author | smxx |
Mon, 22 Feb 2010 10:56:43 +0000 | |
changeset 2844 | cea15ef417ea |
parent 2716 | b9ca1bfca24f |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
71 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
71 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
71 | 17 |
*) |
18 |
||
2599 | 19 |
{$INCLUDE "options.inc"} |
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20 |
|
4 | 21 |
unit uAIMisc; |
22 |
interface |
|
351 | 23 |
uses SDLh, uConsts, uGears, uFloat; |
369 | 24 |
|
64 | 25 |
type TTarget = record |
26 |
Point: TPoint; |
|
371 | 27 |
Score: LongInt; |
64 | 28 |
end; |
29 |
TTargets = record |
|
30 |
Count: Longword; |
|
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ar: array[0..Pred(cMaxHHs)] of TTarget; |
4 | 32 |
end; |
80 | 33 |
TJumpType = (jmpNone, jmpHJump, jmpLJump); |
75 | 34 |
TGoInfo = record |
35 |
Ticks: Longword; |
|
80 | 36 |
FallPix: Longword; |
37 |
JumpType: TJumpType; |
|
75 | 38 |
end; |
64 | 39 |
|
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procedure init_uAIMisc; |
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procedure free_uAIMisc; |
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42 |
|
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43 |
procedure FillTargets; |
70 | 44 |
procedure FillBonuses(isAfterAttack: boolean); |
371 | 45 |
procedure AwareOfExplosion(x, y, r: LongInt); |
46 |
function RatePlace(Gear: PGear): LongInt; |
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47 |
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; |
371 | 48 |
function TestColl(x, y, r: LongInt): boolean; |
49 |
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt; |
|
50 |
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt; |
|
509 | 51 |
function RateShotgun(Me: PGear; x, y: LongInt): LongInt; |
369 | 52 |
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean; |
371 | 53 |
function AIrndSign(num: LongInt): LongInt; |
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|
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var ThinkingHH: PGear; |
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Targets: TTargets; |
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57 |
|
4 | 58 |
implementation |
922 | 59 |
uses uTeams, uMisc, uLand, uCollisions; |
369 | 60 |
|
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61 |
type TBonus = record |
371 | 62 |
X, Y: LongInt; |
63 |
Radius: LongInt; |
|
64 |
Score: LongInt; |
|
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65 |
end; |
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67 |
const KillScore = 200; |
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68 |
MAXBONUS = 1024; |
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69 |
|
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var friendlyfactor: LongInt = 300; |
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KnownExplosion: record |
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X, Y, Radius: LongInt |
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end = (X: 0; Y: 0; Radius: 0); |
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bonuses: record |
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Count: Longword; |
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ar: array[0..Pred(MAXBONUS)] of TBonus; |
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77 |
end; |
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4 | 79 |
|
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80 |
procedure FillTargets; |
547 | 81 |
var i, t: Longword; |
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82 |
f, e: Longword; |
4 | 83 |
begin |
84 |
Targets.Count:= 0; |
|
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85 |
f:= 0; |
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86 |
e:= 0; |
547 | 87 |
for t:= 0 to Pred(TeamsCount) do |
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with TeamsArray[t]^ do |
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if not hasGone then |
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begin |
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for i:= 0 to cMaxHHIndex do |
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if (Hedgehogs[i].Gear <> nil) |
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and (Hedgehogs[i].Gear <> ThinkingHH) then |
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begin |
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with Targets.ar[Targets.Count], Hedgehogs[i] do |
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96 |
begin |
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97 |
Point.X:= hwRound(Gear^.X); |
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Point.Y:= hwRound(Gear^.Y); |
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99 |
if Clan <> CurrentTeam^.Clan then |
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begin |
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Score:= Gear^.Health; |
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inc(e) |
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end else |
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begin |
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Score:= -Gear^.Health; |
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inc(f) |
