author | sheepluva |
Tue, 01 Feb 2011 19:49:10 +0100 | |
changeset 4901 | d1e2d82d9ccc |
parent 4850 | 434cd1284204 |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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42 |
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3697 | 43 |
{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
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46 |
|
4 | 47 |
implementation |
4403 | 48 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
2436 | 50 |
var tkbd, tkbdn: TKeyboardState; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 52 |
|
2905 | 53 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
|
2428 | 63 |
var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
3221 | 66 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 72 |
|
2428 | 73 |
// move cursor/camera |
74 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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k:= SDL_GetMouseState(nil, nil); |
3221 | 78 |
|
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{$IFDEF IPHONEOS} |
|
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SDL_GetKeyState(@j); |
|
81 |
{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
2436 | 86 |
|
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// mouse buttons |
2152 | 88 |
{$IFDEF DARWIN} |
2436 | 89 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
90 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 91 |
{$ELSE} |
2436 | 92 |
tkbdn[1]:= (k and 1); |
93 |
tkbdn[3]:= ((k shr 2) and 1); |
|
2152 | 94 |
{$ENDIF} |
2436 | 95 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 96 |
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
99 |
tkbdn[5]:= ord(wheelUp); |
|
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wheelUp:= false; |
101 |
wheelDown:= false; |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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{$ELSE} |
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// Controller(s) |
2436 | 107 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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// ctrl/cmd + w/q to close engine and/or frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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begin |
4751 | 139 |
if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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else if tkbdn[KeyNameToCode('w')] = 1 then ParseCommand ('forcequit', true); |
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141 |
end; |
2428 | 142 |
|
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// now process strokes |
2436 | 144 |
for i:= 0 to cKeyMaxIndex do |
947 | 145 |
if CurrentBinds[i][0] <> #0 then |
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begin |
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if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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148 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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begin |
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ParseCommand(CurrentBinds[i], Trusted); |
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if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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152 |
end |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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156 |
begin |
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s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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160 |
if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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161 |
end; |
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tkbd[i]:= tkbdn[i] |
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163 |
end |
4 | 164 |
end; |
165 |
||
166 |
procedure ResetKbd; |
|
4850 | 167 |
var j, k, t: LongInt; |
168 |
{$IFNDEF IPHONEOS} |
|
169 |
i: LongInt; |
|
170 |
pkbd: PByteArray; |
|
171 |
{$ENDIF} |
|
4 | 172 |
begin |
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174 |
k:= SDL_GetMouseState(nil, nil); |
3221 | 175 |
{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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176 |
|
4374 | 177 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 178 |
|
2579 | 179 |
{$IFNDEF IPHONEOS} |
2436 | 180 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
2579 | 182 |
{$ENDIF} |
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183 |
|
2436 | 184 |
// mouse buttons |
185 |
{$IFDEF DARWIN} |
|
186 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
187 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
188 |
{$ELSE} |
|
189 |
tkbdn[1]:= (k and 1); |
|
190 |
tkbdn[3]:= ((k shr 2) and 1); |
|
191 |
{$ENDIF} |
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192 |
tkbdn[2]:= ((k shr 1) and 1); |
|
193 |
||
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194 |
// mouse wheels |
2436 | 195 |
tkbdn[4]:= ord(wheelDown); |
196 |
tkbdn[5]:= ord(wheelUp); |
|
197 |
wheelUp:= false; |
|
198 |
wheelDown:= false; |
|
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199 |
|
2567 | 200 |
{$IFDEF IPHONEOS} |
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201 |
setiPhoneBinds(); |
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202 |
{$ELSE} |
2436 | 203 |
// Controller(s) |
204 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 205 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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207 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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208 |
begin |
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209 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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210 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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211 |
inc(k, 2); |
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212 |
end; |
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213 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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214 |
begin |
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215 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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216 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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217 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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218 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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219 |
inc(k, 4); |
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220 |
end; |
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221 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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222 |
begin |
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223 |
tkbdn[k]:= ControllerButtons[j][i]; |
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224 |
inc(k, 1); |
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225 |
end; |
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226 |
end; |
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227 |
{$ENDIF} |
3697 | 228 |
|
4850 | 229 |
// what is this final loop for? |
2436 | 230 |
for t:= 0 to cKeyMaxIndex do |
4850 | 231 |
tkbd[t]:= tkbdn[t] |
4 | 232 |
end; |
233 |
||
234 |
procedure InitKbdKeyTable; |
|
2428 | 235 |
var i, j, k, t: LongInt; |
4 | 236 |
s: string[15]; |
237 |
begin |
|
238 |
KeyNames[1]:= 'mousel'; |
|
239 |
KeyNames[2]:= 'mousem'; |
|
240 |
KeyNames[3]:= 'mouser'; |
|
2379 | 241 |
KeyNames[4]:= 'wheelup'; |
242 |
KeyNames[5]:= 'wheeldown'; |
|
243 |
||
244 |
for i:= 6 to cKeyMaxIndex do |
|
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245 |
begin |
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246 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 247 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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248 |
if s = 'unknown key' then KeyNames[i]:= '' |
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249 |
