author | unc0rr |
Sun, 27 Jun 2010 21:28:28 +0400 | |
changeset 3576 | d85bdd5dc835 |
parent 3513 | f589230fa21b |
child 3592 | 0bcad5c38c9e |
permissions | -rw-r--r-- |
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1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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|
2599 | 19 |
{$INCLUDE "options.inc"} |
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unit uVisualGears; |
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interface |
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uses uConsts, uFloat, Math, GLunit; |
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|
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type PVisualGear = ^TVisualGear; |
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TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
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TVisualGear = record |
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NextGear, PrevGear: PVisualGear; |
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Frame, |
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FrameTicks: Longword; |
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X : hwFloat; |
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Y : hwFloat; |
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dX: hwFloat; |
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dY: hwFloat; |
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tdX: hwFloat; |
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tdY: hwFloat; |
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mdY: QWord; |
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38 |
State : Longword; |
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Timer: Longword; |
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Angle, dAngle: real; |
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Kind: TVisualGearType; |
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doStep: TVGearStepProcedure; |
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Tex: PTexture; |
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alpha, scale: GLfloat; |
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Hedgehog: pointer; |
3475 | 46 |
Text: shortstring; |
47 |
Tint: Longword; |
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end; |
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49 |
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3038 | 50 |
procedure initModule; |
51 |
procedure freeModule; |
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear; |
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procedure ProcessVisualGears(Steps: Longword); |
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procedure KickFlakes(Radius, X, Y: LongInt); |
1045 | 56 |
procedure DrawVisualGears(Layer: LongWord); |
1041 | 57 |
procedure DeleteVisualGear(Gear: PVisualGear); |
803 | 58 |
procedure AddClouds; |
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procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
3045 | 60 |
procedure FreeVisualGears; |
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var VisualGearsList: PVisualGear; |
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vobFrameTicks, vobFramesCount, vobCount: Longword; |
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vobVelocity, vobFallSpeed: LongInt; |
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|
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implementation |
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uses uWorld, uMisc, uStore, uTeams, uSound; |
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const cExplFrameTicks = 110; |
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|
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{$INCLUDE "VGSHandlers.inc"} |
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procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
73 |
var s: shortstring; |
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Gear: PVisualGear; |
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begin |
76 |
if cAltDamage then |
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begin |
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Gear:= AddVisualGear(X, Y, vgtSmallDamageTag); |
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if Gear <> nil then |
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with Gear^ do |
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begin |
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str(Damage, s); |
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Tex:= RenderStringTex(s, Color, fntSmall); |
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84 |
end |
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85 |
end |
1505 | 86 |
end; |
87 |
||
88 |
||
803 | 89 |
// ================================================================== |
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|
803 | 91 |
// ================================================================== |
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const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure = |
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( |
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@doStepFlake, |
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@doStepCloud, |
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@doStepExpl, |
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@doStepExpl, |
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@doStepFire, |
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@doStepSmallDamage, |
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@doStepTeamHealthSorter, |
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101 |
@doStepSpeechBubble, |
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102 |
@doStepBubble, |
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103 |