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107 |
end |
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108 |
end; |
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inc(Targets.Count) |
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end; |
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end; |
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|
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113 |
if e > f then friendlyfactor:= 300 + (e - f) * 30 |
922 | 114 |
else friendlyfactor:= max(30, 300 - f * 80 div e) |
4 | 115 |
end; |
116 |
||
70 | 117 |
procedure FillBonuses(isAfterAttack: boolean); |
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var Gear: PGear; |
549 | 119 |
MyClan: PClan; |
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120 |
|
371 | 121 |
procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt); |
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122 |
begin |
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123 |
bonuses.ar[bonuses.Count].x:= x; |
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124 |
bonuses.ar[bonuses.Count].y:= y; |
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125 |
bonuses.ar[bonuses.Count].Radius:= r; |
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126 |
bonuses.ar[bonuses.Count].Score:= s; |
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127 |
inc(bonuses.Count); |
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128 |
TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true) |
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129 |
end; |
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|
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begin |
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132 |
bonuses.Count:= 0; |
549 | 133 |
MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan; |
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134 |
Gear:= GearsList; |
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|
135 |
while Gear <> nil do |
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136 |
begin |
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137 |
case Gear^.Kind of |
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138 |
gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25); |
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139 |
gtMine: if (Gear^.State and gstAttacking) = 0 then |
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140 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
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141 |
else |
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142 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
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143 |
gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75); |
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144 |
gtHedgehog: begin |
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145 |
if Gear^.Damage >= Gear^.Health then |
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146 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) |
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else |
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148 |
if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then |
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149 |
if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then |
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150 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend |
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151 |
else |
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152 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3) |
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153 |
end; |
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154 |
end; |
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155 |
Gear:= Gear^.NextGear |
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156 |
end; |
71 | 157 |
if isAfterAttack and (KnownExplosion.Radius > 0) then |
158 |
with KnownExplosion do |
|
74 | 159 |
AddBonus(X, Y, Radius + 10, -Radius); |
71 | 160 |
end; |
161 |
||
371 | 162 |
procedure AwareOfExplosion(x, y, r: LongInt); |
71 | 163 |
begin |
164 |
KnownExplosion.X:= x; |
|
165 |
KnownExplosion.Y:= y; |
|
166 |
KnownExplosion.Radius:= r |
|
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167 |
end; |
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168 |
|
371 | 169 |
function RatePlace(Gear: PGear): LongInt; |
170 |
var i, r: LongInt; |
|
2695 | 171 |
rate: LongInt; |
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172 |
begin |
2695 | 173 |
rate:= 0; |
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174 |
for i:= 0 to Pred(bonuses.Count) do |
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175 |
with bonuses.ar[i] do |
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176 |
begin |
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177 |
r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y))); |
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178 |
if r < Radius then |
2695 | 179 |
inc(rate, Score * (Radius - r)) |
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180 |
end; |
2695 | 181 |
RatePlace:= rate; |
