cocoaTouch/GameSetup.m
author koda
Tue, 13 Apr 2010 14:39:05 +0000
changeset 3339 d558bc5a73c5
parent 3335 2520ee7a5484
child 3349 5571592f10a8
permissions -rw-r--r--
lots of untested stuff for the ifrontend
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     1
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     2
//  gameSetup.m
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     3
//  hwengine
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     4
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     5
//  Created by Vittorio on 10/01/10.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     6
//  Copyright 2010 __MyCompanyName__. All rights reserved.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     7
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     8
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
     9
#include <sys/types.h>
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
    10
#include <sys/sysctl.h>
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
    11
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    12
#import "GameSetup.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    13
#import "SDL_uikitappdelegate.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    14
#import "SDL_net.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    15
#import "PascalImports.h"
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
    16
#import "CommodityFunctions.h"
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    17
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    18
#define BUFFER_SIZE 256
3221
3e6586c1ab4f koda's changelog turn
koda
parents: 3199
diff changeset
    19
#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    20
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    21
@implementation GameSetup
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    22
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    23
@synthesize systemSettings, teams;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    24
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    25
-(id) init {
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    26
	if (self = [super init]) {
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    27
    	srandom(time(NULL));
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    28
        ipcPort = (random() % 64541) + 1025;
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    29
        
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
    30
        systemSettings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; //should check it exists
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    31
        return self;
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    32
    } else
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    33
        return nil;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    34
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    35
3221
3e6586c1ab4f koda's changelog turn
koda
parents: 3199
diff changeset
    36
-(NSString *)description {
3e6586c1ab4f koda's changelog turn
koda
parents: 3199
diff changeset
    37
    return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,teams,systemSettings];
3e6586c1ab4f koda's changelog turn
koda
parents: 3199
diff changeset
    38
}
3e6586c1ab4f koda's changelog turn
koda
parents: 3199
diff changeset
    39
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    40
-(void) dealloc {
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
    41
    [teams release];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
    42
    [systemSettings release];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    43
	[super dealloc];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    44
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    45
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    46
#pragma mark -
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    47
#pragma mark Thread/Network relevant code
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    48
-(void) startThread: (NSString *) selector {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    49
	SEL usage = NSSelectorFromString(selector);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    50
	[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    51
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    52
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    53
-(int) sendToEngine: (NSString *)string {
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    54
	unsigned char length = [string length];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    55
	
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    56
	SDLNet_TCP_Send(csd, &length , 1);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    57
	return SDLNet_TCP_Send(csd, [string UTF8String], length);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    58
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    59
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    60
-(void) initTeam:(NSArray *)teamLists {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    61
    teams = [[NSMutableArray alloc] initWithObjects:nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    62
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    63
    for (NSString *teamString in teamLists) {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    64
        //NSString *teamFile = [[NSString alloc] initWithFormat:@"%@.plist", teamString];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    65
        
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    66
        //NSDictionary *theTeam = [[NSDictionary alloc] initWithContentsOfFile:filePath];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    67
        //[teams addObject:theTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    68
        //[theTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    69
    }
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    70
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    71
    NSDictionary *hogA1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Snow Leopard",@"hogname",@"NoHat",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    72
    NSDictionary *hogA2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Leopard",@"hogname",@"NoHat",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    73
    NSArray *hedgehogs1 = [[NSArray alloc] initWithObjects:hogA1,hogA2,nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    74
    [hogA1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    75
    [hogA2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    76
    NSDictionary *firstTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",@"System Cats",@"teamname",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    77
                               @"star",@"grave",@"Earth",@"fort",@"Classic",@"voicepack",@"hedgewars",@"flag",hedgehogs1,@"hedgehogs",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    78
                               @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    79
                               @"ammostore",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    80
    [hedgehogs1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    81
    [teams addObject:firstTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    82
    [firstTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    83
    
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    84
    NSDictionary *hogB1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Raichu",@"hogname",@"Bunny",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    85
    NSDictionary *hogB2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Pikachu",@"hogname",@"Bunny",@"hat",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    86
    NSArray *hedgehogs2 = [[NSArray alloc] initWithObjects:hogB1,hogB2,nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    87
    [hogB1 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    88
    [hogB2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    89
    NSDictionary *secondTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4100897",@"color",@"0",@"hash",@"Poke-MAN",@"teamname",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    90
                                @"Badger",@"grave",@"UFO",@"fort",@"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs2,@"hedgehogs",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    91
                                @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111",
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    92
                                @"ammostore",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    93
    [hedgehogs2 release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    94
    [teams addObject:secondTeam];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    95
    [secondTeam release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    96
}
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    97
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    98
-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs{
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
    99
    int i;
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   100
    
