author | Xeli |
Sat, 12 Nov 2011 17:06:49 +0100 | |
branch | hedgeroid |
changeset 6328 | d14adf1c7721 |
parent 6224 | 42b256eca362 |
parent 6321 | 5a0416e5a6de |
child 6344 | cba81e10235c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2011. |
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*/ |
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|
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#import "GameInterfaceBridge.h" |
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#import "ServerSetup.h" |
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#import "EngineProtocolNetwork.h" |
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#import "OverlayViewController.h" |
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#import "StatsPageViewController.h" |
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#import "AudioManagerController.h" |
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#import "ObjcExports.h" |
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@implementation GameInterfaceBridge |
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@synthesize parentController, savePath, overlayController, engineProtocol, ipcPort, gameType; |
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-(id) initWithController:(id) viewController { |
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if (self = [super init]) { |
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self.ipcPort = [ServerSetup randomPort]; |
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self.gameType = gtNone; |
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self.savePath = nil; |
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self.parentController = (UIViewController *)viewController; |
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self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort]; |
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self.engineProtocol.delegate = self; |
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self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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releaseAndNil(engineProtocol); |
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releaseAndNil(savePath); |
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releaseAndNil(overlayController); |
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[super dealloc]; |
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} |
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#pragma mark - |
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// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created |
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-(void) displayOverlayLater:(id) object { |
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// in order to get rotation events we have to insert the view inside the first view of the second window |
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// when multihead we have to make sure that overlay is displayed in the touch-enabled window |
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UIView *injected = (IS_DUALHEAD() ? self.parentController.view : UIVIEW_HW_SDLVIEW); |
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[injected addSubview:self.overlayController.view]; |
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} |
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// main routine for calling the actual game engine |
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-(void) engineLaunch { |
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const char *gameArgs[11]; |
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CGFloat width, height; |
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CGFloat screenScale = [[UIScreen mainScreen] safeScale]; |
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NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort]; |
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NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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if (IS_DUALHEAD()) { |
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CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
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width = screenBounds.size.width; |
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height = screenBounds.size.height; |
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} else { |
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CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
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width = screenBounds.size.height; |
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height = screenBounds.size.width; |
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} |
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NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)]; |
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NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)]; |
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NSString *modelId = [HWUtils modelType]; |
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NSInteger tmpQuality; |
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if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
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tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
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else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
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tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
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else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G |
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tmpQuality = 0x00000002; // rqBlurryLand |
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else // = everything else |
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tmpQuality = 0; // full quality |
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// disable tooltips on iPhone |
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if (IS_IPAD() == NO) |
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tmpQuality = tmpQuality | 0x00000400; |
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// prevents using an empty nickname |
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NSString *username = [settings objectForKey:@"username"]; |
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if ([username length] == 0) |
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username = [NSString stringWithFormat:@"MobileUser-%@",ipcString]; |
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gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality |
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gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
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gameArgs[ 5] = [username UTF8String]; //UserNick |
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gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
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gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
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gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
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gameArgs[ 9] = [[[NSBundle mainBundle] resourcePath] UTF8String]; //PathPrefix |
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gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName |
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[verticalSize release]; |
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[horizontalSize release]; |
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[localeString release]; |
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[ipcString release]; |
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122 |
|
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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123 |
[ObjcExports initialize]; |
5194 | 124 |
|
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125 |
// this is the pascal fuction that starts the game, wrapped around isInGame |
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126 |
[HedgewarsAppDelegate sharedAppDelegate].isInGame = YES; |
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127 |
Game(gameArgs); |
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128 |
[HedgewarsAppDelegate sharedAppDelegate].isInGame = NO; |
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129 |
} |
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130 |
|
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131 |
// prepares the controllers for hosting a game |
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132 |
-(void) prepareEngineLaunch { |
5157 | 133 |
// we add a black view hiding the background |
5156 | 134 |
CGRect theFrame = CGRectMake(0, 0, self.parentController.view.frame.size.height, self.parentController.view.frame.size.width); |
135 |
UIView *blackView = [[UIView alloc] initWithFrame:theFrame]; |
|
136 |
[self.parentController.view addSubview:blackView]; |
|
137 |
blackView.opaque = YES; |
|
138 |
blackView.backgroundColor = [UIColor blackColor]; |
|
5157 | 139 |
blackView.alpha = 0; |
140 |
// when dual screen we apply a little transition |
|
141 |
if (IS_DUALHEAD()) { |
|
142 |
