QTfrontend/SDLs.cpp
author nemo
Sun, 21 Jun 2009 22:43:38 +0000
changeset 2185 cf8f98e75bf9
parent 2050 8149802b4f14
child 2191 20c62f787a4d
permissions -rw-r--r--
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "SDLs.h"
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#include "SDL.h"
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#include "hwconsts.h"
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SDLInteraction::SDLInteraction()
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{
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	music = NULL;
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	SDL_Init(SDL_INIT_VIDEO);
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}
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SDLInteraction::~SDLInteraction()
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{
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	SDL_Quit();
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}
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QStringList SDLInteraction::getResolutions() const
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{
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	QStringList result;
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	SDL_Rect **modes;
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	modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
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	if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
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	{
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		result << "640x480";
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	} else
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	{
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		for(int i = 0; modes[i]; ++i)
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			if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
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				result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
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	}
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	return result;
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}
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void SDLInteraction::StartMusic()
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{
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	if (!music)
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    {
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   	    SDL_Init(SDL_INIT_AUDIO);
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	    Mix_OpenAudio(22050, 0x8010, 2, 512);
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	    Mix_VolumeMusic(33);
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		music = Mix_LoadMUS(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
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    }
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	Mix_FadeInMusic(music, -1, 3000);
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}
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void SDLInteraction::StopMusic()
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{
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	Mix_FadeOutMusic(2000);
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}