CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 17:56:17 +0200
changeset 13675 d3a4cbba060e
parent 13349 40742f3f7dd9
child 13904 99b265e0d1d0
permissions -rw-r--r--
Consistently rename "team chat" to "clan chat" (except chat command) Only change in strings, no functional change. "Team" and "clan" have defined meanings in HW, but "team chat" oddly broke this convention. This feature allows chat with your clan, not with your team, so is now called "clan chat". /team command unchanged to avoid disruption (for now).
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project(hedgewars)
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#initialise cmake environment
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cmake_minimum_required(VERSION 2.6.4)
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foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} NEW)
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    endif()
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endforeach()
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foreach(hwpolicy CMP0026 CMP0068)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} OLD)
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    endif()
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endforeach()
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#possible cmake configuration
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option(NOSERVER "Disable gameServer build (off)" OFF)
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option(NOPNG "Disable screenshoot compression (off)" OFF)
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option(NOVIDEOREC "Disable video recording (off)" OFF)
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#libraries are built shared unless explicitly added as a static
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option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
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if(WIN32 OR APPLE)
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    option(PHYSFS_SYSTEM "Use system physfs (off)" OFF)
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    option(LUA_SYSTEM "Use system lua (off)" OFF)
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else()
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    option(PHYSFS_SYSTEM "Use system physfs (on)" ON)
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    option(LUA_SYSTEM "Use system lua (on)" ON)
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endif()
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option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
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option(ANDROID "Enable Android build (off)" OFF)
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option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
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option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
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option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
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option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
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option(BUILD_ENGINE_JS "Compile hwengine as javascript (off)" OFF)
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option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)
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set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
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if(UNIX AND NOT APPLE)
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    set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
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endif()
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option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
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if(BUILD_ENGINE_JS)
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    if(NOT CMAKE_TOOLCHAIN_FILE)
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        message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
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    endif()
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    set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(PHYSFS_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
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    set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
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endif()
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#system paths for finding required fonts (see share/hedgewars/Data/fonts)
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#subdirectories will NOT be searched.
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#all fonts that can't be found will be bundled with hedgewars
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set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
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#versioning
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set(CPACK_PACKAGE_VERSION_MAJOR 0)
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set(CPACK_PACKAGE_VERSION_MINOR 9)
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set(CPACK_PACKAGE_VERSION_PATCH 25)
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set(HEDGEWARS_PROTO_VER 56)
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set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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include(${CMAKE_MODULE_PATH}/revinfo.cmake)
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message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
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#io library paths
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include(${CMAKE_MODULE_PATH}/paths.cmake)
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#general utilities
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#platform specific init code
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include(${CMAKE_MODULE_PATH}/platform.cmake)
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#when build type is not specified, assume Debug/Release according to build version information
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if(CMAKE_BUILD_TYPE)
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    string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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    if(NOT((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR
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           (CMAKE_BUILD_TYPE MATCHES "DEBUG") OR
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           (CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")))
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        set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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        message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
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    endif()
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else(CMAKE_BUILD_TYPE)
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    set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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endif(CMAKE_BUILD_TYPE)
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#perform safe check that enable/disable compilation features
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#skip when crosscompiling to javascript
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if(NOT BUILD_ENGINE_JS)
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    include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
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endif()
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#set default compiler flags
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add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
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add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
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#CMake adds a lot of additional configuration flags, so let's clear them up
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if(MINIMAL_FLAGS)
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    unset(CMAKE_C_FLAGS_RELEASE)
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    unset(CMAKE_C_FLAGS_DEBUG)
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    unset(CMAKE_CXX_FLAGS_RELEASE)
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    unset(CMAKE_CXX_FLAGS_DEBUG)
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endif()
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7397
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#parse additional parameters
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if(GHFLAGS)
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    if(${CMAKE_VERSION} VERSION_GREATER 2.6)
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        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
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    else()
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        message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
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    endif()
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endif()
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   143
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   144
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#get BUILD_TYPE and enable/disable optimisation
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message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
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if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
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    list(APPEND haskell_flags "-Wall"       # all warnings
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                              "-debug"      # debug mode
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                              "-fno-warn-unused-do-bind"
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                              "-O0"
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                              )
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else()
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    list(APPEND haskell_flags "-w" # no warnings
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                              "-O2"
8644
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                              )
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endif()
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   158
ed687a8d081f updated build files for macosx and optimization system
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   159
9238
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#build engine without freepascal
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if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
9282
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    find_package(Clang REQUIRED)
9246
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   163
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   164
    if(${CLANG_VERSION} VERSION_LESS "3.0")
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        message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
9238
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    endif()
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75f430ebeb74 new FindClang.cmake
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    set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
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    set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
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endif()
9236