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   101
    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", [teamData objectForKey:@"hash"], [teamData objectForKey:@"color"], [teamData objectForKey:@"teamname"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   102
    [self sendToEngine: teamHashColorAndName];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   103
    [teamHashColorAndName release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   104
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   105
    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   106
    [self sendToEngine: grave];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   107
    [grave release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   108
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   109
    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   110
    [self sendToEngine: fort];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   111
    [fort release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   112
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   113
    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   114
    [self sendToEngine: voicepack];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   115
    [voicepack release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   116
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   117
    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   118
    [self sendToEngine: flag];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   119
    [flag release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   120
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   121
    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   122
    for (i = 0; i < playingHogs; i++) {
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   123
        NSDictionary *hog = [hogs objectAtIndex:i];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   124
        
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   125
        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %@ %@", [hog objectForKey:@"level"], [hog objectForKey:@"health"], [hog objectForKey:@"hogname"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   126
        [self sendToEngine: hogLevelHealthAndName];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   127
        [hogLevelHealthAndName release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   128
        
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   129
        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   130
        [self sendToEngine: hogHat];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   131
        [hogHat release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   132
    }
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   133
    
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   134
    NSString *ammostore = [[NSString alloc] initWithFormat:@"eammstore %@", [teamData objectForKey:@"ammostore"]];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   135
    [self sendToEngine: ammostore];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   136
    [ammostore release];
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   137
}
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   138
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   139
-(void) engineProtocol {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   140
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   141
	IPaddress ip;
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2702
diff changeset
   142
	int eProto;
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   143
	BOOL clientQuit, serverQuit;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   144
	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   145
	Uint8 msgSize;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   146
	Uint16 gameTicks;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   147
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   148
	if (SDLNet_Init() < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   149
		NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   150
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   151
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   152
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   153
	/* Resolving the host using NULL make network interface to listen */
2694
dcd248e04f3d can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents: 2693
diff changeset
   154
	if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   155
		NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   156
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   157
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   158
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   159
	/* Open a connection with the IP provided (listen on the host's port) */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   160
	if (!(sd = SDLNet_TCP_Open(&ip))) {
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   161
		NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   162
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   163
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   164
	
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   165
	NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   166
	serverQuit = NO;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   167
	while (!serverQuit) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   168
		
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   169
		/* This check the sd if there is a pending connection.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   170
		 * If there is one, accept that, and open a new socket for communicating */
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   171
		csd = SDLNet_TCP_Accept(sd);
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   172
		if (NULL != csd) {
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   173
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   174
			NSLog(@"engineProtocol - Client found");
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   175
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   176
			//first byte of the command alwayas contain the size of the command
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   177
			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   178
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   179
			SDLNet_TCP_Recv(csd, buffer, msgSize);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   180
			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   181
			//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   182
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   183
			if ('C' == buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   184
				NSLog(@"engineProtocol - sending game config");
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   185
                
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   186
				NSArray *teamlist = [[NSArray alloc] initWithObjects:@"this",@"is",@"test",nil];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   187
                [self initTeam:teamlist];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   188
                [teamlist release];
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   189
                
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   190
				// send config data data
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   191
				/*
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   192
				seed is arbitrary string
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   193
				addteam <32charsMD5hash> <color> <team name>
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   194
				addhh <level> <health> <hedgehog name>
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   195
				  <level> is 0 for human, 1-5 for bots (5 is the most stupid)
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   196
				ammostore is one byte/number for each ammocount then one for each probability or so
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   197
				*/
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   198
				// local game
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   199
				[self sendToEngine:@"TL"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   200
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   201
				// seed info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   202
				[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   203
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   204
				// various flags
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   205
				[self sendToEngine:@"e$gmflags 256"]; 
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   206
				[self sendToEngine:@"e$damagepct 100"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   207
				[self sendToEngine:@"e$turntime 45000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   208
				[self sendToEngine:@"e$minestime 3000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   209
				[self sendToEngine:@"e$landadds 4"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   210
				[self sendToEngine:@"e$sd_turns 15"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   211
				[self sendToEngine:@"e$casefreq 5"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   212
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   213
				// dimension of the map
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   214
				[self sendToEngine:@"e$template_filter 1"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   215
								
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   216
				// theme info
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   217
				[self sendToEngine:@"etheme Compost"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   218
				
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   219
                for (NSDictionary *teamData in teams) {
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   220
                    [self sendTeamData:teamData withPlayingHogs:2];
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   221
                    NSLog(@"teamData sent");
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   222
                }
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   223
								