else |
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250 |
begin |
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251 |
for t:= 1 to Length(s) do |
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252 |
if s[t] = ' ' then s[t]:= '_'; |
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253 |
KeyNames[i]:= s |
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254 |
end; |
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255 |
end; |
2613 | 256 |
|
4374 | 257 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 258 |
|
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259 |
// get the size of keyboard array |
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260 |
SDL_GetKeyState(@k); |
2436 | 261 |
|
2428 | 262 |
// Controller(s) |
263 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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264 |
begin |
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265 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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266 |
begin |
4374 | 267 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
268 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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269 |
inc(k, 2); |
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270 |
end; |
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271 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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272 |
begin |
4374 | 273 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
274 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
275 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
276 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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277 |
inc(k, 4); |
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278 |
end; |
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|
279 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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280 |
begin |
4374 | 281 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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282 |
inc(k, 1); |
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283 |
end; |
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284 |
end; |
2581 | 285 |
|
2379 | 286 |
DefaultBinds[ 27]:= 'quit'; |
287 |
DefaultBinds[ 96]:= 'history'; |
|
288 |
DefaultBinds[127]:= 'rotmask'; |
|
289 |
||
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|
290 |
//numpad |
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291 |
//DefaultBinds[265]:= '+volup'; |
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|
292 |
//DefaultBinds[256]:= '+voldown'; |
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|
293 |
|
2379 | 294 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
295 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
296 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
297 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
298 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
299 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
300 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
301 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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|
302 |
|
2407
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|
303 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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|
304 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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|
305 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
306 |
|
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|
307 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
308 |
|
2786 | 309 |
|
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|
310 |
DefaultBinds[ 1]:= '/put'; |
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|
311 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
312 |
DefaultBinds[ 8]:= 'hjump'; |
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|
313 |
DefaultBinds[ 9]:= 'switch'; |
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|
314 |
DefaultBinds[13]:= 'ljump'; |
2786 | 315 |
DefaultBinds[32]:= '+attack'; |
316 |
{$IFDEF IPHONEOS} |
|
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|
317 |
DefaultBinds[23]:= '+up'; |
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|
318 |
DefaultBinds[24]:= '+down'; |
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|
319 |
DefaultBinds[25]:= '+left'; |
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|
320 |
DefaultBinds[26]:= '+right'; |
3649 | 321 |
DefaultBinds[27]:= '+precise'; |
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|
322 |
DefaultBinds[44]:= 'chat'; |
2805 | 323 |
DefaultBinds[55]:= 'pause'; |
2786 | 324 |
{$ELSE} |
325 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
326 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
327 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
328 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
329 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
330 |
{$ENDIF} |
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|
331 |
|
4374 | 332 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
333 |
|
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|
334 |
SetDefaultBinds(); |
4 | 335 |
end; |
336 |
||
167 | 337 |
procedure SetBinds(var binds: TBinds); |
338 |
begin |
|
3663
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|
339 |
{$IFDEF IPHONEOS} |
3971 | 340 |
binds:= binds; // avoid hint |
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|
341 |
CurrentBinds:= DefaultBinds; |
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|
342 |
{$ELSE} |
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|
343 |
CurrentBinds:= binds; |
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|
344 |
{$ENDIF} |
167 | 345 |
end; |
346 |
||
347 |
procedure SetDefaultBinds; |
|
348 |
begin |
|
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349 |
CurrentBinds:= DefaultBinds; |
167 | 350 |
end; |
351 |
||
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|
352 |
{$IFDEF IPHONEOS} |
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|
353 |
procedure setiPhoneBinds; |
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|
354 |
begin |
3523 | 355 |
tkbdn[ 1]:= ord(leftClick); |
356 |
tkbdn[ 2]:= ord(middleClick); |
|
357 |
tkbdn[ 3]:= ord(rightClick); |
|
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|
358 |
|
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|
359 |
tkbdn[23]:= ord(upKey); |
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|
360 |
tkbdn[24]:= ord(downKey); |
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|
361 |
tkbdn[25]:= ord(leftKey); |
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|
362 |
tkbdn[26]:= ord(rightKey); |
3649 | 363 |
tkbdn[27]:= ord(preciseKey); |
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|
364 |
|
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|
365 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
366 |
tkbdn[ 9]:= ord(tabKey); |
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|
367 |
tkbdn[13]:= ord(enterKey); |
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|
368 |
tkbdn[32]:= ord(spaceKey); |
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|
369 |
|
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|
370 |
tkbdn[44]:= ord(chatAction); |
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|
371 |
tkbdn[55]:= ord(pauseAction); |
3697 | 372 |
|
3523 | 373 |
// set to false the keys that only need one stoke |
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|
374 |
leftClick:= false; |
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375 |
middleClick:= false; |
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376 |
rightClick:= false; |
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|
377 |
|
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|
378 |
tabKey:= false; |
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|
379 |
enterKey:= false; |
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|
380 |
backspaceKey:= false; |
3697 | 381 |
|