@doStepSteam, |
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104 |
@doStepAmmo, |
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105 |
@doStepSmoke, |
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106 |
@doStepSmoke, |
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107 |
@doStepHealth, |
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108 |
@doStepShell, |
2974 | 109 |
@doStepDust, |
2982 | 110 |
@doStepSplash, |
3032 | 111 |
@doStepDroplet, |
3080 | 112 |
@doStepSmokeRing, |
3115 | 113 |
@doStepBeeTrace, |
3145 | 114 |
@doStepEgg, |
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115 |
@doStepFeather, |
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116 |
@doStepHealthTag, |
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117 |
@doStepSmokeTrace, |
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118 |
@doStepSmokeTrace, |
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119 |
@doStepExplosion, |
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120 |
@doStepBigExplosion |
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121 |
); |
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122 |
|
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123 |
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear; |
2695 | 124 |
var gear: PVisualGear; |
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t: Longword; |
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sp: hwFloat; |
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127 |
begin |
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128 |
if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then // we are scrolling now |
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129 |
if Kind <> vgtCloud then |
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130 |
begin |
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131 |
AddVisualGear:= nil; |
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132 |
exit |
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133 |
end; |
1642 | 134 |
|
2376 | 135 |
if cReducedQuality and |
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136 |
not (Kind in |
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137 |
[vgtTeamHealthSorter, |
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138 |
vgtSmallDamageTag, |
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139 |
vgtSpeechBubble, |
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140 |
vgtHealthTag, |
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141 |
vgtExplosion, |
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142 |
vgtSmokeTrace, |
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143 |
vgtEvilTrace]) then |
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144 |
begin |
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145 |
AddVisualGear:= nil; |
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146 |
exit |
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147 |
end; |
1812 | 148 |
|
2695 | 149 |
New(gear); |
150 |
FillChar(gear^, sizeof(TVisualGear), 0); |
|
151 |
gear^.X:= int2hwFloat(X); |
|
152 |
gear^.Y:= int2hwFloat(Y); |
|
153 |
gear^.Kind := Kind; |
|
154 |
gear^.doStep:= doStepHandlers[Kind]; |
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155 |
gear^.State:= 0; |
3475 | 156 |
gear^.Tint:= $FFFFFFFF; |
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157 |
|
2695 | 158 |
with gear^ do |
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159 |
case Kind of |
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160 |
vgtFlake: begin |
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161 |
Timer:= 0; |
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162 |
tdX:= _0; |
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163 |
tdY:= _0; |
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164 |
FrameTicks:= random(vobFrameTicks); |
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165 |
Frame:= random(vobFramesCount); |
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166 |
Angle:= random * 360; |
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|
167 |
dx.isNegative:= random(2) = 0; |
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168 |
dx.QWordValue:= random(100000000); |
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169 |
dy.isNegative:= false; |
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170 |
dy.QWordValue:= random(70000000); |
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171 |
dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000 |
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172 |
end; |
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173 |
vgtCloud: begin |
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174 |
Frame:= random(4); |
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|
175 |
dx.isNegative:= random(2) = 0; |
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176 |
dx.QWordValue:= random(214748364); |
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|
177 |
dy.isNegative:= random(2) = 0; |
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178 |
dy.QWordValue:= 21474836 + random(64424509); |
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|
179 |
mdY:= dy.QWordValue |
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180 |
end; |
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181 |
vgtExplPart, |
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182 |
vgtExplPart2: begin |
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|
183 |
t:= random(1024); |
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184 |
sp:= _0_001 * (random(95) + 70); |
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185 |
dx:= AngleSin(t) * sp; |
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|
186 |
dx.isNegative:= random(2) = 0; |
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187 |
dy:= AngleCos(t) * sp; |
