project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
author unc0rr
Sun, 14 Oct 2018 23:16:11 +0200
changeset 13937 cd437d76978a
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Add get_mut() to Vec2D
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@protocol EngineProtocolDelegate <NSObject>
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- (void)gameEndedWithStatistics:(NSArray *)stats;
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@end
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@interface EngineProtocolNetwork : NSObject {
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    id<EngineProtocolDelegate> __weak delegate;
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    NSOutputStream *stream;
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    TCPsocket csd;
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    NSInteger enginePort;
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}
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@property (nonatomic, weak) id<EngineProtocolDelegate> delegate;
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@property (nonatomic, strong) NSOutputStream *stream;
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@property (assign) TCPsocket csd;
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@property (assign) NSInteger enginePort;
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- (id)  init;
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- (id)  initWithPort:(NSInteger)port;
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- (void)spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
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- (void)engineProtocol:(id)object;
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-(int)  sendToEngine:(NSString *)string;
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-(int)  sendToEngineNoSave:(NSString *)string;
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- (void)provideTeamData:(NSString *)teamName forHogs:(NSInteger)numberOfPlayingHogs withHealth:(NSInteger)initialHealth ofColor:(NSNumber *)teamColor;
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- (void)provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger)numberOfTeams;
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- (NSInteger)provideScheme:(NSString *)schemeName;
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@end