697 | 450 |
|
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451 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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452 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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453 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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454 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
3697 | 455 |
|
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456 |
// reset all buttons/axes |
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457 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
458 |
ControllerAxes[j][i]:= 0; |
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|
459 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
460 |
begin |
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461 |
ControllerBalls[j][i][0]:= 0; |
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|
462 |
ControllerBalls[j][i][1]:= 0; |
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|
463 |
end;*) |
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464 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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465 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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466 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
467 |
ControllerButtons[j][i]:= 0; |
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|
468 |
end; |
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|
469 |
end; |
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|
470 |
// enable event generation/controller updating |
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|
471 |
SDL_JoystickEventState(1); |
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|
472 |
end |
3697 | 473 |
else |
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|
474 |
WriteLnToConsole('Not using any game controller'); |
2428 | 475 |
end; |
476 |
||
477 |
procedure ControllerClose; |
|
478 |
var j: Integer; |
|
479 |
begin |
|
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|
480 |
if ControllerEnabled > 0 then |
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|
481 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
482 |
SDL_JoystickClose(Controller[j]); |
2428 | 483 |
end; |
484 |
||
485 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
486 |
begin |
|
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|
487 |
ControllerAxes[joy][axis]:= value; |
2428 | 488 |
end; |
489 |
||
490 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
491 |
begin |
|
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|
492 |
ControllerHats[joy][hat]:= value; |
2428 | 493 |
end; |
494 |
||
495 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
496 |
begin |
|
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|
497 |
if pressed then ControllerButtons[joy][button]:= 1 |
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|
498 |
else ControllerButtons[joy][button]:= 0; |
2428 | 499 |
end; |
500 |
||
3038 | 501 |
procedure initModule; |
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|
502 |
begin |
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|
503 |
wheelUp:= false; |
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|
504 |
wheelDown:= false; |
3347 | 505 |
coeff:= 5; |
3493 | 506 |
{$IFDEF HWLIBRARY} |
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|
507 |
// this function is called by HW_allKeysUp so be careful |
3697 | 508 |
|
3347 | 509 |
// mouse emulation |
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|
510 |
leftClick:= false; |
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|
511 |
middleClick:= false; |
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|
512 |
rightClick:= false; |
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|
513 |
|
3347 | 514 |
// arrow key emulation |
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|
515 |
upKey:= false; |
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|
516 |
downKey:= false; |
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|
517 |
rightKey:= false; |
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|
518 |
leftKey:= false; |
3649 | 519 |
preciseKey:= false; |
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|
520 |
|
3347 | 521 |
// action key emulation |
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|
522 |
backspaceKey:= false; |
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|
523 |
spaceKey:= false; |
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|
524 |
enterKey:= false; |
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|
525 |
tabKey:= false; |
3347 | 526 |
|
527 |
// other key emulation |
|
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|
528 |
chatAction:= false; |
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|
529 |
pauseAction:= false; |
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|
530 |
{$ENDIF} |
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|
531 |
end; |
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|
532 |
|
3038 | 533 |
procedure freeModule; |
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|
534 |
begin |
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|
535 |
|
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|
536 |
end; |
4 | 537 |
|
538 |
end. |