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|
188 |
dy.isNegative:= random(2) = 0; |
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|
189 |
Frame:= 7 - random(3); |
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|
190 |
FrameTicks:= cExplFrameTicks |
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|
191 |
end; |
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192 |
vgtFire: begin |
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193 |
t:= random(1024); |
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194 |
sp:= _0_001 * (random(85) + 95); |
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195 |
dx:= AngleSin(t) * sp; |
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196 |
dx.isNegative:= random(2) = 0; |
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197 |
dy:= AngleCos(t) * sp; |
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198 |
dy.isNegative:= random(2) = 0; |
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199 |
FrameTicks:= 650 + random(250); |
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200 |
Frame:= random(8) |
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201 |
end; |
3115 | 202 |
vgtEgg: begin |
203 |
t:= random(1024); |
|
204 |
sp:= _0_001 * (random(85) + 95); |
|
205 |
dx:= AngleSin(t) * sp; |
|
206 |
dx.isNegative:= random(2) = 0; |
|
207 |
dy:= AngleCos(t) * sp; |
|
208 |
dy.isNegative:= random(2) = 0; |
|
209 |
FrameTicks:= 650 + random(250); |
|
210 |
Frame:= 1 |
|
211 |
end; |
|
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212 |
vgtShell: FrameTicks:= 500; |
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213 |
vgtSmallDamageTag: begin |
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214 |
gear^.FrameTicks:= 1100 |
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215 |
end; |
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216 |
vgtBubble: begin |
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217 |
dx.isNegative:= random(2) = 0; |
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218 |
dx.QWordValue:= random(100000000); |
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219 |
dy:= _0_001 * (random(85) + 95); |
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220 |
dy.isNegative:= false; |
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221 |
FrameTicks:= 250 + random(1751); |
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222 |
Frame:= random(5) |
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223 |
end; |
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224 |
vgtSteam: begin |
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225 |
dx.isNegative:= random(2) = 0; |
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226 |
dx.QWordValue:= random(100000000); |
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227 |
dy:= _0_001 * (random(85) + 95); |
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228 |
dy.isNegative:= false; |
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229 |
Frame:= 7 - random(3); |
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|
230 |
FrameTicks:= cExplFrameTicks * 2; |
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231 |
end; |
2972
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232 |
vgtAmmo: begin |
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233 |
alpha:= 1.0; |
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234 |
scale:= 1.0 |
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|
235 |
end; |
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|
236 |
vgtSmokeWhite, |
2713 | 237 |
vgtSmoke: begin |
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|
238 |
dx:= _0_0002 * (random(45) + 10); |
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|
239 |
dx.isNegative:= random(2) = 0; |
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240 |
dy:= _0_0002 * (random(45) + 10); |
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241 |
dy.isNegative:= false; |
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|
242 |
Frame:= 7 - random(2); |
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|
243 |
FrameTicks:= cExplFrameTicks * 2; |
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|
244 |
end; |
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245 |
vgtHealth: begin |
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246 |
dx:= _0_001 * random(45); |
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|
247 |
dx.isNegative:= random(2) = 0; |
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248 |
dy:= _0_001 * (random(20) + 25); |
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249 |
Frame:= 0; |
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250 |
FrameTicks:= random(750) + 1250; |
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251 |
end; |
2848 | 252 |
vgtDust: begin |
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253 |
dx:= _0_005 * (random(15) + 10); |
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254 |
dx.isNegative:= random(2) = 0; |
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255 |
dy:= _0_001 * (random(40) + 20); |
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256 |
Frame:= 7 - random(2); |
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257 |
FrameTicks:= random(20) + 15; |
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|
258 |
end; |
2974 | 259 |
vgtSplash: begin |
260 |
dx:= _0; |
|
261 |
dx.isNegative:= false; |
|
262 |
dy:= _0; |
|
263 |
FrameTicks:= 740; |
|
264 |
Frame:= 19; |
|
265 |
end; |
|
2982 | 266 |
vgtDroplet: begin |
267 |
dx:= _0_001 * (random(75) + 15); |
|
268 |
dx.isNegative:= random(2) = 0; |
|
269 |
dy:= _0_001 * (random(80) + 120); |
|
270 |
dy.isNegative:= true; |
|
271 |
FrameTicks:= 250 + random(1751); |
|
272 |
Frame:= random(3) |
|
273 |
end; |
|
3080 | 274 |
vgtBeeTrace: begin |
275 |
FrameTicks:= 1000; |
|
276 |
Frame:= random(16); |
|
277 |
end; |
|
3032 | 278 |
vgtSmokeRing: begin |
