author | koda |
Sun, 20 Dec 2009 20:08:17 +0000 | |
changeset 2667 | d9201436c6cf |
parent 2666 | 2b8c8f16421e |
child 2670 | 1b327b7515ed |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uMisc; |
22 |
interface |
|
2630 | 23 |
|
1906 | 24 |
uses uConsts, SDLh, |
2152 | 25 |
{$IFDEF GLES11} |
1906 | 26 |
gles11, |
27 |
{$ELSE} |
|
2576
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code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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2575
diff
changeset
|
28 |
GL, |
1906 | 29 |
{$ENDIF} |
30 |
uFloat; |
|
1054 | 31 |
var |
32 |
isCursorVisible : boolean = false; |
|
33 |
isTerminated : boolean = false; |
|
34 |
isInLag : boolean = false; |
|
35 |
isPaused : boolean = false; |
|
36 |
isSoundEnabled : boolean = true; |
|
2392
a55dbef5cf31
Smaxx's patch fixing openal sound issues with poor card drivers
koda
parents:
2389
diff
changeset
|
37 |
isSoundHardware : boolean = false; |
1128 | 38 |
isMusicEnabled : boolean = false; |
1054 | 39 |
isSEBackup : boolean = true; |
40 |
isInMultiShoot : boolean = false; |
|
41 |
isSpeed : boolean = false; |
|
4 | 42 |
|
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Quick replay round to spectators until current move
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43 |
fastUntilLag : boolean = false; |
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Quick replay round to spectators until current move
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44 |
|
1054 | 45 |
GameState : TGameState = Low(TGameState); |
46 |
GameType : TGameType = gmtLocal; |
|
47 |
GameFlags : Longword = 0; |
|
2428 | 48 |
TrainingFlags : Longword = 0; |
1054 | 49 |
TurnTimeLeft : Longword = 0; |
1784 | 50 |
cSuddenDTurns : LongInt = 15; |
2619 | 51 |
cDamagePercent : LongInt = 100; |
1797 | 52 |
cTemplateFilter : LongInt = 0; |
1888
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Add an ability to run engine without IPC connection.
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diff
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53 |
|
1054 | 54 |
cHedgehogTurnTime: Longword = 45000; |
2619 | 55 |
cMinesTime : LongInt = 3000; |
1054 | 56 |
cMaxAIThinkTime : Longword = 9000; |
4 | 57 |
|
1054 | 58 |
cCloudsNumber : LongInt = 9; |
59 |
cScreenWidth : LongInt = 1024; |
|
60 |
cScreenHeight : LongInt = 768; |
|
1121
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
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61 |
cInitWidth : LongInt = 1024; |
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
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1080
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|
62 |
cInitHeight : LongInt = 768; |
2008 | 63 |
cBits : LongInt = 32; |
64 |
cBitsStr : string[2] = '32'; |
|
2568
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Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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|
65 |
cTagsMaskIndex : byte = Low(cTagsMasks); |
2162 | 66 |
zoom : GLfloat = 2.0; |
2372 | 67 |
ZoomValue : GLfloat = 2.0; |
74 | 68 |
|
1760 | 69 |
cWaterLine : LongInt = LAND_HEIGHT; |
1054 | 70 |
cVisibleWater : LongInt = 128; |
71 |
cGearScrEdgesDist: LongInt = 240; |
|
1530 | 72 |
cCursorEdgesDist : LongInt = 100; |
1054 | 73 |
cTeamHealthWidth : LongInt = 128; |
74 |
cAltDamage : boolean = true; |
|
4 | 75 |
|
2619 | 76 |
GameTicks : LongWord = 0; |
2428 | 77 |
TrainingTimeInc: Longword = 10000; |
2460 | 78 |
TrainingTimeInD: Longword = 500; |
2428 | 79 |
TrainingTimeInM: Longword = 5000; |
2460 | 80 |
TrainingTimeMax: Longword = 60000; |
1054 | 81 |
|
2428 | 82 |
TimeTrialStartTime: Longword = 0; |
2619 | 83 |
TimeTrialStopTime : Longword = 0; |
2428 | 84 |
|
2665
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complete transition of longword->sdl_color for TTF bindings
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85 |
cWhiteColorChannels : TSDL_Color = (r:$FF; g:$FF; b:$FF; unused:$FF); |
2666 | 86 |
cNearBlackColorChannels : TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF); |
87 |
||
2622 | 88 |
cWhiteColor : Longword = $FFFFFFFF; |
89 |
cYellowColor : Longword = $FFFFFF00; |
|
90 |
cExplosionBorderColor : LongWord = $FF808080; |
|
4 | 91 |
|
2008 | 92 |
cShowFPS : boolean = false; |
1298 | 93 |
cCaseFactor : Longword = 5; {0..9} |
1054 | 94 |
cLandAdditions: Longword = 4; |
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Add an ability to run engine without IPC connection.