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   171
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#server
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if(NOT NOSERVER)
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    add_subdirectory(gameServer)
7223
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endif()
1415
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   178
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#lua discovery
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if(LUA_SYSTEM)
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
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        find_package(Lua)
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    endif()
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    if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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        #use an IMPORTED tharget so that we can just use 'lua' to link
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        add_library(lua UNKNOWN IMPORTED)
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        set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
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    else()
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        message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
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   191
    endif()
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else()
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
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        message(STATUS "LUA will be provided by the bundled sources")
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   195
    endif()
9213
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   196
    set(lua_output_name "hwlua")
7220
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   197
    add_subdirectory(misc/liblua)
7031
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   198
endif()
7223
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   199
7705
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   200
8544
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#physfs discovery
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if(PHYSFS_SYSTEM)
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   203
    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
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        find_package(PhysFS)
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    endif()
8544
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koda
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   206
8549
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    find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
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    if(physfs_h)
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        file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
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   212
        string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
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   215
        set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
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10004
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koda
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diff changeset
   217
        if(${physfs_detected_ver} VERSION_LESS 2.0.0)
10013
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sheepluva
parents: 10008
diff changeset
   218
            message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 2.0.0)\n"
10004
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koda
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diff changeset
   219
                                "Perform an update or rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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   220
        endif()
8544
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koda
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diff changeset
   221
    endif()
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koda
parents: 8540
diff changeset
   222
10007
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koda
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diff changeset
   223
    if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
9233
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koda
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   224
        #use an IMPORTED tharget so that we can just use 'physfs' to link
a6ae0286787c when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
koda
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   225
        add_library(physfs UNKNOWN IMPORTED)
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   226
        set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
10007
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   227
    else()
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   228
        message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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diff changeset
   229
    endif()
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diff changeset
   230
else()
9963
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   231
    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
9214
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   232
        message(STATUS "PhysFS will be provided by the bundled sources")
bcb103c0a34a less cached cmake output
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   233
    endif()
9204
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koda
parents: 9198
diff changeset
   234
    set(physfs_output_name "hwphysfs")
8528
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koda
parents: 8522
diff changeset
   235
    add_subdirectory(misc/libphysfs)
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koda
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   236
endif()
8549
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koda
parents: 8544
diff changeset
   237
9959
1a42d36f346a use mainstream project name
koda
parents: 9955
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   238
find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
8666
1652c1d9adc8 rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents: 8665
diff changeset
   239
8671
a9957b7797f3 write FindGHC.cmake for haskell stuff
koda
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   240
#physfs helper library
8528
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koda
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   241
add_subdirectory(misc/libphyslayer)
8283
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koda
parents: 8279
diff changeset
   242
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koda
parents: 10013 9980
diff changeset
   243
#maybe this could be merged inside hedgewars/CMakeLists.txt
9980
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koda
parents: 9950
diff changeset
   244
if(BUILD_ENGINE_C)
7973
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koda
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   245
    #pascal to c converter
afb67e34a6b5 add CMakeFile for pas2c, add WEBGL config option
koda
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diff changeset
   246
    add_subdirectory(tools/pas2c)
7999
bb503cd46516 add a few cmakefiles for c engine and rtl
koda
parents: 7995
diff changeset
   247
    add_subdirectory(project_files/hwc)
7973
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koda
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diff changeset
   248
else()
7993
5b5083dc6837 split WEBGL and NOPASCAL cmake options
koda
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diff changeset
   249
    #main pascal engine
7973
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koda
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diff changeset
   250
    add_subdirectory(hedgewars)
8671
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koda
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diff changeset
   251
endif()
a9957b7797f3 write FindGHC.cmake for haskell stuff
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   252
7705
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koda
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   253
#Android related build scripts
10015
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koda
parents: 10013 9980
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   254
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
6812
929b467c7277 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents: 6605
diff changeset
   255
if(ANDROID)
7220
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koda
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diff changeset
   256
    add_subdirectory(project_files/Android-build)
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diff changeset
   257
else(ANDROID)
11659
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diff changeset
   258
    #skip frontend for javascript
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   259
    if(NOT BUILD_ENGINE_JS)
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   260
        add_subdirectory(QTfrontend)
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   261
        add_subdirectory(share)
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diff changeset
   262
    endif()
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diff changeset
   263
7220
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   264
    add_subdirectory(bin)
dfe678f129e4 sed 's/\t/ /g' CMakeLists.txt
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   265
    add_subdirectory(tools)
10015
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   266
endif(ANDROID)
584
f381705f1aeb Some stuff to get good results from make 'package_source'
unc0rr
parents: 546
diff changeset
   267
9091
bafadc6b4516 change cpack configuration file name so that it's not excluded by 'make package_source'
koda
parents: 9086
diff changeset
   268
include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 123
diff changeset
   269
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
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diff changeset
   270
enable_testing()
10660
79fa79c77c38 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva
parents: 10561
diff changeset
   271
10776
56e401fb45ea Rename test to test_normal, to comply with policy CMP0037
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10752
diff changeset
   272
add_custom_target(test_normal  COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
10559
44095e0a0c1a Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10523
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add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
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set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
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set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
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# set set this to "" if you want to see what's going on
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# TODO: engine should do this implicitly when running tests,
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# unless some env var like HWENGINE_SHOWTESTS is set or something
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set(STATSONLYFLAG "--stats-only")
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# add all lua tests
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file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
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foreach(luatest ${luatests})
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    add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
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endforeach(luatest)
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