[UIView beginAnimations:@"fade out" context:NULL]; |
|
143 |
[UIView setAnimationDuration:1]; |
|
144 |
blackView.alpha = 1; |
|
145 |
[UIView commitAnimations]; |
|
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146 |
} else |
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147 |
blackView.alpha = 1; |
5157 | 148 |
|
149 |
// prepare options for overlay and add it to the future sdl uiwindow |
|
5195 | 150 |
[self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3]; |
5157 | 151 |
|
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152 |
// keep track of uncompleted games |
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153 |
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:self.savePath forKey:@"savedGamePath"]; |
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155 |
[userDefaults synchronize]; |
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156 |
|
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157 |
[AudioManagerController pauseBackgroundMusic]; |
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158 |
|
5157 | 159 |
// SYSTEMS ARE GO!! |
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160 |
[self engineLaunch]; |
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161 |
|
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162 |
// remove completed games notification |
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163 |
[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
6e8fbbfb0de5
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164 |
[userDefaults synchronize]; |
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165 |
|
5157 | 166 |
// now we can remove the cover with a transition |
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167 |
blackView.frame = theFrame; |
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168 |
blackView.alpha = 1; |
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169 |
[UIView beginAnimations:@"fade in" context:NULL]; |
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|
170 |
[UIView setAnimationDuration:1]; |
5156 | 171 |
blackView.alpha = 0; |
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172 |
[UIView commitAnimations]; |
5156 | 173 |
[blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; |
174 |
[blackView release]; |
|
175 |
||
5157 | 176 |
// the overlay is not needed any more and can be removed |
177 |
[self.overlayController removeOverlay]; |
|
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178 |
|
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|
179 |
// warn our host that it's going to be visible again |
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|
180 |
[self.parentController viewWillAppear:YES]; |
5175
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finish overlay refactoring and some leak annihilation
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|
181 |
|
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5709
diff
changeset
|
182 |
[AudioManagerController playBackgroundMusic]; |
6321 | 183 |
} |
184 |
||
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185 |
// set up variables for a local game |
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186 |
-(void) startLocalGame:(NSDictionary *)withOptions { |
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|
187 |
self.gameType = gtLocal; |
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|
188 |
|
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|
189 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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|
190 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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|
191 |
NSString *path = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]]; |
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|
192 |
[outputFormatter release]; |
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|
193 |
self.savePath = path; |
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|
194 |
[path release]; |
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|
195 |
|
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|
196 |
// in the rare case in which a savefile with the same name exists the older one must be removed (or it gets corrupted) |
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|
197 |
if ([[NSFileManager defaultManager] fileExistsAtPath:self.savePath]) |
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|
198 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
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|
199 |
|
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|
200 |
[self.engineProtocol spawnThread:self.savePath withOptions:withOptions]; |
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|
201 |
[self prepareEngineLaunch]; |
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|
202 |
} |
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|
203 |
|
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|
204 |
// set up variables for a save game |
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|
205 |
-(void) startSaveGame:(NSString *)atPath { |
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|
206 |
self.gameType = gtSave; |
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|
207 |
self.savePath = atPath; |
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|
208 |
|
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|
209 |
[self.engineProtocol spawnThread:self.savePath]; |
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|
210 |
[self prepareEngineLaunch]; |
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|
211 |
} |
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|
212 |
|
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|
213 |
-(void) startMissionGame:(NSString *)withScript { |
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|
214 |
self.gameType = gtMission; |
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|
215 |
self.savePath = nil; |
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|
216 |
|
6084 | 217 |
NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript]; |
218 |
NSDictionary *config = [NSDictionary dictionaryWithObject:missionPath forKey:@"mission_command"]; |
|
219 |
[missionPath release]; |
|
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|
220 |
[self.engineProtocol spawnThread:nil withOptions:config]; |
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|
221 |
[self prepareEngineLaunch]; |
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|
222 |
} |
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|
223 |
|
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|
224 |
-(void) gameHasEndedWithStats:(NSArray *)stats { |
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changeset
|
225 |
// wrap this around a retain/realse to prevent being deallocated too soon |
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
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diff
changeset
|
226 |
[self retain]; |
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
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changeset
|
227 |
// display stats page if there is something to display |
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|
228 |
if (stats != nil) { |
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|
229 |
StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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|
230 |
statsPage.statsArray = stats; |
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|
231 |
statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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|
232 |
if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)]) |
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|
233 |
statsPage.modalPresentationStyle = UIModalPresentationPageSheet; |
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stats implemented once again! refactoring complete \o/
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|
234 |
|
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stats implemented once again! refactoring complete \o/
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|
235 |
[self.parentController presentModalViewController:statsPage animated:YES]; |
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stats implemented once again! refactoring complete \o/
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|
236 |
[statsPage release]; |
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stats implemented once again! refactoring complete \o/
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|
237 |
} |
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|
238 |
|
5157 | 239 |
// can remove the savefile if the replay has ended |
240 |
if (self.gameType == gtSave) |
|
241 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
|
6020
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this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
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changeset
|
242 |
[self release]; |
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|
243 |
} |
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initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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244 |
|
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initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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@end |