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95 |
cFullScreen : boolean = false; |
1812 | 96 |
cReducedQuality : boolean = false; |
1054 | 97 |
cLocaleFName : shortstring = 'en.txt'; |
98 |
cSeed : shortstring = ''; |
|
2210 | 99 |
cInitVolume : LongInt = 50; |
1054 | 100 |
cVolumeDelta : LongInt = 0; |
2619 | 101 |
cTimerInterval: Longword = 8; |
1054 | 102 |
cHasFocus : boolean = true; |
1057 | 103 |
cInactDelay : Longword = 1250; |
4 | 104 |
|
1054 | 105 |
bBetweenTurns: boolean = false; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
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106 |
cHealthDecrease: LongWord = 0; |
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
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|
107 |
bWaterRising : Boolean = false; |
4 | 108 |
|
614 | 109 |
{$WARNINGS OFF} |
1124 | 110 |
cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
1054 | 111 |
cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
614 | 112 |
{$WARNINGS ON} |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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113 |
|
4 | 114 |
var |
1054 | 115 |
cSendCursorPosTime : LongWord = 50; |
2382 | 116 |
ShowCrosshair : boolean; |
2428 | 117 |
CursorMovementX : Integer = 0; |
118 |
CursorMovementY : Integer = 0; |
|
1054 | 119 |
cDrownSpeed, |
120 |
cMaxWindSpeed, |
|
121 |
cWindSpeed, |
|
122 |
cGravity: hwFloat; |
|
1849 | 123 |
cDamageModifier: hwFloat; |
1854 | 124 |
cLaserSighting: boolean; |
2017 | 125 |
cVampiric: boolean; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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|
126 |
cArtillery: boolean; |
4 | 127 |
|
1054 | 128 |
flagMakeCapture: boolean = false; |
4 | 129 |
|
1054 | 130 |
InitStepsFlags: Longword = 0; |
55
e09f7c952a40
Send run parameters by cmd line, game parameters by IPC... breaks network game
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131 |
|
1054 | 132 |
RealTicks: Longword = 0; |
836 | 133 |
|
1054 | 134 |
AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP |
4 | 135 |
|
2639 | 136 |
i: LongInt; |
2630 | 137 |
|
2171
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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|
138 |
type HwColor4f = record |
2619 | 139 |
r, g, b, a: byte |
140 |
end; |
|
1911 | 141 |
|
2272
c59656d7b1de
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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142 |
var cWaterOpacity: byte = $80; |
c59656d7b1de
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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143 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
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2163
diff
changeset
|
144 |
var WaterColorArray: array[0..3] of HwColor4f; |
1911 | 145 |
|
2428 | 146 |
procedure movecursor(dx, dy: Integer); |
371 | 147 |
function hwSign(r: hwFloat): LongInt; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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|
148 |
function Min(a, b: LongInt): LongInt; |
371 | 149 |
function Max(a, b: LongInt): LongInt; |
351 | 150 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 151 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
152 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
316 | 153 |
function IntToStr(n: LongInt): shortstring; |
351 | 154 |
function FloatToStr(n: hwFloat): shortstring; |
775 | 155 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
371 | 156 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
157 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
|
4 | 158 |
procedure AdjustColor(var Color: Longword); |
159 |
{$IFDEF DEBUGFILE} |
|
160 |
procedure AddFileLog(s: shortstring); |
|
24 | 161 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
4 | 162 |
{$ENDIF} |
208 | 163 |
procedure SetKB(n: Longword); |
164 |
procedure SendKB; |
|
351 | 165 |
procedure SetLittle(var r: hwFloat); |
306 | 166 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
753 | 167 |
function Str2PChar(const s: shortstring): PChar; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
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|
168 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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|
169 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
759 | 170 |
procedure FreeTexture(tex: PTexture); |
945
4ead9cde4e14
- Start chat implementation: chat strings are on the screen
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916
diff
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|
171 |
function toPowerOf2(i: Longword): Longword; |
949 | 172 |
function DecodeBase64(s: shortstring): shortstring; |
2619 | 173 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
2163
