author | szczur |
Sat, 13 Nov 2010 08:54:39 -0500 | |
branch | 0.9.14 |
changeset 4270 | d1673536b6e5 |
parent 4242 | 5e3c5fe2cb14 |
child 4295 | 1f5604cd99be |
child 4334 | 82cfbbab73da |
permissions | -rw-r--r-- |
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module Actions where |
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||
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import Control.Concurrent.STM |
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import Control.Concurrent.Chan |
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import Data.IntMap |
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import qualified Data.IntSet as IntSet |
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import qualified Data.Sequence as Seq |
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import System.Log.Logger |
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import Monad |
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import Data.Time |
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import Maybe |
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----------------------------- |
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import CoreTypes |
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import Utils |
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data Action = |
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AnswerThisClient [String] |
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| AnswerAll [String] |
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| AnswerAllOthers [String] |
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| AnswerThisRoom [String] |
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| AnswerOthersInRoom [String] |
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| AnswerSameClan [String] |
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| AnswerLobby [String] |
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| SendServerMessage |
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| SendServerVars |
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| RoomAddThisClient Int -- roomID |
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| RoomRemoveThisClient String |
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| RemoveTeam String |
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| RemoveRoom |
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| UnreadyRoomClients |
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| MoveToLobby |
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| ProtocolError String |
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| Warning String |
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| ByeClient String |
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| KickClient Int -- clID |
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| KickRoomClient Int -- clID |
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| BanClient String -- nick |
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| RemoveClientTeams Int -- clID |
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| ModifyClient (ClientInfo -> ClientInfo) |
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| ModifyClient2 Int (ClientInfo -> ClientInfo) |
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| ModifyRoom (RoomInfo -> RoomInfo) |
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| ModifyServerInfo (ServerInfo -> ServerInfo) |
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| AddRoom String String |
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| CheckRegistered |
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| ClearAccountsCache |
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| ProcessAccountInfo AccountInfo |
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| Dump |
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| AddClient ClientInfo |
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| PingAll |
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| StatsAction |
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type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action] |
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replaceID a (b, c, d, e) = (a, c, d, e) |
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processAction :: (Int, ServerInfo, Clients, Rooms) -> Action -> IO (Int, ServerInfo, Clients, Rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do |
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writeChan (sendChan $ clients ! clID) msg |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do |
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mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients) |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do |
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mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ |
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Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients) |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do |
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mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do |
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mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do |
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mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! 0 |
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processAction (clID, serverInfo, clients, rooms) (AnswerSameClan msg) = do |
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mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec |
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return (clID, serverInfo, clients, rooms) |
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where |
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otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room) |
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sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators |
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spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients |
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sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients |
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thisClan = clientClan client |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) SendServerMessage = do |
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writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo] |
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return (clID, serverInfo, clients, rooms) |
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where |
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client = clients ! clID |
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message si = if clientProto client < latestReleaseVersion si then |
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serverMessageForOldVersions si |
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else |
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serverMessage si |
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processAction (clID, serverInfo, clients, rooms) SendServerVars = do |
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writeChan (sendChan $ clients ! clID) ("SERVER_VARS" : vars) |