3170
1dbf4f8eaac0 ifrontend: predispone teams in a proper data structure
koda
parents: 3165
diff changeset
   224
			clientQuit = NO;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   225
			} else {
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   226
				NSLog(@"engineProtocolThread - wrong message or client closed connection");
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   227
				clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   228
			}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   229
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   230
			while (!clientQuit){
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   231
				/* Now we can communicate with the client using csd socket
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   232
				 * sd will remain opened waiting other connections */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   233
				msgSize = 0;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   234
				memset(buffer, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   235
				memset(string, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   236
				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   237
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   238
				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   239
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   240
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   241
				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   242
				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   243
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   244
				switch (buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   245
					case '?':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   246
						NSLog(@"Ping? Pong!");
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   247
						[self sendToEngine:@"!"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   248
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   249
					case 'E':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   250
						NSLog(@"ERROR - last console line: [%s]", buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   251
						clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   252
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   253
					case 'e':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   254
						sscanf(buffer, "%*s %d", &eProto);
3328
fe87c2242984 fix the save of the team and rearrange hat/name modification
koda
parents: 3312
diff changeset
   255
						short int netProto = 0;
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   256
						char *versionStr;
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   257
						
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   258
                        HW_versionInfo(&netProto, &versionStr);
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   259
						if (netProto == eProto) {
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   260
							NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   261
						} else {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   262
							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   263
							clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   264
						}
3199
1a9938a27677 fixes to the mac build system
koda
parents: 3170
diff changeset
   265
                        
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   266
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   267
					case 'i':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   268
						switch (buffer[1]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   269
							case 'r':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   270
								NSLog(@"Winning team: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   271
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   272
							case 'k':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   273
								NSLog(@"Best Hedgehog: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   274
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   275
						}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   276
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   277
					default:
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   278
						// empty packet or just statistics
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   279
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   280
					// missing case for exiting right away
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   281
				}
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   282
			}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   283
			NSLog(@"Engine exited, closing server");
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   284
			// wait a little to let the client close cleanly
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   285
			[NSThread sleepForTimeInterval:2];
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   286
			// Close the client socket
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   287
			SDLNet_TCP_Close(csd);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   288
			serverQuit = YES;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   289
		}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   290
	}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   291
	
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   292
	SDLNet_TCP_Close(sd);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   293
	SDLNet_Quit();
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   294
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   295
	[pool release];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   296
	[NSThread exit];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   297
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   298
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   299
#pragma mark -
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   300
#pragma mark Setting methods
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   301
-(const char **)getSettings {
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   302
	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   303
	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   304
    CGRect screenBounds = [[UIScreen mainScreen] bounds];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   305
    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   306
    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   307
	const char **gameArgs = (const char**) malloc(sizeof(char*) * 8);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   308
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   309
    /*
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   310
    size_t size;
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   311
    // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   312
    sysctlbyname("hw.machine", NULL, &size, NULL, 0); 
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   313
    char *name = malloc(size);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   314
    // Get the platform name
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   315
    sysctlbyname("hw.machine", name, &size, NULL, 0);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   316
    NSString *machine = [[NSString alloc] initWithUTF8String:name];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   317
    free(name);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   318
    
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   319
   	const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   320
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   321
    // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   322
    if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   323
        gameArgs[8] = "1";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   324
    else
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   325
        gameArgs[8] = "0";
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   326
    [machine release];
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3090
diff changeset
   327
    */
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   328
    
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   329
    // prevents using an empty nickname
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   330
    NSString *username;
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   331
    NSString *originalUsername = [systemSettings objectForKey:@"username"];
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   332
    if ([originalUsername length] == 0) {
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   333
        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   334
    } else {
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   335
        username = [[NSString alloc] initWithString:originalUsername];
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   336
    }
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   337
    
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   338
	gameArgs[0] = [username UTF8String];                                                    //UserNick
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   339
	gameArgs[1] = [ipcString UTF8String];                                                   //ipcPort
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   340
	gameArgs[2] = [[[systemSettings objectForKey:@"sound"] stringValue] UTF8String];        //isSoundEnabled
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   341
	gameArgs[3] = [[[systemSettings objectForKey:@"music"] stringValue] UTF8String];        //isMusicEnabled
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   342
	gameArgs[4] = [localeString UTF8String];                                                //cLocaleFName
3332
3c90a923f156 simplify the general settings and review minor stuff
koda
parents: 3328
diff changeset
   343
	gameArgs[5] = [[[systemSettings objectForKey:@"alternate"] stringValue] UTF8String];	//cAltDamage
3335
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   344
	gameArgs[6] = [wSize UTF8String];                                                       //cScreenHeight
2520ee7a5484 new manager for handling (future) rotations
koda
parents: 3332
diff changeset
   345
    gameArgs[7] = [hSize UTF8String];                                                       //cScreenWidth
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   346
    
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   347
    [wSize release];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   348
    [hSize release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   349
	[localeString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   350
	[ipcString release];
3312
6d8f1c76756d restore and update the old general settings
koda
parents: 3221
diff changeset
   351
    [username release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   352
	return gameArgs;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   353
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   354
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   355
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   356
@end