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koda's patch fixing some iphone port troubles (color, mouse)
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174 |
{$IFNDEF IPHONEOS} |
1080 | 175 |
procedure MakeScreenshot(s: shortstring); |
2163
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koda's patch fixing some iphone port troubles (color, mouse)
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176 |
{$ENDIF} |
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koda's patch fixing some iphone port troubles (color, mouse)
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177 |
|
1861 | 178 |
function modifyDamage(dmg: Longword): Longword; |
4 | 179 |
|
180 |
var CursorPoint: TPoint; |
|
181 |
TargetPoint: TPoint = (X: NoPointX; Y: 0); |
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182 |
||
183 |
implementation |
|
2327 | 184 |
uses uConsole, uStore, uIO, Math, uRandom, uSound; |
208 | 185 |
var KBnum: Longword = 0; |
4 | 186 |
{$IFDEF DEBUGFILE} |
187 |
var f: textfile; |
|
188 |
{$ENDIF} |
|
189 |
||
2428 | 190 |
procedure movecursor(dx, dy: Integer); |
191 |
var x, y: LongInt; |
|
192 |
begin |
|
193 |
if (dx = 0) and (dy = 0) then exit; |
|
194 |
{$IFDEF SDL13} |
|
195 |
SDL_GetMouseState(0, @x, @y); |
|
196 |
{$ELSE} |
|
197 |
SDL_GetMouseState(@x, @y); |
|
198 |
{$ENDIF} |
|
199 |
Inc(x, dx); |
|
200 |
Inc(y, dy); |
|
201 |
SDL_WarpMouse(x, y); |
|
202 |
end; |
|
203 |
||
371 | 204 |
function hwSign(r: hwFloat): LongInt; |
4 | 205 |
begin |
2389 | 206 |
// yes, we have negative zero for a reason |
207 |
if r.isNegative then hwSign:= -1 else hwSign:= 1 |
|
4 | 208 |
end; |
209 |
||
371 | 210 |
function Min(a, b: LongInt): LongInt; |
4 | 211 |
begin |
351 | 212 |
if a < b then Min:= a else Min:= b |
4 | 213 |
end; |
214 |
||
371 | 215 |
function Max(a, b: LongInt): LongInt; |
4 | 216 |
begin |
351 | 217 |
if a > b then Max:= a else Max:= b |
4 | 218 |
end; |
219 |
||
351 | 220 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 221 |
begin |
222 |
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} |
|
53 | 223 |
WriteLnToConsole(Msg); |
4 | 224 |
if isFatalError then |
225 |
begin |
|
53 | 226 |
SendIPC('E' + GetLastConsoleLine); |
4 | 227 |
SDL_Quit; |
228 |
halt(1) |
|
53 | 229 |
end |
4 | 230 |
end; |
231 |
||
232 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
|
233 |
begin |
|
70 | 234 |
if not Assert then OutError(Msg, isFatal) |
4 | 235 |
end; |
236 |
||
237 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
238 |
begin |
|
239 |
if not Assert then OutError(SDL_GetError, isFatal) |
|
240 |
end; |
|
241 |
||
188 | 242 |
procedure AdjustColor(var Color: Longword); |
4 | 243 |
begin |
244 |
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) |
|
245 |
end; |
|
246 |
||
316 | 247 |
function IntToStr(n: LongInt): shortstring; |
4 | 248 |
begin |
351 | 249 |
str(n, IntToStr) |
4 | 250 |
end; |
251 |
||
351 | 252 |
function FloatToStr(n: hwFloat): shortstring; |
4 | 253 |
begin |
1346 | 254 |
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue)) |
4 | 255 |
end; |
256 |
||
2447
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Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
257 |
procedure SetTextureParameters(enableClamp: Boolean); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
258 |
begin |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
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|
259 |
if enableClamp and not cReducedQuality then |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
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|
260 |
begin |
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Smaxx's updated german translation + texture gap fixes + updated room list
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|
261 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
08d623a494e6
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diff
changeset
|
262 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
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|
263 |
end; |
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|
264 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
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parents:
2428
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changeset
|
265 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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|
266 |
end; |
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|
267 |
|
775 | 268 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
269 |
var dY, dX: Extended; |
|
270 |
begin |
|
271 |
dY:= _dY.QWordValue / $100000000; |
|
272 |
if _dY.isNegative then dY:= - dY; |
|
273 |
dX:= _dX.QWordValue / $100000000; |
|
274 |
if _dX.isNegative then dX:= - dX; |
|
275 |
DxDy2Angle:= arctan2(dY, dX) * 180 / pi |
