author | unc0rr |
Sat, 22 Nov 2008 14:39:14 +0000 | |
changeset 1507 | d18c67b7ad4c |
parent 1296 | d7fffad44b7e |
child 1573 | cf88e0ace609 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
71 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
71 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
71 | 17 |
*) |
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||
4 | 19 |
unit uAIAmmoTests; |
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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23 |
|
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type TAttackParams = record |
1507 | 25 |
Time: Longword; |
26 |
Angle, Power: LongInt; |
|
27 |
ExplX, ExplY, ExplR: LongInt; |
|
28 |
AttackPutX, AttackPutY: LongInt; |
|
29 |
end; |
|
433 | 30 |
|
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
994 | 33 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1507 | 41 |
TAmmoTest = record |
42 |
proc: TAmmoTestProc; |
|
43 |
flags: Longword; |
|
44 |
end; |
|
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
1507 | 47 |
( |
48 |
(proc: @TestGrenade; flags: 0), // amGrenade |
|
49 |
(proc: nil; flags: 0), // amClusterBomb |
|
50 |
(proc: @TestBazooka; flags: 0), // amBazooka |
|
51 |
(proc: nil; flags: 0), // amUFO |
|
52 |
(proc: @TestShotgun; flags: 0), // amShotgun |
|
53 |
(proc: nil; flags: 0), // amPickHammer |
|
54 |
(proc: nil; flags: 0), // amSkip |
|
55 |
(proc: nil; flags: 0), // amRope |
|
56 |
(proc: nil; flags: 0), // amMine |
|
57 |
(proc: @TestDesertEagle; flags: 0), // amDEagle |
|
58 |
(proc: nil; flags: 0), // amDynamite |
|
59 |
(proc: @TestFirePunch; flags: 0), // amFirePunch |
|
60 |
(proc: nil; flags: 0), // amWhip |
|
61 |
(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
|
62 |
(proc: nil; flags: 0), // amParachute |
|
63 |
(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
|
64 |
(proc: nil; flags: 0), // amMineStrike |
|
65 |
(proc: nil; flags: 0), // amBlowTorch |
|
66 |
(proc: nil; flags: 0), // amGirder |
|
67 |
(proc: nil; flags: amtest_OnTurn), // amTeleport |
|
68 |
(proc: nil; flags: 0), // amSwitch |
|
69 |
(proc: @TestMortar; flags: 0), // amMortar |
|
70 |
(proc: nil; flags: 0), // amKamikaze |
|
71 |
(proc: nil; flags: 0), // amCake |
|
72 |
(proc: nil; flags: 0), // amSeduction |
|
73 |
(proc: nil; flags: 0), // amBanana |
|
74 |
(proc: nil; flags: 0), // amHellishBomb |
|
75 |
(proc: nil; flags: 0) // amNapalm |
|
76 |
); |
|
4 | 77 |
|
439 | 78 |
const BadTurn = Low(LongInt) div 4; |
369 | 79 |
|
4 | 80 |
implementation |
75 | 81 |
uses uMisc, uAIMisc, uLand; |
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82 |
|
371 | 83 |
function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 84 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 86 |
end; |
87 |
||
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88 |
function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 89 |
var Vx, Vy, r: hwFloat; |
498 | 90 |
rTime: LongInt; |
371 | 91 |
Score, EX, EY: LongInt; |
92 |
Result: LongInt; |
|
4 | 93 |
|
371 | 94 |
function CheckTrace: LongInt; |
351 | 95 |
var x, y, dX, dY: hwFloat; |
371 | 96 |
t: LongInt; |
97 |
Result: LongInt; |
|
4 | 98 |
begin |
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99 |
x:= Me^.X; |
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100 |
y:= Me^.Y; |
4 | 101 |
dX:= Vx; |
102 |
dY:= -Vy; |
|
498 | 103 |
t:= rTime; |
4 | 104 |
repeat |
105 |
x:= x + dX; |
|
106 |
y:= y + dY; |
|
107 |
dX:= dX + cWindSpeed; |
|
108 |
dY:= dY + cGravity; |
|
109 |
dec(t) |
|
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until TestColl(hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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Result:= RateExplosion(Me, EX, EY, 101); |
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if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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115 |
CheckTrace:= Result |
4 | 116 |
end; |
117 |
||
118 |
begin |
|
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119 |
ap.Time:= 0; |
375 | 120 |
rTime:= 350; |
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121 |
ap.ExplR:= 0; |
70 | 122 |
Result:= BadTurn; |
4 | 123 |
repeat |
375 | 124 |
rTime:= rTime + 300 + Level * 50 + random(300); |
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125 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
498 | 126 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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127 |
r:= Distance(Vx, Vy); |
498 | 128 |
if not (r > _1) then |
4 | 129 |
begin |
64 | 130 |
Score:= CheckTrace; |
131 |
if Result <= Score then |
|
132 |
begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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137 |
ap.ExplY:= EY; |
143 | 138 |
Result:= Score |
64 | 139 |
end; |
4 | 140 |
end |
375 | 141 |
until (rTime > 4250); |
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142 |
TestBazooka:= Result |
39 | 143 |
end; |
374 | 144 |
|
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145 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 146 |
const tDelta = 24; |
351 | 147 |
var Vx, Vy, r: hwFloat; |
374 | 148 |
Score, EX, EY, Result: LongInt; |
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149 |
TestTime: Longword; |
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150 |
|
371 | 151 |
function CheckTrace: LongInt; |
351 | 152 |
var x, y, dY: hwFloat; |
371 | 153 |
t: LongInt; |
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154 |
begin |
374 | 155 |
x:= Me^.X; |
156 |
y:= Me^.Y; |
|
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157 |
dY:= -Vy; |
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158 |
t:= TestTime; |
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|
159 |
repeat |
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160 |
x:= x + Vx; |
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161 |
y:= y + dY; |
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|
162 |
dY:= dY + cGravity; |
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|
163 |
dec(t) |
374 | 164 |
until TestColl(hwRound(x), hwRound(y), 5) or (t = 0); |
165 |
EX:= hwRound(x); |
|
166 |
EY:= hwRound(y); |
|
167 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 168 |
else CheckTrace:= BadTurn |
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|