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return (clID, serverInfo, clients, rooms) |
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where |
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client = clients ! clID |
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vars = [ |
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"MOTD_NEW", serverMessage serverInfo, |
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"MOTD_OLD", serverMessageForOldVersions serverInfo, |
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"LATEST_PROTO", show $ latestReleaseVersion serverInfo |
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] |
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processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do |
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writeChan (sendChan $ clients ! clID) ["ERROR", msg] |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (Warning msg) = do |
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writeChan (sendChan $ clients ! clID) ["WARNING", msg] |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do |
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infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg) |
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(_, _, newClients, newRooms) <- |
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if roomID client /= 0 then |
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processAction (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit" |
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else |
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return (clID, serverInfo, clients, rooms) |
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mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom |
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writeChan (sendChan $ clients ! clID) ["BYE", msg] |
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return ( |
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0, |
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serverInfo, |
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delete clID newClients, |
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adjust (\r -> r{ |
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playersIDs = IntSet.delete clID (playersIDs r), |
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playersIn = (playersIn r) - 1, |
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readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r |
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}) (roomID $ newClients ! clID) newRooms |
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) |
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where |
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client = clients ! clID |
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clientNick = nick client |
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answerInformRoom = |
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if roomID client /= 0 then |
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if not $ Prelude.null msg then |
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[AnswerThisRoom ["LEFT", clientNick, msg]] |
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else |
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[AnswerThisRoom ["LEFT", clientNick]] |
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else |
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[] |
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answerOthersQuit = |
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if logonPassed client then |
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if not $ Prelude.null msg then |
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[AnswerAll ["LOBBY:LEFT", clientNick, msg]] |
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else |
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[AnswerAll ["LOBBY:LEFT", clientNick]] |
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else |
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[] |
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processAction (clID, serverInfo, clients, rooms) (ModifyClient func) = |
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return (clID, serverInfo, adjust func clID clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ModifyClient2 cl2ID func) = |
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return (clID, serverInfo, adjust func cl2ID clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) = |
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return (clID, serverInfo, clients, adjust func rID rooms) |
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where |
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rID = roomID $ clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (ModifyServerInfo func) = |
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return (clID, func serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) = |
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processAction ( |
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clID, |
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serverInfo, |
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adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients, |
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adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $ |
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adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms |
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) joinMsg |
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where |
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client = clients ! clID |
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joinMsg = if rID == 0 then |
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AnswerAllOthers ["LOBBY:JOINED", nick client] |
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else |
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AnswerThisRoom ["JOINED", nick client] |
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processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient msg) = do |
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(_, _, newClients, newRooms) <- |
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if roomID client /= 0 then |
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if isMaster client then |
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if (gameinprogress room) && (playersIn room > 1) then |
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(changeMaster >>= (\state -> foldM processAction state |
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[AnswerOthersInRoom ["LEFT", nick client, msg], |
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AnswerOthersInRoom ["WARNING", "Admin left the room"], |
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RemoveClientTeams clID])) |
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else -- not in game |
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processAction (clID, serverInfo, clients, rooms) RemoveRoom |
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else -- not master |
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foldM |