|
276 |
end; |
|
277 |
||
371 | 278 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
100 | 279 |
const _16divPI: Extended = 16/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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changeset
|
280 |
var dY, dX: Extended; |
100 | 281 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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diff
changeset
|
282 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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351
diff
changeset
|
283 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
284 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
285 |
if _dX.isNegative then dX:= - dX; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
286 |
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f |
4 | 287 |
end; |
288 |
||
371 | 289 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
100 | 290 |
const MaxAngleDivPI: Extended = cMaxAngle/pi; |
370
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|
291 |
var dY, dX: Extended; |
100 | 292 |
begin |
370
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diff
changeset
|
293 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
294 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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diff
changeset
|
295 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
296 |
if _dX.isNegative then dX:= - dX; |
438 | 297 |
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI) |
100 | 298 |
end; |
4 | 299 |
|
208 | 300 |
procedure SetKB(n: Longword); |
301 |
begin |
|
302 |
KBnum:= n |
|
303 |
end; |
|
304 |
||
305 |
procedure SendKB; |
|
306 |
var s: shortstring; |
|
307 |
begin |
|
308 |
if KBnum <> 0 then |
|
309 |
begin |
|
310 |
s:= 'K' + inttostr(KBnum); |
|
311 |
SendIPCRaw(@s, Length(s) + 1) |
|
312 |
end |
|
313 |
end; |
|
314 |
||
351 | 315 |
procedure SetLittle(var r: hwFloat); |
300 | 316 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
543
diff
changeset
|
317 |
r:= SignAs(cLittle, r) |
300 | 318 |
end; |
319 |
||
337 | 320 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
1625 | 321 |
const stc: array [TStatInfoType] of char = 'rDkKH'; |
2382 | 322 |
var buf: shortstring; |
337 | 323 |
begin |
2382 | 324 |
buf:= 'i' + stc[sit] + s; |
325 |
SendIPCRaw(@buf[0], length(buf) + 1) |
|
337 | 326 |
end; |
327 |
||
534 | 328 |
function Str2PChar(const s: shortstring): PChar; |
351 | 329 |
const CharArray: array[byte] of Char = ''; |
330 |
begin |
|
331 |
CharArray:= s; |
|
332 |
CharArray[Length(s)]:= #0; |
|
333 |
Str2PChar:= @CharArray |
|
334 |
end; |
|
335 |
||
771 | 336 |
function isPowerOf2(i: Longword): boolean; |
337 |
begin |
|
338 |
if i = 0 then exit(true); |
|
339 |
while (i and 1) = 0 do i:= i shr 1; |
|
340 |
isPowerOf2:= (i = 1) |
|
341 |
end; |
|
342 |
||
343 |
function toPowerOf2(i: Longword): Longword; |
|
344 |
begin |
|
345 |
toPowerOf2:= 1; |
|
346 |
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1 |
|
347 |
end; |
|
348 |
||
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
349 |
procedure ResetVertexArrays(texture: PTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
350 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
351 |
with texture^ do |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
352 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
353 |
vb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
354 |
vb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
355 |
vb[1].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
356 |
vb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
357 |
vb[2].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
358 |
vb[2].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
359 |
vb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
360 |
vb[3].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
361 |
|
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
362 |
tb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
363 |
tb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
364 |
tb[1].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
365 |
tb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
366 |
tb[2].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
367 |
tb[2].Y:= ry; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
368 |
tb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
369 |
tb[3].Y:= ry |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
370 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
371 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
372 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
373 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
374 |
begin |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
375 |