169 |
end; |
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170 |
|
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171 |
begin |
70 | 172 |
Result:= BadTurn; |
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|
173 |
TestTime:= 0; |
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174 |
ap.ExplR:= 0; |
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|
175 |
repeat |
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|
176 |
inc(TestTime, 1000); |
498 | 177 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
178 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 179 |
r:= Distance(Vx, Vy); |
498 | 180 |
if not (r > _1) then |
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181 |
begin |
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182 |
Score:= CheckTrace; |
70 | 183 |
if Result < Score then |
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|
184 |
begin |
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185 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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186 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
187 |
ap.Time:= TestTime; |
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188 |
ap.ExplR:= 100; |
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|
189 |
ap.ExplX:= EX; |
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190 |
ap.ExplY:= EY; |
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191 |
Result:= Score |
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|
192 |
end; |
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|
193 |
end |
439 | 194 |
until (TestTime = 4000); |
374 | 195 |
TestGrenade:= Result |
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196 |
end; |
375 | 197 |
|
994 | 198 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
199 |
const tDelta = 24; |
|
1001 | 200 |
var Vx, Vy: hwFloat; |
994 | 201 |
Score, EX, EY, Result: LongInt; |
202 |
TestTime: Longword; |
|
203 |
||
204 |
function CheckTrace: LongInt; |
|
205 |
var x, y, dY: hwFloat; |
|
998 | 206 |
Result: LongInt; |
994 | 207 |
begin |
998 | 208 |
x:= Me^.X; |
209 |
y:= Me^.Y; |
|
210 |
dY:= -Vy; |
|
211 |
||
212 |
repeat |
|
213 |
x:= x + Vx; |
|
214 |
y:= y + dY; |
|
215 |
dY:= dY + cGravity; |
|
216 |
EX:= hwRound(x); |
|
217 |
EY:= hwRound(y); |
|
218 |
until TestColl(EX, EY, 5) or (EY > 1000); |
|
219 |
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|
220 |
if (EY < 1000) and not dY.isNegative then |
998 | 221 |
begin |
222 |
Result:= RateExplosion(Me, EX, EY, 91); |
|
223 |
if (Result = 0) then |
|
224 |
if (dY > _0_15) then |
|
1024 | 225 |
Result:= - abs(Targ.Y - EY) div 32 |
998 | 226 |
else |
227 |
Result:= BadTurn |
|
228 |
else if (Result < 0) then Result:= BadTurn |
|
229 |
end |
|
230 |
else |
|
231 |
Result:= BadTurn; |
|
232 |
||
233 |
CheckTrace:= Result |
|
994 | 234 |
end; |
235 |
||
236 |
function Solve: LongWord; |
|
237 |
var A, B, D, T: hwFloat; |
|
238 |
C: LongInt; |
|
239 |
begin |
|
998 | 240 |
A:= hwSqr(cGravity) * _0_25; |
241 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
|
242 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
|
243 |
D:= hwSqr(B) - (A * C * 4); |
|
994 | 244 |
if D.isNegative = false then |
998 | 245 |
begin |
246 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
|
247 |
if D.isNegative = false then |
|
248 |
T:= hwSqrt(D) |
|
249 |
else |
|
250 |
T:= _0; |
|
251 |
Solve:= hwRound(T) |
|
252 |
end else Solve:= 0 |
|
994 | 253 |
end; |
254 |
||
255 |
begin |
|
256 |
Result:= BadTurn; |
|
257 |
ap.ExplR:= 0; |
|
258 |
||
998 | 259 |
if (Level > 2) then exit(BadTurn); |
994 | 260 |
|
261 |
TestTime:= Solve; |
|
262 |
||
998 | 263 |
if TestTime = 0 then exit(BadTurn); |
994 | 264 |
|
265 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
266 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
267 |
||
268 |
Score:= CheckTrace; |
|
269 |
if Result < Score then |
|
270 |
begin |
|
271 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
272 |
ap.Power:= 1; |
|
273 |
ap.ExplR:= 100; |
|
274 |
ap.ExplX:= EX; |
|
275 |
ap.ExplY:= EY; |
|
276 |
Result:= Score |
|
277 |
end; |
|
278 |
||
279 |
TestMortar:= Result |
|
280 |
end; |
|
281 |
||
543
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unc0rr
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534
diff
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|
282 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 283 |
var Vx, Vy, x, y: hwFloat; |
375 | 284 |
rx, ry, Result: LongInt; |
285 |
begin |
|
543
465e2ec8f05f
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parents:
534
diff
changeset
|
286 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
287 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
288 |
ap.Power:= 1; |
439 | 289 |
if Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y) < 80 then |
290 |
exit(BadTurn); |
|
498 | 291 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
292 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 293 |
x:= Me^.X; |
294 |
y:= Me^.Y; |
|
543
465e2ec8f05f
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parents:
534
diff
changeset
|
295 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 296 |
repeat |
297 |
x:= x + vX; |
|
298 |
y:= y + vY; |
|
375 | 299 |
rx:= hwRound(x); |
300 |
ry:= hwRound(y); |
|
301 |
if TestColl(rx, ry, 2) then |
|
70 | 302 |
begin |
509 | 303 |
x:= x + vX * 8; |
304 |
y:= y + vY * 8; |
|
305 |
Result:= RateShotgun(Me, rx, ry) * 2; |
|
375 | 306 |
if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
143 | 307 |
else dec(Result, Level * 4000); |
375 | 308 |
exit(Result) |
70 | 309 |
end |
498 | 310 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x < _0) or (y < _0) or (x > _2048) or (y > _1024); |
375 | 311 |
TestShotgun:= BadTurn |
70 | 312 |
end; |
438 | 313 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
314 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 315 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 316 |
d: Longword; |
438 | 317 |
Result: LongInt; |
75 | 318 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
319 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
320 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
321 |
ap.Power:= 1; |
498 | 322 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 323 |
exit(BadTurn); |