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processAction |
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(clID, serverInfo, clients, rooms) |
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[AnswerOthersInRoom ["LEFT", nick client, msg], |
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RemoveClientTeams clID] |
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else -- in lobby |
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return (clID, serverInfo, clients, rooms) |
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return ( |
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clID, |
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serverInfo, |
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adjust resetClientFlags clID newClients, |
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adjust removeClientFromRoom rID $ adjust insertClientToRoom 0 newRooms |
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) |
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where |
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rID = roomID client |
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client = clients ! clID |
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room = rooms ! rID |
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resetClientFlags cl = cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} |
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removeClientFromRoom r = r{ |
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playersIDs = otherPlayersSet, |
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playersIn = (playersIn r) - 1, |
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readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r |
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} |
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insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)} |
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changeMaster = do |
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processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"] |
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263 |
return ( |
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changeset
|
264 |
clID, |
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changeset
|
265 |
serverInfo, |
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changeset
|
266 |
adjust (\cl -> cl{isMaster = True}) newMasterId clients, |
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changeset
|
267 |
adjust (\r -> r{masterID = newMasterId, name = newRoomName}) rID rooms |
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changeset
|
268 |
) |
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|
269 |
newRoomName = nick newMasterClient |
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|
270 |
otherPlayersSet = IntSet.delete clID (playersIDs room) |
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changeset
|
271 |
newMasterId = IntSet.findMin otherPlayersSet |
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|
272 |
newMasterClient = clients ! newMasterId |
4242 | 273 |
|
1804 | 274 |
|
4242 | 275 |
processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do |
276 |
let newServerInfo = serverInfo {nextRoomID = newID} |
|
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changeset
|
277 |
let room = newRoom{ |
4242 | 278 |
roomUID = newID, |
279 |
masterID = clID, |
|
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|
280 |
name = roomName, |
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changeset
|
281 |
password = roomPassword, |
4242 | 282 |
roomProto = (clientProto client) |
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changeset
|
283 |
} |
3645 | 284 |
|
4242 | 285 |
processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName] |
1804 | 286 |
|
4242 | 287 |
processAction ( |
288 |
clID, |
|
289 |
newServerInfo, |
|
290 |
adjust (\cl -> cl{isMaster = True}) clID clients, |
|
291 |
insert newID room rooms |
|
292 |
) $ RoomAddThisClient newID |
|
293 |
where |
|
294 |
newID = (nextRoomID serverInfo) - 1 |
|
295 |
client = clients ! clID |
|
1804 | 296 |
|
4242 | 297 |
|
298 |
processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do |
|
299 |
processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room] |
|
300 |
processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room] |
|
2867
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changeset
|
301 |
return (clID, |
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diff
changeset
|
302 |
serverInfo, |
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diff
changeset
|
303 |
Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients, |
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diff
changeset
|
304 |
delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms |
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diff
changeset
|
305 |
) |
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diff
changeset
|
306 |
where |
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changeset
|
307 |
room = rooms ! rID |
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diff
changeset
|
308 |
rID = roomID client |
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diff
changeset
|
309 |
client = clients ! clID |
1804 | 310 |
|
4242 | 311 |
|
312 |
processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do |
|
313 |
processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers) |
|
314 |
return (clID, |
|
315 |
serverInfo, |
|
316 |
Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients, |
|
317 |
adjust (\r -> r{readyPlayers = 0}) rID rooms) |
|
318 |
where |
|
319 |
room = rooms ! rID |
|
320 |
rID = roomID client |
|
321 |
client = clients ! clID |
|
322 |
roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs |
|
323 |
roomPlayersIDs = IntSet.elems $ playersIDs room |
|
1813 | 324 |
|
1811 | 325 |
|
4242 | 326 |
processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do |
327 |
newRooms <- if not $ gameinprogress room then |
|
328 |
do |
|
329 |
processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName] |
|
330 |
return $ |
|
331 |
adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms |
|
2867
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diff
changeset
|
332 |
else |
4242 | 333 |
do |
334 |
processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg] |
|
335 |
return $ |
|
336 |
adjust (\r -> r{ |
|
337 |
teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r, |
|
338 |
leftTeams = teamName : leftTeams r, |
|
339 |
roundMsgs = roundMsgs r Seq.|> rmTeamMsg |
|
340 |
}) rID rooms |
|
341 |
return (clID, serverInfo, clients, newRooms) |
|
2867
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parents:
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diff
changeset
|
342 |
where |
4242 | 343 |
room = rooms ! rID |
344 |
rID = roomID client |
|
345 |
client = clients ! clID |
|
346 |
rmTeamMsg = toEngineMsg $ 'F' : teamName |
|
1813 | 347 |
|
1834 | 348 |
|
4242 | 349 |
processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do |
350 |
writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client) |
|
351 |
return (clID, serverInfo, clients, rooms) |
|
2867
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diff
changeset
|
352 |
where |