279 |
dx:= _0; |
|
280 |
dx.isNegative:= false; |
|
281 |
dy:= _0; |
|
282 |
dy.isNegative:= false; |
|
283 |
FrameTicks:= 600; |
|
284 |
Timer:= 0; |
|
285 |
Frame:= 0; |
|
286 |
scale:= 0.6; |
|
287 |
alpha:= 1; |
|
288 |
angle:= random(360); |
|
289 |
end; |
|
3145 | 290 |
vgtFeather: begin |
291 |
t:= random(1024); |
|
292 |
sp:= _0_001 * (random(85) + 95); |
|
293 |
dx:= AngleSin(t) * sp; |
|
294 |
dx.isNegative:= random(2) = 0; |
|
295 |
dy:= AngleCos(t) * sp; |
|
296 |
dy.isNegative:= random(2) = 0; |
|
297 |
FrameTicks:= 650 + random(250); |
|
298 |
Frame:= 1 |
|
299 |
end; |
|
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300 |
vgtHealthTag: begin |
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301 |
gear^.Timer:= 1500; |
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302 |
//gear^.Z:= 2002; |
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303 |
end; |
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304 |
vgtSmokeTrace, |
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305 |
vgtEvilTrace: begin |
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306 |
gear^.X:= gear^.X - _16; |
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307 |
gear^.Y:= gear^.Y - _16; |
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|
308 |
gear^.State:= 8; |
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|
309 |
//gear^.Z:= cSmokeZ |
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|
310 |
end; |
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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changeset
|
311 |
vgtBigExplosion: begin |
dee31c5149e0
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changeset
|
312 |
gear^.Angle:= random(360); |
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|
313 |
end; |
2948
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|
314 |
end; |
803 | 315 |
|
3440
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changeset
|
316 |
if State <> 0 then gear^.State:= State; |
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changeset
|
317 |
|
802
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parents:
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changeset
|
318 |
if VisualGearsList <> nil then |
2948
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|
319 |
begin |
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|
320 |
VisualGearsList^.PrevGear:= gear; |
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changeset
|
321 |
gear^.NextGear:= VisualGearsList |
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|
322 |
end; |
2695 | 323 |
VisualGearsList:= gear; |
802
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diff
changeset
|
324 |
|
2695 | 325 |
AddVisualGear:= gear; |
802
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diff
changeset
|
326 |
end; |
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diff
changeset
|
327 |
|
1041 | 328 |
procedure DeleteVisualGear(Gear: PVisualGear); |
329 |
begin |
|
3513
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now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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changeset
|
330 |
if Gear^.Tex <> nil then |
f589230fa21b
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changeset
|
331 |
FreeTexture(Gear^.Tex); |
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changeset
|
332 |
Gear^.Tex:= nil; |
1505 | 333 |
|
3513
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now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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changeset
|
334 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
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changeset
|
335 |
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear |
f589230fa21b
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changeset
|
336 |
else VisualGearsList:= Gear^.NextGear; |
1041 | 337 |
|
3513
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now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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changeset
|
338 |
Dispose(Gear); |
1041 | 339 |
end; |
802
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parents:
diff
changeset
|
340 |
|
ed5450a89b96
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parents:
diff
changeset
|
341 |
procedure ProcessVisualGears(Steps: Longword); |
ed5450a89b96
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parents:
diff
changeset
|
342 |
var Gear, t: PVisualGear; |
ed5450a89b96
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diff
changeset
|
343 |
begin |
803 | 344 |
if Steps = 0 then exit; |
345 |
||
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
346 |
t:= VisualGearsList; |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
347 |
while t <> nil do |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
348 |
begin |
ed5450a89b96
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diff
changeset
|
349 |
Gear:= t; |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
350 |
t:= Gear^.NextGear; |
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parents:
diff
changeset
|
351 |
Gear^.doStep(Gear, Steps) |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
352 |
end |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
353 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
354 |
|
3083
8da8f2515221
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo
parents:
3080
diff
changeset
|
355 |
procedure KickFlakes(Radius, X, Y: LongInt); |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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diff
changeset
|
356 |
var Gear, t: PVisualGear; |
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Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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changeset
|
357 |
dmg: LongInt; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
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changeset