new(NewTexture); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
376 |
NewTexture^.w:= width; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
377 |
NewTexture^.h:= height; |
1896 | 378 |
NewTexture^.rx:= 1.0; |
379 |
NewTexture^.ry:= 1.0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
380 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
381 |
ResetVertexArrays(NewTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
382 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
383 |
glGenTextures(1, @NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
384 |
|
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
385 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
386 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
387 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
388 |
SetTextureParameters(true); |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
389 |
end; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
390 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
391 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
392 |
var tw, th, x, y: Longword; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
393 |
tmpp: pointer; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
394 |
fromP4, toP4: PLongWordArray; |
753 | 395 |
begin |
755 | 396 |
new(Surface2Tex); |
397 |
Surface2Tex^.w:= surf^.w; |
|
398 |
Surface2Tex^.h:= surf^.h; |
|
399 |
||
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
400 |
if (surf^.format^.BytesPerPixel <> 4) then |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
401 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
402 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
403 |
Surface2Tex^.id:= 0; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
404 |
exit |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
405 |
end; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
406 |
|
753 | 407 |
|
755 | 408 |
glGenTextures(1, @Surface2Tex^.id); |
753 | 409 |
|
755 | 410 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
753 | 411 |
|
771 | 412 |
if SDL_MustLock(surf) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
413 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
771 | 414 |
|
2428 | 415 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
416 |
begin |
1896 | 417 |
tw:= toPowerOf2(Surf^.w); |
418 |
th:= toPowerOf2(Surf^.h); |
|
419 |
||
420 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
421 |
Surface2Tex^.ry:= Surf^.h / th; |
|
2376 | 422 |
|
1896 | 423 |
GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); |
424 |
||
425 |
fromP4:= Surf^.pixels; |
|
426 |
toP4:= tmpp; |
|
771 | 427 |
|
1896 | 428 |
for y:= 0 to Pred(Surf^.h) do |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
429 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
430 |
for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x]; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
431 |
for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0; |
1896 | 432 |
toP4:= @(toP4^[tw]); |
2017 | 433 |
fromP4:= @(fromP4^[Surf^.pitch div 4]); |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
434 |
end; |
1896 | 435 |
|
436 |
for y:= Surf^.h to Pred(th) do |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
437 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
438 |
for x:= 0 to Pred(tw) do toP4^[x]:= 0; |
1896 | 439 |
toP4:= @(toP4^[tw]); |
440 |
end; |
|
771 | 441 |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
442 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
2376 | 443 |
|
1896 | 444 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
445 |
end |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
446 |
else |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
447 |
begin |
1896 | 448 |
Surface2Tex^.rx:= 1.0; |
449 |
Surface2Tex^.ry:= 1.0; |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
450 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
451 |
end; |
753 | 452 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
453 |
ResetVertexArrays(Surface2Tex); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
454 |
|
754 | 455 |
if SDL_MustLock(surf) then |
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
456 |
SDL_UnlockSurface(surf); |
754 | 457 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
458 |
SetTextureParameters(enableClamp); |
753 | 459 |
end; |
460 |
||
759 | 461 |
procedure FreeTexture(tex: PTexture); |
462 |
begin |
|
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
463 |
if tex <> nil then |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
464 |
begin |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
465 |
glDeleteTextures(1, @tex^.id); |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
466 |
dispose(tex) |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