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diff
changeset
|
353 |
client = clients ! clID |
2155
d897222d3339
Implement ability for server admin to clear accounts cache
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diff
changeset
|
354 |
|
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diff
changeset
|
355 |
|
4242 | 356 |
processAction (clID, serverInfo, clients, rooms) (ClearAccountsCache) = do |
357 |
writeChan (dbQueries serverInfo) ClearCache |
|
358 |
return (clID, serverInfo, clients, rooms) |
|
359 |
where |
|
360 |
client = clients ! clID |
|
361 |
||
362 |
||
363 |
processAction (clID, serverInfo, clients, rooms) (Dump) = do |
|
2867
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parents:
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diff
changeset
|
364 |
writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms] |
4242 | 365 |
return (clID, serverInfo, clients, rooms) |
1841
fba7210b438b
Retrieve client password from web database and ask for it
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parents:
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diff
changeset
|
366 |
|
4242 | 367 |
|
368 |
processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) = |
|
2867
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parents:
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diff
changeset
|
369 |
case info of |
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diff
changeset
|
370 |
HasAccount passwd isAdmin -> do |
4242 | 371 |
infoM "Clients" $ show clID ++ " has account" |
372 |
writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"] |
|
373 |
return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms) |
|
2867
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parents:
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diff
changeset
|
374 |
Guest -> do |
4242 | 375 |
infoM "Clients" $ show clID ++ " is guest" |
376 |
processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby |
|
2867
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diff
changeset
|
377 |
Admin -> do |
4242 | 378 |
infoM "Clients" $ show clID ++ " is admin" |
379 |
foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]] |
|
1841
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parents:
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diff
changeset
|
380 |
|
3502 | 381 |
|
4242 | 382 |
processAction (clID, serverInfo, clients, rooms) (MoveToLobby) = |
383 |
foldM processAction (clID, serverInfo, clients, rooms) $ |
|
384 |
(RoomAddThisClient 0) |
|
385 |
: answerLobbyNicks |
|
386 |
++ [SendServerMessage] |
|
2118
0ebcc98ebc1a
Send server message after nicks info (more chance for it to be seen)
unc0rr
parents:
2116
diff
changeset
|
387 |
|
4242 | 388 |
-- ++ (answerServerMessage client clients) |
3502 | 389 |
where |
4242 | 390 |
lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients |
391 |
answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks] |
|
1879 | 392 |
|
1926
cb46fbdcaa41
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parents:
1925
diff
changeset
|
393 |
|
4242 | 394 |
processAction (clID, serverInfo, clients, rooms) (KickClient kickID) = |
395 |
liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked") |
|
396 |
||
397 |
||
398 |
processAction (clID, serverInfo, clients, rooms) (BanClient banNick) = |
|
399 |
return (clID, serverInfo, clients, rooms) |
|
1921 | 400 |
|
1879 | 401 |
|
4242 | 402 |
processAction (clID, serverInfo, clients, rooms) (KickRoomClient kickID) = do |
2867
9be6693c78cb
- Unbreak support for client versions prior to 0.9.13-dev
unc0rr
parents:
2662
diff
changeset
|
403 |
writeChan (sendChan $ clients ! kickID) ["KICKED"] |
4242 | 404 |
liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked") |
1879 | 405 |
|
406 |
||
4242 | 407 |
processAction (clID, serverInfo, clients, rooms) (RemoveClientTeams teamsClID) = |
2867
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parents:
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diff
changeset
|
408 |
liftM2 replaceID (return clID) $ |
4242 | 409 |
foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions |
2867
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parents:
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diff
changeset
|
410 |
where |
9be6693c78cb
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parents:
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diff
changeset
|
411 |
client = clients ! teamsClID |
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parents:
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diff
changeset
|
412 |
room = rooms ! (roomID client) |
9be6693c78cb
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parents:
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diff
changeset
|
413 |
teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room |
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parents:
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diff
changeset
|
414 |
removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove |
4242 | 415 |
|
1926
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Add simple DoS protection mechanism (although better than previous server had)
unc0rr
parents:
1925
diff
changeset
|
416 |
|
4242 | 417 |
processAction (clID, serverInfo, clients, rooms) (AddClient client) = do |
418 |
let updatedClients = insert (clientUID client) client clients |
|
419 |
infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client)) |
|
420 |
writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"] |
|
3451
62089ccec75c
Uses StateT monad instead of manually maintaining the state
unc0rr
parents:
3436
diff
changeset
|
421 |
|
4242 | 422 |
let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo |
1926
cb46fbdcaa41
Add simple DoS protection mechanism (although better than previous server had)
unc0rr
parents:
1925
diff
changeset
|
423 |
|
4242 | 424 |
if isJust $ host client `Prelude.lookup` newLogins then |
425 |
processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast" |
|
426 |
else |
|
427 |
return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms) |
|
3451
62089ccec75c
Uses StateT monad instead of manually maintaining the state
unc0rr
parents:
3436
diff
changeset
|
428 |
|
1927
e2031906a347
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
unc0rr
parents:
1926
diff
changeset
|
429 |
|
4242 | 430 |
processAction (clID, serverInfo, clients, rooms) PingAll = do |
431 |
(_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients |
|
432 |
processAction (clID, |
|
433 |
serverInfo, |
|
434 |
Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients, |
|
435 |
newRooms) $ AnswerAll ["PING"] |
|
2867
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- Unbreak support for client versions prior to 0.9.13-dev
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parents:
2662
diff
changeset
|
436 |
where |
4242 | 437 |
kickTimeouted (clID, serverInfo, clients, rooms) client = |
438 |
if pingsQueue client > 0 then |
|
439 |
processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout" |
|
440 |
else |
|
441 |
return (clID, serverInfo, clients, rooms) |
|
2172 | 442 |
|
443 |
||
4242 | 444 |
processAction (clID, serverInfo, clients, rooms) (StatsAction) = do |
445 |
writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1) |
|
446 |
return (clID, serverInfo, clients, rooms) |