|
358 |
begin |
3118 | 359 |
if (vobCount = 0) or (vobCount > 200) or cReducedQuality then exit; |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
360 |
t:= VisualGearsList; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
361 |
while t <> nil do |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
362 |
begin |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
363 |
Gear:= t; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
364 |
if Gear^.Kind = vgtFlake then |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
365 |
begin |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
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changeset
|
366 |
// Damage calc from doMakeExplosion |
3096
9330eead14fa
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents:
3083
diff
changeset
|
367 |
dmg:= min(100,Radius + cHHRadius div 2 - (hwRound(hwAbs(Gear^.X - int2hwFloat(X))+hwAbs(Gear^.Y - int2hwFloat(Y))) div 5)); |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
368 |
if dmg > 1 then |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
369 |
begin |
3096
9330eead14fa
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents:
3083
diff
changeset
|
370 |
Gear^.tdX:= SignAs(_0_02 * dmg + cHHKick, Gear^.X - int2hwFloat(X)); |
9330eead14fa
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents:
3083
diff
changeset
|
371 |
Gear^.tdY:= SignAs(_0_02 * dmg + cHHKick, Gear^.Y - int2hwFloat(Y)); |
2986 | 372 |
Gear^.Timer:= 200 |
2985
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Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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diff
changeset
|
373 |
end |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
374 |
end; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
375 |
t:= Gear^.NextGear |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
376 |
end |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
377 |
end; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
378 |
|
1045 | 379 |
procedure DrawVisualGears(Layer: LongWord); |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
380 |
var Gear: PVisualGear; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
381 |
begin |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
382 |
Gear:= VisualGearsList; |
1045 | 383 |
case Layer of |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
384 |
0: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2941
diff
changeset
|
385 |
begin |
3475 | 386 |
Tint(Gear^.Tint); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2941
diff
changeset
|
387 |
case Gear^.Kind of |
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parents:
2941
diff
changeset
|
388 |
vgtFlake: if vobVelocity = 0 then |
3248 | 389 |
DrawSprite(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
390 |
else |
3248 | 391 |
DrawRotatedF(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
392 |
vgtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame); |
|
2948
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parents:
2941
diff
changeset
|
393 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
394 |
Gear:= Gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
395 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
396 |
1: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
397 |
begin |
3475 | 398 |
Tint(Gear^.Tint); |
3447
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
399 |
case Gear^.Kind of |
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
400 |
vgtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); |
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
401 |
vgtEvilTrace: if Gear^.State < 8 then DrawSprite(sprEvilTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); |
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
402 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
403 |
if not cReducedQuality then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
404 |
case Gear^.Kind of |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
405 |
vgtSmoke: DrawSprite(sprSmoke, hwRound(Gear^.X) + WorldDx - 11, hwRound(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
406 |
vgtSmokeWhite: DrawSprite(sprSmokeWhite, hwRound(Gear^.X) + WorldDx - 11, hwRound(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
407 |
vgtDust: DrawSprite(sprDust, hwRound(Gear^.X) + WorldDx - 11, hwRound(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
3148 | 408 |
vgtFeather: begin |
3376 | 409 |
if Gear^.FrameTicks < 255 then |
410 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
|
3148 | 411 |
DrawRotatedF(sprFeather, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
412 |
end; |
|
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
413 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
414 |
Gear:= Gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
415 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
416 |
2: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
417 |
begin |
3475 | 418 |
Tint(Gear^.Tint); |
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
419 |
case Gear^.Kind of |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
420 |
vgtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) - 32 + WorldDx, hwRound(Gear^.Y) - 32 + WorldDy, Gear^.State); |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
421 |
vgtBigExplosion: begin |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
422 |
Tint($FF, $FF, $FF, floor($FF * (1 - power(Gear^.Timer / 250, 4)))); |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
423 |
DrawRotatedTextureF(SpritesData[sprBigExplosion].Texture, 0.85 * (-power(2, -10 * Int(Gear^.Timer)/250) + 1) + 0.4, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 385, 385, Gear^.Angle); |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
424 |
end; |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
425 |
end; |
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
