gameServer/Actions.hs
author szczur
Sat, 13 Nov 2010 08:54:39 -0500
branch0.9.14
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last-minute pl updates
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module Actions where
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import Control.Concurrent.STM
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import Control.Concurrent.Chan
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import Data.IntMap
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import qualified Data.IntSet as IntSet
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import qualified Data.Sequence as Seq
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import System.Log.Logger
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import Monad
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import Data.Time
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import Maybe
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-----------------------------
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import CoreTypes
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import Utils
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data Action =
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    AnswerThisClient [String]
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    | AnswerAll [String]
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    | AnswerAllOthers [String]
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    | AnswerThisRoom [String]
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    | AnswerOthersInRoom [String]
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    | AnswerSameClan [String]
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    | AnswerLobby [String]
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    | SendServerMessage
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    | SendServerVars
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    | RoomAddThisClient Int -- roomID
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    | RoomRemoveThisClient String
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    | RemoveTeam String
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    | RemoveRoom
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    | UnreadyRoomClients
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    | MoveToLobby
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    | ProtocolError String
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    | Warning String
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    | ByeClient String
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    | KickClient Int -- clID
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    | KickRoomClient Int -- clID
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    | BanClient String -- nick
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    | RemoveClientTeams Int -- clID
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    | ModifyClient (ClientInfo -> ClientInfo)
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    | ModifyClient2 Int (ClientInfo -> ClientInfo)
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    | ModifyRoom (RoomInfo -> RoomInfo)
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    | ModifyServerInfo (ServerInfo -> ServerInfo)
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    | AddRoom String String
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    | CheckRegistered
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    | ClearAccountsCache
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    | ProcessAccountInfo AccountInfo
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    | Dump
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    | AddClient ClientInfo
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    | PingAll
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    | StatsAction
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type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action]
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replaceID a (b, c, d, e) = (a, c, d, e)
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processAction :: (Int, ServerInfo, Clients, Rooms) -> Action -> IO (Int, ServerInfo, Clients, Rooms)
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processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do
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    writeChan (sendChan $ clients ! clID) msg
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    return (clID, serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do
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    mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients)
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    return (clID, serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do
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    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $
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        Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients)
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    return (clID, serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do
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    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
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    return (clID, serverInfo, clients, rooms)
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    where
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        roomClients = IntSet.elems $ playersIDs room
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        room = rooms ! rID
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        rID = roomID client
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        client = clients ! clID
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processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do
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    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients
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    return (clID, serverInfo, clients, rooms)
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    where
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        roomClients = IntSet.elems $ playersIDs room
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        room = rooms ! rID
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        rID = roomID client
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        client = clients ! clID
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processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do
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    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
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    return (clID, serverInfo, clients, rooms)
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    where
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        roomClients = IntSet.elems $ playersIDs room
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        room = rooms ! 0
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processAction (clID, serverInfo, clients, rooms) (AnswerSameClan msg) = do
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    mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec
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    return (clID, serverInfo, clients, rooms)
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    where
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        otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room)
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        sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators
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        spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients
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        sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients
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        thisClan = clientClan client
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        room = rooms ! rID
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        rID = roomID client
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        client = clients ! clID
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processAction (clID, serverInfo, clients, rooms) SendServerMessage = do
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    writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo]
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    return (clID, serverInfo, clients, rooms)
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    where
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        client = clients ! clID
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        message si = if clientProto client < latestReleaseVersion si then
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            serverMessageForOldVersions si
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            else
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            serverMessage si
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processAction (clID, serverInfo, clients, rooms) SendServerVars = do
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    writeChan (sendChan $ clients ! clID) ("SERVER_VARS" : vars)
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    return (clID, serverInfo, clients, rooms)
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    where
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        client = clients ! clID
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        vars = [
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            "MOTD_NEW", serverMessage serverInfo, 
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            "MOTD_OLD", serverMessageForOldVersions serverInfo, 