498 | 324 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
325 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
326 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 327 |
x:= Me^.X; |
328 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
329 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 330 |
d:= 0; |
331 |
repeat |
|
332 |
x:= x + vX; |
|
333 |
y:= y + vY; |
|
438 | 334 |
if ((hwRound(x) and $FFFFF800) = 0)and((hwRound(y) and $FFFFFC00) = 0) |
335 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
|
498 | 336 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x < _0) or (y < _0) or (x > _2048) or (y > _1024) or (d > 200); |
337 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then Result:= max(0, (4 - d div 50) * 7 * 1024) |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
338 |
else Result:= BadTurn; |
438 | 339 |
TestDesertEagle:= Result |
75 | 340 |
end; |
438 | 341 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
342 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 343 |
var Result: LongInt; |
79 | 344 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
345 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
346 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 347 |
exit(BadTurn); |
348 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
349 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
350 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
351 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
352 |
else ap.Angle:= - cMaxAngle div 4; |
498 | 353 |
Result:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
433 | 354 |
if Result <= 0 then Result:= BadTurn else inc(Result); |
355 |
TestBaseballBat:= Result |
|
79 | 356 |
end; |
357 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
358 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 359 |
var i, Result: LongInt; |
82 | 360 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
361 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
362 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
363 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
364 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
365 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
366 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
367 |
begin |
1296
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
368 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
369 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
1293 | 370 |
Result:= Succ(BadTurn) |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
371 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
372 |
Result:= BadTurn; |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
373 |
exit(Result) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
374 |
end; |
433 | 375 |
|
82 | 376 |
Result:= 0; |
377 |
for i:= 0 to 4 do |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
378 |
Result:= Result + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 379 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
380 |
if Result <= 0 then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
381 |
Result:= BadTurn |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
382 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
383 |
inc(Result); |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
384 |
|
433 | 385 |
TestFirePunch:= Result |
82 | 386 |
end; |
433 | 387 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
388 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
389 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
390 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
391 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
392 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
393 |
fexit: boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
394 |
i, t, Result: LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
395 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
396 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
397 |
ap.Time:= 0; |
554 | 398 |
if (Level > 3) then exit(BadTurn); |
399 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
400 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
401 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
402 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
403 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
404 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
405 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
406 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
407 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
408 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
409 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
410 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
412 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
413 |
Result:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
414 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
415 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
416 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
417 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
418 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
419 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
420 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
421 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
422 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
423 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
424 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
426 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
427 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
430 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
431 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
434 |
for i:= 0 to 5 do inc(Result, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
t:= Result; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
inc(t, dmg[i + 6]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
if t > Result then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
Result:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
445 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
if Result <= 0 then Result:= BadTurn; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
TestAirAttack:= Result |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
452 |
|
4 | 453 |
end. |