426 |
if not cReducedQuality then |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
427 |
case Gear^.Kind of |
2428 | 428 |
vgtExplPart: DrawSprite(sprExplPart, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); |
429 |
vgtExplPart2: DrawSprite(sprExplPart2, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); |
|
430 |
vgtFire: DrawSprite(sprFlame, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy, (RealTicks div 64 + Gear^.Frame) mod 8); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
431 |
vgtBubble: DrawSprite(sprBubbles, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8); |
3f21a9dc93d0
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unc0rr
parents:
2941
diff
changeset
|
432 |
vgtSteam: DrawSprite(sprExplPart, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); |
2972
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
433 |
vgtAmmo: begin |
3376 | 434 |
Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF)); |
2972
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
435 |
DrawTextureF(ropeIconTex, Gear^.scale, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 32, 32); |
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
436 |
DrawTextureF(SpritesData[sprAMAmmos].Texture, Gear^.scale * 0.90, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame - 1, 1, 32, 32); |
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
437 |
end; |
2948
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|
438 |
vgtHealth: begin |
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|
439 |
case Gear^.Frame div 10 of |
3376 | 440 |
0:Tint(0, $FF, 0, floor(Gear^.FrameTicks * $FF / 1000)); |
441 |
1:Tint($FF, 0, 0, floor(Gear^.FrameTicks * $FF / 1000)); |
|
2948
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|
442 |
end; |
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|
443 |
DrawSprite(sprHealth, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, 0); |
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|
444 |
end; |
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|
445 |
vgtShell: begin |
3376 | 446 |
if Gear^.FrameTicks < $FF then |
447 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
|
2948
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|
448 |
DrawRotatedF(sprShell, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
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|
449 |
end; |
3115 | 450 |
vgtEgg: begin |
3376 | 451 |
if Gear^.FrameTicks < $FF then |
452 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
|
3115 | 453 |
DrawRotatedF(sprEgg, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
454 |
end; |
|
3326 | 455 |
vgtSplash: DrawSprite(sprSplash, hwRound(Gear^.X) + WorldDx - 40, hwRound(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37)); |
2982 | 456 |
vgtDroplet: DrawSprite(sprDroplet, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame); |
3080 | 457 |
vgtBeeTrace: begin |
3376 | 458 |
if Gear^.FrameTicks < $FF then |
459 |
Tint($FF, $FF, $FF, Gear^.FrameTicks div 2) |
|
3080 | 460 |
else |
3390 | 461 |
Tint($FF, $FF, $FF, $80); |
3080 | 462 |
DrawRotatedF(sprBeeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, (RealTicks shr 4) mod cMaxAngle); |
463 |
end; |
|
3032 | 464 |
vgtSmokeRing: begin |
3376 | 465 |
Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF)); |
3032 | 466 |
DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle); |
467 |
end; |
|
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
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diff
changeset
|
468 |
end; |
805f7b62cff6
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nemo
parents:
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changeset
|
469 |
case Gear^.Kind of |
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changeset
|
470 |
vgtSmallDamageTag: DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2014
diff
changeset
|
471 |
vgtSpeechBubble: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
3440
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3420
diff
changeset
|
472 |
vgtHealthTag: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); |
2047
805f7b62cff6
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nemo
parents:
2045
diff
changeset
|
473 |
end; |
2948
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changeset
|
474 |
Gear:= Gear^.NextGear |
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|
475 |
end |
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parents:
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changeset
|
476 |
end |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
477 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
478 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
479 |
procedure AddClouds; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
480 |
var i: LongInt; |
803 | 481 |
begin |
1132 | 482 |
for i:= 0 to cCloudsNumber - 1 do |
1801 | 483 |
AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + (LAND_WIDTH+256)) div (cCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud) |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
484 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
485 |
|
3045 | 486 |
procedure FreeVisualGears; |
487 |
begin |
|
488 |
while VisualGearsList <> nil do DeleteVisualGear(VisualGearsList); |
|
489 |
end; |
|
490 |
||
3038 | 491 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
492 |
begin |
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
493 |
VisualGearsList:= nil; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
494 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
495 |
|
3038 | 496 |
procedure freeModule; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2713
diff
changeset
|
497 |
begin |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2713
diff
changeset
|
498 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
499 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
500 |
end. |