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            "LATEST_PROTO", show $ latestReleaseVersion serverInfo
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            ]
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processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do
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    writeChan (sendChan $ clients ! clID) ["ERROR", msg]
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    return (clID, serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (Warning msg) = do
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    writeChan (sendChan $ clients ! clID) ["WARNING", msg]
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    return (clID, serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do
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    infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg)
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    (_, _, newClients, newRooms) <-
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            if roomID client /= 0 then
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                processAction  (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit"
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                else
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                    return (clID, serverInfo, clients, rooms)
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    mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom
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    writeChan (sendChan $ clients ! clID) ["BYE", msg]
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    return (
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            0,
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            serverInfo,
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            delete clID newClients,
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            adjust (\r -> r{
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                    playersIDs = IntSet.delete clID (playersIDs r),
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                    playersIn = (playersIn r) - 1,
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                    readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r
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                    }) (roomID $ newClients ! clID) newRooms
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            )
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    where
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        client = clients ! clID
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        clientNick = nick client
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        answerInformRoom =
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            if roomID client /= 0 then
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                if not $ Prelude.null msg then
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                    [AnswerThisRoom ["LEFT", clientNick, msg]]
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                else
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                    [AnswerThisRoom ["LEFT", clientNick]]
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            else
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                []
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        answerOthersQuit =
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            if logonPassed client then
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                if not $ Prelude.null msg then
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                    [AnswerAll ["LOBBY:LEFT", clientNick, msg]]
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                else
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                    [AnswerAll ["LOBBY:LEFT", clientNick]]
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            else
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                []
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processAction (clID, serverInfo, clients, rooms) (ModifyClient func) =
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    return (clID, serverInfo, adjust func clID clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (ModifyClient2 cl2ID func) =
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    return (clID, serverInfo, adjust func cl2ID clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) =
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    return (clID, serverInfo, clients, adjust func rID rooms)
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    where
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        rID = roomID $ clients ! clID
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processAction (clID, serverInfo, clients, rooms) (ModifyServerInfo func) =
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    return (clID, func serverInfo, clients, rooms)
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processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) =
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    processAction (
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        clID,
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        serverInfo,
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        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
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        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
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            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
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        ) joinMsg
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    where
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        client = clients ! clID
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        joinMsg = if rID == 0 then
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                AnswerAllOthers ["LOBBY:JOINED", nick client]
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            else
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                AnswerThisRoom ["JOINED", nick client]
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processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient msg) = do
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    (_, _, newClients, newRooms) <-
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        if roomID client /= 0 then
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            if isMaster client then
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                if (gameinprogress room) && (playersIn room > 1) then
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                    (changeMaster >>= (\state -> foldM processAction state
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                        [AnswerOthersInRoom ["LEFT", nick client, msg],
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                        AnswerOthersInRoom ["WARNING", "Admin left the room"],
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                        RemoveClientTeams clID]))
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                else -- not in game
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                    processAction (clID, serverInfo, clients, rooms) RemoveRoom
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            else -- not master
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                foldM
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                    processAction
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                        (clID, serverInfo, clients, rooms)
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                        [AnswerOthersInRoom ["LEFT", nick client, msg],
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                        RemoveClientTeams clID]
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        else -- in lobby
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            return (clID, serverInfo, clients, rooms)
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    return (
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        clID,
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        serverInfo,
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        adjust resetClientFlags clID newClients,
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        adjust removeClientFromRoom rID $ adjust insertClientToRoom 0 newRooms
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        )
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    where
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        rID = roomID client
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        client = clients ! clID
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        room = rooms ! rID
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        resetClientFlags cl = cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined}
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        removeClientFromRoom r = r{
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                playersIDs = otherPlayersSet,
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                playersIn = (playersIn r) - 1,
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                readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r
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                }
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        insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
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        changeMaster = do
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            processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
