rust/lfprng/Cargo.toml
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15241 ceb289e8a582
parent 14228 bb2f301d4fe0
child 15931 9b73594ac986
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
13910
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     1
[package]
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     2
name = "lfprng"
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     3
version = "0.1.0"
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     4
authors = ["Andrey Korotaev <a.korotaev@hedgewars.org>"]
14228
bb2f301d4fe0 2018ize everything
alfadur
parents: 13910
diff changeset
     5
edition = "2018"
13910
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     6
b6c35ac1c5ba Implement lagged Fibonacci PRNG in rust, compatible with hwengine
unc0rr
parents:
diff changeset
     7
[dependencies]