misc/libtremor/tremor/window.h
author belphegorr <szabibibi@gmail.com>
Fri, 10 Aug 2012 04:26:58 +0300
changeset 7448 d0521a3a4358
parent 6045 9a7cc0f29430
permissions -rw-r--r--
Solved "floating repositionings" in every mission Fixed bug where gear message wouldn't be reset after animations Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons Replaced graves with circles for marking enemy positions
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/********************************************************************
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 *                                                                  *
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 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
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 *                                                                  *
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 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
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 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
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 *                                                                  *
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 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
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 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
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 *                                                                  *
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 ********************************************************************
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 function: window functions
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 ********************************************************************/
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#ifndef _V_WINDOW_
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#define _V_WINDOW_
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extern const void *_vorbis_window(int type,int left);
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extern void _vorbis_apply_window(ogg_int32_t *d,const void *window[2],
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				 long *blocksizes,
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				 int lW,int W,int nW);
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#endif