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            return (
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                clID,
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                serverInfo,
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                adjust (\cl -> cl{isMaster = True}) newMasterId clients,
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                adjust (\r -> r{masterID = newMasterId, name = newRoomName}) rID rooms
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                )
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        newRoomName = nick newMasterClient
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        otherPlayersSet = IntSet.delete clID (playersIDs room)
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        newMasterId = IntSet.findMin otherPlayersSet
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        newMasterClient = clients ! newMasterId
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processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do
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    let newServerInfo = serverInfo {nextRoomID = newID}
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    let room = newRoom{
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            roomUID = newID,
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            masterID = clID,
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            name = roomName,
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            password = roomPassword,
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            roomProto = (clientProto client)
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            }
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   284
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    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName]
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   286
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    processAction (
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        clID,
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        newServerInfo,
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        adjust (\cl -> cl{isMaster = True}) clID clients,
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   291
        insert newID room rooms
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        ) $ RoomAddThisClient newID
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   293
    where
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   294
        newID = (nextRoomID serverInfo) - 1
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   295
        client = clients ! clID
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4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
   296
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diff changeset
   297
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diff changeset
   298
processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do
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parents: 3947
diff changeset
   299
    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room]
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parents: 3947
diff changeset
   300
    processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   301
    return (clID,
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unc0rr
parents: 2662
diff changeset
   302
        serverInfo,
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parents: 2662
diff changeset
   303
        Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
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parents: 2662
diff changeset
   304
        delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms
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unc0rr
parents: 2662
diff changeset
   305
        )
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unc0rr
parents: 2662
diff changeset
   306
    where
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unc0rr
parents: 2662
diff changeset
   307
        room = rooms ! rID
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unc0rr
parents: 2662
diff changeset
   308
        rID = roomID client
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unc0rr
parents: 2662
diff changeset
   309
        client = clients ! clID
1804
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
   310
4242
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unc0rr
parents: 3947
diff changeset
   311
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diff changeset
   312
processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do
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parents: 3947
diff changeset
   313
    processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers)
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unc0rr
parents: 3947
diff changeset
   314
    return (clID,
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parents: 3947
diff changeset
   315
        serverInfo,
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parents: 3947
diff changeset
   316
        Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients,
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unc0rr
parents: 3947
diff changeset
   317
        adjust (\r -> r{readyPlayers = 0}) rID rooms)
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unc0rr
parents: 3947
diff changeset
   318
    where
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unc0rr
parents: 3947
diff changeset
   319
        room = rooms ! rID
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unc0rr
parents: 3947
diff changeset
   320
        rID = roomID client
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unc0rr
parents: 3947
diff changeset
   321
        client = clients ! clID
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unc0rr
parents: 3947
diff changeset
   322
        roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs
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unc0rr
parents: 3947
diff changeset
   323
        roomPlayersIDs = IntSet.elems $ playersIDs room
1813
cfe1481e0247 Removeteam action
unc0rr
parents: 1811
diff changeset
   324
1811
1b9e33623b7e Implement 'roundfinished' cmd on net server
unc0rr
parents: 1804
diff changeset
   325
4242
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unc0rr
parents: 3947
diff changeset
   326
processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do
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unc0rr
parents: 3947
diff changeset
   327
    newRooms <- if not $ gameinprogress room then
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unc0rr
parents: 3947
diff changeset
   328
            do
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unc0rr
parents: 3947
diff changeset
   329
            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName]
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unc0rr
parents: 3947
diff changeset
   330
            return $
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parents: 3947
diff changeset
   331
                adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   332
        else
4242
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unc0rr
parents: 3947
diff changeset
   333
            do
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unc0rr
parents: 3947
diff changeset
   334
            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg]
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unc0rr
parents: 3947
diff changeset
   335
            return $
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unc0rr
parents: 3947
diff changeset
   336
                adjust (\r -> r{
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unc0rr
parents: 3947
diff changeset
   337
                teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
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unc0rr
parents: 3947
diff changeset
   338
                leftTeams = teamName : leftTeams r,
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unc0rr
parents: 3947
diff changeset
   339
                roundMsgs = roundMsgs r Seq.|> rmTeamMsg
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unc0rr
parents: 3947
diff changeset
   340
                }) rID rooms
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unc0rr
parents: 3947
diff changeset
   341
    return (clID, serverInfo, clients, newRooms)
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   342
    where
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   343
        room = rooms ! rID
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unc0rr
parents: 3947
diff changeset
   344
        rID = roomID client
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unc0rr
parents: 3947
diff changeset
   345
        client = clients ! clID
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unc0rr
parents: 3947
diff changeset
   346
        rmTeamMsg = toEngineMsg $ 'F' : teamName
1813
cfe1481e0247 Removeteam action
unc0rr
parents: 1811
diff changeset
   347
1834
71cb978dc85f Add working check for www account existance
unc0rr
parents: 1827
diff changeset
   348
4242
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unc0rr
parents: 3947
diff changeset
   349
processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do
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unc0rr
parents: 3947
diff changeset
   350
    writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client)
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unc0rr
parents: 3947
diff changeset
   351
    return (clID, serverInfo, clients, rooms)
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   352
    where
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   353
        client = clients ! clID
2155
d897222d3339 Implement ability for server admin to clear accounts cache
unc0rr
parents: 2126
diff changeset
   354
d897222d3339 Implement ability for server admin to clear accounts cache