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182 |
end; |
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184 |
// Wrapper to test various approaches. If it works reasonably, will just replace. |
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|
185 |
// Right now, converting to hwFloat is a tad inefficient since the x/y were hwFloat to begin with... |
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186 |
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; |
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187 |
var MeX, MeY: LongInt; |
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188 |
begin |
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189 |
if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then |
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190 |
begin |
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191 |
MeX:= hwRound(Me^.X); |
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192 |
MeY:= hwRound(Me^.Y); |
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193 |
// We are still inside the hog. Skip radius test |
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194 |
if ((((x-MeX)*(x-MeX)) + ((y-MeY)*(y-MeY))) < 256) and |
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195 |
((Land[y, x] and $FF00) = 0) then exit(false); |
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196 |
end; |
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197 |
exit(TestColl(x, y, r)) |
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198 |
end; |
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199 |
|
371 | 200 |
function TestColl(x, y, r: LongInt): boolean; |
369 | 201 |
var b: boolean; |
4 | 202 |
begin |
1753 | 203 |
b:= (((x-r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] <> 0); |
369 | 204 |
if b then exit(true); |
1753 | 205 |
b:=(((x-r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] <> 0); |
369 | 206 |
if b then exit(true); |
1753 | 207 |
b:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] <> 0); |
369 | 208 |
if b then exit(true); |
1753 | 209 |
TestColl:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] <> 0) |
4 | 210 |
end; |
211 |
||
371 | 212 |
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt; |
2695 | 213 |
var i, dmg, rate: LongInt; |
4 | 214 |
begin |
2695 | 215 |
rate:= 0; |
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216 |
// add our virtual position |
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217 |
with Targets.ar[Targets.Count] do |
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218 |
begin |
369 | 219 |
Point.x:= hwRound(Me^.X); |
220 |
Point.y:= hwRound(Me^.Y); |
|
221 |
Score:= - ThinkingHH^.Health |
|
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222 |
end; |
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|
223 |
// rate explosion |
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224 |
for i:= 0 to Targets.Count do |
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|
225 |
with Targets.ar[i] do |
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226 |
begin |
1141 | 227 |
dmg:= r + cHHRadius div 2 - hwRound(DistanceI(Point.x - x, Point.y - y)); |
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228 |
if dmg > 0 then |
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229 |
begin |
1141 | 230 |
dmg:= min(dmg div 2, r); |
509 | 231 |
if dmg >= abs(Score) then |
2695 | 232 |
if Score > 0 then inc(rate, KillScore) |
233 |
else dec(rate, KillScore * friendlyfactor div 100) |
|
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234 |
else |
2695 | 235 |
if Score > 0 then inc(rate, dmg) |
236 |
else dec(rate, dmg * friendlyfactor div 100) |
|
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237 |
end; |
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238 |
end; |
2695 | 239 |
RateExplosion:= rate * 1024; |
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240 |
end; |
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241 |
|
371 | 242 |
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt; |
2695 | 243 |
var i, dmg, rate: LongInt; |
79 | 244 |
begin |
2695 | 245 |
rate:= 0; |
433 | 246 |
for i:= 0 to Pred(Targets.Count) do |
79 | 247 |
with Targets.ar[i] do |
248 |
begin |
|
498 | 249 |
dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y)); |
79 | 250 |
if dmg > 0 then |
251 |
begin |
|
509 | 252 |
if power >= abs(Score) then |
2695 | 253 |
if Score > 0 then inc(rate, KillScore) |
254 |
else dec(rate, KillScore * friendlyfactor div 100) |
|
79 | 255 |
else |
2695 | 256 |
if Score > 0 then inc(rate, power) |
257 |
else dec(rate, power * friendlyfactor div 100) |
|
79 | 258 |
end; |
259 |
end; |
|
2695 | 260 |
RateShove:= rate * 1024 |
79 | 261 |
end; |
262 |
||
509 | 263 |
function RateShotgun(Me: PGear; x, y: LongInt): LongInt; |
1941 | 264 |
const |
265 |
REUSE_BONUS = 1.35; |
|
2695 | 266 |
var i, dmg, rate: LongInt; |
509 | 267 |
begin |
2695 | 268 |
rate:= 0; |
509 | 269 |
// add our virtual position |
270 |
with Targets.ar[Targets.Count] do |
|
271 |
begin |
|
272 |
Point.x:= hwRound(Me^.X); |
|
273 |
Point.y:= hwRound(Me^.Y); |
|
274 |
Score:= - ThinkingHH^.Health |
|
275 |
end; |
|
276 |
// rate shot |
|
277 |
for i:= 0 to Targets.Count do |
|
278 |
with Targets.ar[i] do |
|
279 |
