project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author unc0rr
Sun, 29 Jun 2014 22:50:21 +0400
changeset 10344 cceabf9628bb
parent 10108 c68cf030eded
child 11103 4f526dcb40db
permissions -rw-r--r--
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "GameInterfaceBridge.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, titleImage, sliderBackground, //helpPage,
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            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                [[AudioManagerController mainManager] playBackSound];
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                [[self parentViewController] dismissModalViewControllerAnimated:YES];
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            }
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            break;
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        case 1:
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            [[AudioManagerController mainManager] playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            for (UIView *oneView in self.imgContainer.subviews) {
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                if ([oneView isMemberOfClass:[UIImageView class]]) {
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                    UIImageView *anImageView = (UIImageView *)oneView;
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                    [anImageView removeFromSuperview];
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                }
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            }
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            [self startGame:theButton];
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            break;
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        case 2:
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            [[AudioManagerController mainManager] playClickSound];
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            /*
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            [self.view addSubview:self.helpPage.view];
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            [UIView beginAnimations:@"helplobby" context:NULL];
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            self.helpPage.view.alpha = 1;
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            [UIView commitAnimations];
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            */
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [[AudioManagerController mainManager] playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.mapConfigViewController.view];
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            break;
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        case 1:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.teamConfigViewController.view];
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            break;
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        case 2:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            /*
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            if (helpPage == nil) {
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                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            */
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startLocalGame:gameDictionary];
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    [gameDictionary release];
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}
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-(void) loadNiceHogs {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    srand(time(NULL));
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    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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    [filePath release];
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    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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    int numberOfHats = [hatArray count];
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    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
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    if (self.imgContainer != nil)
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        [self.imgContainer removeFromSuperview];
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    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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    NSInteger numberOfHogs = 1 + random() % 20;
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    DLog(@"Drawing %d nice hedgehogs", numberOfHogs);
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    for (int i = 0; i < numberOfHogs; i++) {
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        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
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        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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        for (int j = 0; j < animationFrames; j++) {
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            int x = ((j*32)/(int)hatSprite.size.height)*32;
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            int y = (j*32)%(int)hatSprite.size.height;
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            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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            [animation addObject:hogWithHat];
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        }
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        [hatSprite release];
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        [hatFile release];
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        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
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        hog.animationImages = animation;
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        hog.animationDuration = 3;
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        [animation release];
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        int x = 20*i+random()%128;
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        if (x > 320 - 32)
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            x = i*random()%32;
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        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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        [self.imgContainer addSubview:hog];
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        [hog startAnimating];
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        [hog release];
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    }
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    // don't place the nice hogs if there is no space for them
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    if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
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         self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
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        self.imgContainer.alpha = 0;
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    [self.view addSubview:self.imgContainer];
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    [hogSprite release];
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    [pool drain];
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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    if (IS_IPAD()) {
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        // the label for the filter slider
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        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
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                                                   andTitle:nil
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                                            withBorderWidth:2.0f];
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        self.sliderBackground = backLabel;
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        [backLabel release];
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        [self.view addSubview:self.sliderBackground];
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   304
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        // the label for max hogs
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        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
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                                                  andTitle:NSLocalizedString(@"Loading...",@"")
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                                           withBorderWidth:2.0f];
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        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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   310
        maxLabel.textColor = [UIColor whiteColor];
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        maxLabel.textAlignment = UITextAlignmentCenter;
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        [self.view addSubview:maxLabel];
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        self.mapConfigViewController.maxLabel = maxLabel;
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        [maxLabel release];
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   315
    } else {
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        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
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    }
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    [self.view addSubview:self.mapConfigViewController.view];
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   319
    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
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   320
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   321
    [super viewDidLoad];
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   322
}
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   323
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   324
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
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   325
    if (IS_IPAD() == NO)
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   326
        return;
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   327
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   328
    if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
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   329
         toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
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   330
        self.imgContainer.alpha = 1;
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   331
        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
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   332
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
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   333
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
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   334
        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
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diff changeset
   335
        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
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diff changeset
   336
        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
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   337
        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
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diff changeset
   338
    } else {
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diff changeset
   339
        self.imgContainer.alpha = 0;
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diff changeset
   340
        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
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diff changeset
   341
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
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diff changeset
   342
        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
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diff changeset
   343
        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
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   344
        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
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diff changeset
   345
        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
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   346
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
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   347
    }
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   348
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   349
    [self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation
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   350
                                                                            duration:duration];
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diff changeset
   351
}
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   352
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   353
-(void) viewWillAppear:(BOOL)animated {
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diff changeset
   354
    if (IS_IPAD())
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24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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diff changeset
   355
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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diff changeset
   356
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diff changeset
   357
    [self.mapConfigViewController viewWillAppear:animated];
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diff changeset
   358
    [self.teamConfigViewController viewWillAppear:animated];
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diff changeset
   359
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
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diff changeset
   360
    // add other controllers here and below
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   361
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   362
    [super viewWillAppear:animated];
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   363
}
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   364
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diff changeset
   365
-(void) viewDidAppear:(BOOL)animated {
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diff changeset
   366
    [self.mapConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
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diff changeset
   367
    [self.teamConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
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diff changeset
   368
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
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   369
    [super viewDidAppear:animated];
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   370
}
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   371
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   372
-(void) viewWillDisappear:(BOOL)animated {
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diff changeset
   373
    [self.mapConfigViewController viewWillDisappear:animated];
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diff changeset
   374
    [self.teamConfigViewController viewWillDisappear:animated];
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diff changeset
   375
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
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diff changeset
   376
    [super viewWillDisappear:animated];
97cf933e5bd2 disable AI teleport
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diff changeset
   377
}
97cf933e5bd2 disable AI teleport
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   378
97cf933e5bd2 disable AI teleport
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diff changeset
   379
-(void) viewDidDisappear:(BOOL)animated {
3971
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diff changeset
   380
    [self.mapConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
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diff changeset
   381
    [self.teamConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
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diff changeset
   382
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   383
    [super viewDidDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   384
}
97cf933e5bd2 disable AI teleport
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parents: 3737
diff changeset
   385
3547
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diff changeset
   386
-(void) didReceiveMemoryWarning {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   387
    self.imgContainer = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   388
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e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   389
    if (self.titleImage.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   390
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   391
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   392
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   393
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485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   394
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   395
        self.mapConfigViewController = nil;
3971
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diff changeset
   396
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   397
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   398
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   399
        self.schemeWeaponConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
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diff changeset
   400
    //if (self.helpPage.view.superview == nil)
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   401
    //    self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   402
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   403
    [super didReceiveMemoryWarning];
3547
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diff changeset
   404
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
02875b1145b7 i <3 mercurial
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diff changeset
   406
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   407
    self.imgContainer = nil;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   408
    self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   409
    self.sliderBackground = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   410
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   411
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   412
    self.mapConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   413
    //self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   414
    MSG_DIDUNLOAD();
3547
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parents: 3546
diff changeset
   415
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   416
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   417
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   418
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   419
    releaseAndNil(imgContainer);
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   420
    releaseAndNil(titleImage);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   421
    releaseAndNil(sliderBackground);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   422
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   423
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   424
    releaseAndNil(mapConfigViewController);
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   425
    //releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   427
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
02875b1145b7 i <3 mercurial
koda
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diff changeset
   429
@end