unc0rr
parents: 2126
diff changeset
   355
4242
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unc0rr
parents: 3947
diff changeset
   356
processAction (clID, serverInfo, clients, rooms) (ClearAccountsCache) = do
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   357
    writeChan (dbQueries serverInfo) ClearCache
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unc0rr
parents: 3947
diff changeset
   358
    return (clID, serverInfo, clients, rooms)
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   359
    where
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   360
        client = clients ! clID
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   361
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   362
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unc0rr
parents: 3947
diff changeset
   363
processAction (clID, serverInfo, clients, rooms) (Dump) = do
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   364
    writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms]
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   365
    return (clID, serverInfo, clients, rooms)
1841
fba7210b438b Retrieve client password from web database and ask for it
unc0rr
parents: 1839
diff changeset
   366
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   367
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   368
processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) =
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   369
    case info of
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   370
        HasAccount passwd isAdmin -> do
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   371
            infoM "Clients" $ show clID ++ " has account"
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unc0rr
parents: 3947
diff changeset
   372
            writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"]
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unc0rr
parents: 3947
diff changeset
   373
            return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms)
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   374
        Guest -> do
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   375
            infoM "Clients" $ show clID ++ " is guest"
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   376
            processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   377
        Admin -> do
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   378
            infoM "Clients" $ show clID ++ " is admin"
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   379
            foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]]
1841
fba7210b438b Retrieve client password from web database and ask for it
unc0rr
parents: 1839
diff changeset
   380
3502
ad38c653b7d9 Some more progress
unc0rr
parents: 3501
diff changeset
   381
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   382
processAction (clID, serverInfo, clients, rooms) (MoveToLobby) =
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unc0rr
parents: 3947
diff changeset
   383
    foldM processAction (clID, serverInfo, clients, rooms) $
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   384
        (RoomAddThisClient 0)
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   385
        : answerLobbyNicks
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   386
        ++ [SendServerMessage]
2118
0ebcc98ebc1a Send server message after nicks info (more chance for it to be seen)
unc0rr
parents: 2116
diff changeset
   387
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   388
        -- ++ (answerServerMessage client clients)
3502
ad38c653b7d9 Some more progress
unc0rr
parents: 3501
diff changeset
   389
    where
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   390
        lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   391
        answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks]
1879
bb114339eb4e Implement kick from room
unc0rr
parents: 1866
diff changeset
   392
1926
cb46fbdcaa41 Add simple DoS protection mechanism (although better than previous server had)
unc0rr
parents: 1925
diff changeset
   393
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   394
processAction (clID, serverInfo, clients, rooms) (KickClient kickID) =
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   395
    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked")
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   396
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   397
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   398
processAction (clID, serverInfo, clients, rooms) (BanClient banNick) =
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   399
    return (clID, serverInfo, clients, rooms)
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1879
diff changeset
   400
1879
bb114339eb4e Implement kick from room
unc0rr
parents: 1866
diff changeset
   401
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   402
processAction (clID, serverInfo, clients, rooms) (KickRoomClient kickID) = do
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   403
    writeChan (sendChan $ clients ! kickID) ["KICKED"]
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   404
    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked")
1879
bb114339eb4e Implement kick from room
unc0rr
parents: 1866
diff changeset
   405
bb114339eb4e Implement kick from room
unc0rr
parents: 1866
diff changeset
   406
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   407
processAction (clID, serverInfo, clients, rooms) (RemoveClientTeams teamsClID) =
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   408
    liftM2 replaceID (return clID) $
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   409
        foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions
2867
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   410
    where
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   411
        client = clients ! teamsClID
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   412
        room = rooms ! (roomID client)
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   413
        teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents: 2662
diff changeset
   414
        removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   415
1926
cb46fbdcaa41 Add simple DoS protection mechanism (although better than previous server had)
unc0rr
parents: 1925
diff changeset
   416
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   417
processAction (clID, serverInfo, clients, rooms) (AddClient client) = do
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   418
    let updatedClients = insert (clientUID client) client clients
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   419
    infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client))
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   420
    writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
3451
62089ccec75c Uses StateT monad instead of manually maintaining the state
unc0rr
parents: 3436
diff changeset
   421
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   422
    let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
1926
cb46fbdcaa41 Add simple DoS protection mechanism (although better than previous server had)
unc0rr
parents: 1925
diff changeset
   423
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   424
    if isJust $ host client `Prelude.lookup` newLogins then
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   425
        processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast"
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   426
        else
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   427
        return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms)
3451
62089ccec75c Uses StateT monad instead of manually maintaining the state
unc0rr
parents: 3436
diff changeset
   428
1927
e2031906a347 Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
unc0rr
parents: 1926
diff changeset
   429
4242
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   430
processAction (clID, serverInfo, clients, rooms) PingAll = do
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   431
    (_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   432
    processAction (clID,
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   433
        serverInfo,
5e3c5fe2cb14 Revert to old server in branch 0.9.14
unc0rr
parents: 3947
diff changeset
   434
        Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients,
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   435
        newRooms) $ AnswerAll ["PING"]
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9be6693c78cb - Unbreak support for client versions prior to 0.9.13-dev
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   436
    where
4242
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diff changeset
   437
        kickTimeouted (clID, serverInfo, clients, rooms) client =
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   438
            if pingsQueue client > 0 then
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   439
                processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout"
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   440
                else
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   441
                return (clID, serverInfo, clients, rooms)
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80d34c0b9dfe Implement sending gameserver stats to webserver
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   442
80d34c0b9dfe Implement sending gameserver stats to webserver
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diff changeset
   443
4242
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   444
processAction (clID, serverInfo, clients, rooms) (StatsAction) = do
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   445
    writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1)
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   446
    return (clID, serverInfo, clients, rooms)