begin |
|
280 |
dmg:= min(cHHRadius + cShotgunRadius - hwRound(DistanceI(Point.x - x, Point.y - y)), 25); |
|
1941 | 281 |
dmg := round(dmg * REUSE_BONUS); |
509 | 282 |
if dmg > 0 then |
283 |
begin |
|
1941 | 284 |
if dmg >= abs(Score) then dmg := KillScore; |
2695 | 285 |
if Score > 0 then inc(rate, dmg) |
286 |
else dec(rate, dmg * friendlyfactor div 100); |
|
509 | 287 |
end; |
288 |
end; |
|
2695 | 289 |
RateShotgun:= rate * 1024; |
509 | 290 |
end; |
291 |
||
369 | 292 |
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean; |
371 | 293 |
var bX, bY: LongInt; |
2695 | 294 |
bRes: boolean; |
80 | 295 |
begin |
2695 | 296 |
bRes:= false; |
80 | 297 |
GoInfo.Ticks:= 0; |
298 |
GoInfo.FallPix:= 0; |
|
299 |
GoInfo.JumpType:= jmpNone; |
|
369 | 300 |
bX:= hwRound(Gear^.X); |
301 |
bY:= hwRound(Gear^.Y); |
|
80 | 302 |
case JumpType of |
2695 | 303 |
jmpNone: exit(bRes); |
80 | 304 |
jmpHJump: if not TestCollisionYwithGear(Gear, -1) then |
305 |
begin |
|
369 | 306 |
Gear^.dY:= -_0_2; |
307 |
SetLittle(Gear^.dX); |
|
542 | 308 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
2695 | 309 |
end else exit(bRes); |
80 | 310 |
jmpLJump: begin |
311 |
if not TestCollisionYwithGear(Gear, -1) then |
|
498 | 312 |
if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else |
313 |
if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1; |
|
369 | 314 |
if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) |
80 | 315 |
or TestCollisionYwithGear(Gear, -1)) then |
316 |
begin |
|
433 | 317 |
Gear^.dY:= -_0_15; |
498 | 318 |
Gear^.dX:= SignAs(_0_15, Gear^.dX); |
542 | 319 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping |
2695 | 320 |
end else exit(bRes) |
80 | 321 |
end |
322 |
end; |
|
2376 | 323 |
|
80 | 324 |
repeat |
2695 | 325 |
if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(bRes); |
542 | 326 |
if (Gear^.State and gstMoving) <> 0 then |
80 | 327 |
begin |
328 |
if (GoInfo.Ticks = 350) then |
|
433 | 329 |
if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then |
80 | 330 |
begin |
369 | 331 |
Gear^.dY:= -_0_25; |
498 | 332 |
Gear^.dX:= SignAs(_0_02, Gear^.dX) |
80 | 333 |
end; |
369 | 334 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX); |
335 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
80 | 336 |
inc(GoInfo.Ticks); |
369 | 337 |
Gear^.dY:= Gear^.dY + cGravity; |
2695 | 338 |
if Gear^.dY > _0_4 then exit(bRes); |
498 | 339 |
if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0; |
369 | 340 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
341 |
if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then |
|
80 | 342 |
begin |
542 | 343 |
Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping); |
498 | 344 |
Gear^.dY:= _0; |
80 | 345 |
case JumpType of |
498 | 346 |
jmpHJump: if bY - hwRound(Gear^.Y) > 5 then |
80 | 347 |
begin |
2695 | 348 |
bRes:= true; |
80 | 349 |
GoInfo.JumpType:= jmpHJump; |
350 |
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after |
|
351 |
end; |
|
498 | 352 |
jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then |
80 | 353 |
begin |
2695 | 354 |
bRes:= true; |
80 | 355 |
GoInfo.JumpType:= jmpLJump; |
356 |
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after |
|
357 |
end; |
|
358 |
end; |
|
2695 | 359 |
exit(bRes) |
80 | 360 |
end; |
361 |
end; |
|
369 | 362 |
until false |
80 | 363 |
end; |
364 |
||
369 | 365 |
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean; |
371 | 366 |
var pX, pY: LongInt; |
2695 | 367 |
bRes: boolean; |
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368 |
begin |
2695 | 369 |
bRes:= false; |
80 | 370 |
AltGear^:= Gear^; |
371 |
||
75 | 372 |
GoInfo.Ticks:= 0; |
80 | 373 |
GoInfo.FallPix:= 0; |
374 |
GoInfo.JumpType:= jmpNone; |
|
4 | 375 |
repeat |
369 | 376 |
pX:= hwRound(Gear^.X); |
377 |
pY:= hwRound(Gear^.Y); |
|
375 | 378 |
if pY + cHHRadius >= cWaterLine then exit(false); |
542 | 379 |
if (Gear^.State and gstMoving) <> 0 then |
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|
380 |
begin |
75 | 381 |
inc(GoInfo.Ticks); |
369 | 382 |
Gear^.dY:= Gear^.dY + cGravity; |
383 |
if Gear^.dY > _0_4 then |
|
75 | 384 |
begin |
80 | 385 |
Goinfo.FallPix:= 0; |
568 | 386 |
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage |
2695 | 387 |
exit(bRes) |
75 | 388 |
end; |
369 | 389 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
390 |
if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix); |
|
66
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|
391 |
if TestCollisionYwithGear(Gear, 1) then |
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|
392 |
begin |
1519
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More delay after jump, less delay after small fall for hedgehog
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diff
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|
393 |
inc(GoInfo.Ticks, 410); |
542 | 394 |
Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping); |
498 | 395 |
Gear^.dY:= _0; |
2695 | 396 |
bRes:= true; |
82 | 397 |
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall |
2695 | 398 |
exit(bRes) |
66
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|
399 |
end; |
9643d75baf1e
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|
400 |
continue |
9643d75baf1e
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|