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|
382 |
chatAction:= false; |
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|
383 |
pauseAction:= false; |
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|
384 |
end; |
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|
385 |
{$ENDIF} |
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|
386 |
|
948 | 387 |
procedure FreezeEnterKey; |
388 |
begin |
|
3598 | 389 |
tkbd[13]:= 1; |
390 |
tkbd[271]:= 1; |
|
948 | 391 |
end; |
167 | 392 |
|
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393 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 394 |
|
2428 | 395 |
procedure ControllerInit; |
396 |
var i, j: Integer; |
|
397 |
begin |
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398 |
ControllerEnabled:= 0; |
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399 |
{$IFDEF IPHONEOS} |
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400 |
exit; // joystick subsystem disabled on iPhone |
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401 |
{$ENDIF} |
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402 |
|
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403 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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|
404 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 405 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
406 |
||
4374 | 407 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 408 |
|
409 |
if ControllerNumControllers > 0 then |
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410 |
begin |
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411 |
for j:= 0 to pred(ControllerNumControllers) do |
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412 |
begin |
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413 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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414 |
Controller[j]:= SDL_JoystickOpen(j); |
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415 |
if Controller[j] = nil then |
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416 |
WriteLnToConsole('* Failed to open game controller!') |
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417 |
else |
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418 |
begin |
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ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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420 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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421 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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422 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 423 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
424 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
425 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
426 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
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427 |
ControllerEnabled:= 1; |
3697 | 428 |
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429 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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432 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
3697 | 433 |
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434 |
// reset all buttons/axes |
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435 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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436 |
ControllerAxes[j][i]:= 0; |
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437 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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438 |
begin |
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439 |
ControllerBalls[j][i][0]:= 0; |
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440 |
ControllerBalls[j][i][1]:= 0; |
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|
441 |
end;*) |
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442 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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443 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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444 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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445 |
ControllerButtons[j][i]:= 0; |
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|
446 |
end; |
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|
447 |
end; |
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448 |
// enable event generation/controller updating |
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449 |
SDL_JoystickEventState(1); |
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450 |
end |
3697 | 451 |
else |
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452 |
WriteLnToConsole('Not using any game controller'); |
2428 | 453 |
end; |
454 |
||
455 |
procedure ControllerClose; |
|
456 |
var j: Integer; |
|
457 |
begin |
|
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458 |
if ControllerEnabled > 0 then |
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459 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
460 |
SDL_JoystickClose(Controller[j]); |
2428 | 461 |
end; |
462 |
||
463 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
464 |
begin |
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465 |
ControllerAxes[joy][axis]:= value; |
2428 | 466 |
end; |
467 |
||
468 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
469 |
begin |
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470 |
ControllerHats[joy][hat]:= value; |
2428 | 471 |
end; |
472 |
||
473 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
474 |
begin |
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475 |
if pressed then ControllerButtons[joy][button]:= 1 |
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476 |
else ControllerButtons[joy][button]:= 0; |
2428 | 477 |
end; |
478 |
||
3038 | 479 |
procedure initModule; |
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480 |
begin |
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481 |
wheelUp:= false; |
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482 |
wheelDown:= false; |
3493 | 483 |
{$IFDEF HWLIBRARY} |
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484 |
// this function is called by HW_allKeysUp so be careful |
3697 | 485 |
|
3347 | 486 |
// mouse emulation |
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|
487 |
leftClick:= false; |
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488 |
middleClick:= false; |
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489 |
rightClick:= false; |
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490 |
|
3347 | 491 |
// arrow key emulation |
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|
492 |
upKey:= false; |
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493 |
downKey:= false; |
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494 |
rightKey:= false; |
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495 |
leftKey:= false; |
3649 | 496 |
preciseKey:= false; |
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497 |
|
3347 | 498 |
// action key emulation |
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|
499 |
backspaceKey:= false; |
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500 |
spaceKey:= false; |
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501 |
enterKey:= false; |
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|
502 |
tabKey:= false; |
3347 | 503 |
|
504 |
// other key emulation |
|
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|
505 |
chatAction:= false; |
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|
506 |
pauseAction:= false; |
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|
507 |
{$ENDIF} |
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|
508 |
end; |
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|
509 |
|
3038 | 510 |
procedure freeModule; |
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|
511 |
begin |
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|
512 |
|
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|
513 |
end; |
4 | 514 |
|
515 |
end. |