467 |
end |
759 | 468 |
end; |
337 | 469 |
|
949 | 470 |
function DecodeBase64(s: shortstring): shortstring; |
471 |
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
|
472 |
var i, t, c: Longword; |
|
473 |
begin |
|
474 |
c:= 0; |
|
475 |
for i:= 1 to Length(s) do |
|
476 |
begin |
|
477 |
t:= Pos(s[i], table); |
|
478 |
if s[i] = '=' then inc(c); |
|
479 |
if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 |
|
480 |
end; |
|
481 |
||
482 |
i:= 1; |
|
483 |
t:= 1; |
|
484 |
while i <= length(s) do |
|
485 |
begin |
|
486 |
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); |
|
487 |
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); |
|
488 |
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); |
|
489 |
inc(t, 3); |
|
490 |
inc(i, 4) |
|
491 |
end; |
|
492 |
||
493 |
if c < 3 then t:= t - c; |
|
494 |
||
495 |
byte(DecodeBase64[0]):= t - 1 |
|
496 |
end; |
|
497 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
498 |
{$IFNDEF IPHONEOS} |
1080 | 499 |
procedure MakeScreenshot(s: shortstring); |
500 |
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24); |
|
501 |
var p: Pointer; |
|
502 |
size: Longword; |
|
503 |
f: file; |
|
504 |
begin |
|
2327 | 505 |
playSound(sndShutter, false, nil); |
1080 | 506 |
head[6]:= cScreenWidth; |
507 |
head[7]:= cScreenHeight; |
|
508 |
||
509 |
size:= cScreenWidth * cScreenHeight * 3; |
|
510 |
p:= GetMem(size); |
|
511 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
512 |
|
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
513 |
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
1080 | 514 |
glReadBuffer(GL_FRONT); |
515 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
|
516 |
||
517 |
{$I-} |
|
518 |
Assign(f, s); |
|
519 |
Rewrite(f, 1); |
|
520 |
if IOResult = 0 then |
|
521 |
begin |
|
522 |
BlockWrite(f, head, sizeof(head)); |
|
523 |
BlockWrite(f, p^, size); |
|
524 |
Close(f); |
|
525 |
end; |
|
526 |
{$I+} |
|
527 |
||
528 |
FreeMem(p) |
|
529 |
end; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
530 |
{$ENDIF} |
1080 | 531 |
|
1861 | 532 |
function modifyDamage(dmg: Longword): Longword; |
533 |
begin |
|
1895 | 534 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent) |
1861 | 535 |
end; |
536 |
||
949 | 537 |
{$IFDEF DEBUGFILE} |
538 |
procedure AddFileLog(s: shortstring); |
|
539 |
begin |
|
540 |
writeln(f, GameTicks: 6, ': ', s); |
|
541 |
flush(f) |
|
542 |
end; |
|
543 |
||
544 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
|
545 |
begin |
|
546 |
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' |
|
547 |
end; |
|
2242 | 548 |
{$ENDIF} |
306 | 549 |
|
2619 | 550 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
551 |
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *} |
|
552 |
var convertedSurf: PSDL_Surface = nil; |
|
553 |
begin |
|
554 |
if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then |
|
555 |
begin |
|
556 |
convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE); |
|
557 |
SDL_FreeSurface(tmpsurf); |
|
558 |
doSurfaceConversion:= convertedSurf |
|
559 |
end |
|
560 |
else doSurfaceConversion:= tmpsurf; |
|
561 |
end; |
|
562 |
||
2630 | 563 |
|
4 | 564 |
initialization |
351 | 565 |
cDrownSpeed.QWordValue:= 257698038;// 0.06 |
488 | 566 |
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005 |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
567 |
cWindSpeed.QWordValue:= 429496;// 0.0001 |
351 | 568 |
cGravity:= cMaxWindSpeed; |
1849 | 569 |
cDamageModifier:= _1; |
1854 | 570 |
cLaserSighting:= false; |
2017 | 571 |
cVampiric:= false; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
572 |
cArtillery:= false; |
351 | 573 |
|
488 | 574 |
{$IFDEF DEBUGFILE} |
337 | 575 |
{$I-} |
2630 | 576 |
for i:= 0 to 7 do |
577 |
begin |
|
578 |
assign(f, |
|
579 |
{$IFDEF IPHONEOS} |
|
580 |
string(get_documents_path()) |
|
581 |
{$ELSE} |
|
582 |
ParamStr(1) |
|
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
583 |
{$ENDIF} |
2630 | 584 |
+ '/debug' + inttostr(i) + '.txt'); |
585 |
rewrite(f); |
|
586 |
if IOResult = 5 then |
|
587 |
begin |
|
588 |
// prevent writing on a directory you do not have permissions on |
|
589 |
// should be safe to assume the current directory is writable |
|
590 |
assign(f, './debug' + inttostr(i) + '.txt'); |
|
591 |
rewrite(f); |
|
592 |
end; |
|
593 |
if IOResult = 0 then break |
|
594 |
end; |
|
337 | 595 |
{$I+} |
17 | 596 |
|
4 | 597 |
finalization |
916 | 598 |
//uRandom.DumpBuffer; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
599 |
|
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
600 |
writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
601 |
flush(f); |
351 | 602 |
close(f) |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
603 |
|
4 | 604 |
{$ENDIF} |
605 |
||
606 |
end. |