401 |
end; |
369 | 402 |
if (Gear^.Message and gm_Left )<>0 then Gear^.dX:= -cLittle else |
2695 | 403 |
if (Gear^.Message and gm_Right )<>0 then Gear^.dX:= cLittle else exit(bRes); |
369 | 404 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
66
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|
405 |
begin |
498 | 406 |
if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX)) |
407 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
408 |
if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX)) |
|
409 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
410 |
if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX)) |
|
411 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
412 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
|
413 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
414 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
|
415 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
416 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
|
417 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
66
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|
418 |
end; |
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|
419 |
|
369 | 420 |
if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
75 | 421 |
begin |
498 | 422 |
Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX)); |
75 | 423 |
inc(GoInfo.Ticks, cHHStepTicks) |
424 |
end; |
|
66
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|
425 |
if not TestCollisionYwithGear(Gear, 1) then |
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|
426 |
begin |
498 | 427 |
Gear^.Y:= Gear^.Y + _1; |
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|
428 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
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diff
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|
429 |
begin |
498 | 430 |
Gear^.Y:= Gear^.Y + _1; |
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|
431 |
if not TestCollisionYwithGear(Gear, 1) then |
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|
432 |
begin |
498 | 433 |
Gear^.Y:= Gear^.Y + _1; |
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|
434 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
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diff
changeset
|
435 |
begin |
498 | 436 |
Gear^.Y:= Gear^.Y + _1; |
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|
437 |
if not TestCollisionYwithGear(Gear, 1) then |
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diff
changeset
|
438 |
begin |
498 | 439 |
Gear^.Y:= Gear^.Y + _1; |
66
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changeset
|
440 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
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64
diff
changeset
|
441 |
begin |
498 | 442 |
Gear^.Y:= Gear^.Y + _1; |
66
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changeset
|
443 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
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64
diff
changeset
|
444 |
begin |
498 | 445 |
Gear^.Y:= Gear^.Y - _6; |
446 |
Gear^.dY:= _0; |
|
542 | 447 |
Gear^.State:= Gear^.State or gstMoving |
66
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|
448 |
end |
9643d75baf1e
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64
diff
changeset
|
449 |
end |
9643d75baf1e
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parents:
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diff
changeset
|
450 |
end |
9643d75baf1e
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diff
changeset
|
451 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
452 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
453 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
454 |
end; |
542 | 455 |
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then |
375 | 456 |
exit(true); |
542 | 457 |
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0); |
375 | 458 |
HHJump(AltGear, jmpHJump, GoInfo); |
2695 | 459 |
HHGo:= bRes; |
4 | 460 |
end; |
461 |
||
371 | 462 |
function AIrndSign(num: LongInt): LongInt; |
136 | 463 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
369
diff
changeset
|
464 |
if random(2) = 0 then AIrndSign:= num |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
369
diff
changeset
|
465 |
else AIrndSign:= - num |
2376 | 466 |
end; |
136 | 467 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
468 |
procedure init_uAIMisc; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
469 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
470 |
friendlyfactor:= 300; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
471 |
KnownExplosion.X:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
472 |
KnownExplosion.Y:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
473 |
KnownExplosion.Radius:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
474 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
475 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
476 |
procedure free_uAIMisc; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
477 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
478 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
479 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
480 |
|
4 | 481 |
end. |