author | Xeli |
Sat, 04 Feb 2012 16:17:31 +0100 | |
changeset 6621 | cc94940fe438 |
parent 6616 | f77bb02b669f |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
19 |
#include <QString> |
|
20 |
#include <QByteArray> |
|
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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21 |
#include <QUuid> |
5201 | 22 |
#include <QColor> |
5289
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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23 |
#include <QStringListModel> |
184 | 24 |
|
25 |
#include "game.h" |
|
26 |
#include "hwconsts.h" |
|
27 |
#include "gameuiconfig.h" |
|
28 |
#include "gamecfgwidget.h" |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
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|
29 |
#include "teamselect.h" |
210 | 30 |
#include "KB.h" |
239 | 31 |
#include "proto.h" |
184 | 32 |
|
706 | 33 |
#include <QTextStream> |
34 |
||
3760 | 35 |
QString training, campaign; // TODO: Cleaner solution? |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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|
36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
6616
f77bb02b669f
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|
38 |
TCPBase(true), |
f77bb02b669f
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|
39 |
ammostr(ammo), |
f77bb02b669f
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|
40 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 41 |
{ |
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42 |
this->config = config; |
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|
43 |
this->gamecfg = gamecfg; |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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44 |
netSuspend = false; |
184 | 45 |
} |
46 |
||
419
fdeed9718e6b
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
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|
47 |
HWGame::~HWGame() |
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48 |
{ |
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49 |
SetGameState(gsDestroyed); |
419
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50 |
} |
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51 |
|
184 | 52 |
void HWGame::onClientDisconnect() |
53 |
{ |
|
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|
54 |
switch (gameType) |
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55 |
{ |
5865 | 56 |
case gtSave: |
57 |
if (gameState == gsInterrupted || gameState == gsHalted) |
|
58 |
emit HaveRecord(false, demo); |
|
59 |
else if (gameState == gsFinished) |
|
6616
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60 |
emit HaveRecord(true, demo); |
5865 | 61 |
break; |
62 |
case gtDemo: |
|
5781
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Don't refuse to create save file when a game loaded from save interrupts
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63 |
break; |
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|
64 |
case gtNet: |
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65 |
emit HaveRecord(true, demo); |
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|
66 |
break; |
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|
67 |
default: |
4746
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
68 |
if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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69 |
else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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|
70 |
} |
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|
71 |
SetGameState(gsStopped); |
184 | 72 |
} |
73 |
||
253 | 74 |
void HWGame::commonConfig() |
184 | 75 |
{ |
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|
76 |
QByteArray buf; |
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|
77 |
QString gt; |
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78 |
switch (gameType) |
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79 |
{ |
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|
80 |
case gtDemo: |
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81 |
gt = "TD"; |
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|
82 |
break; |
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|
83 |
case gtNet: |
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|
84 |
gt = "TN"; |
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|
85 |
break; |
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|
86 |
default: |
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|
87 |
gt = "TL"; |
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88 |
} |
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|
89 |
HWProto::addStringToBuffer(buf, gt); |
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
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diff
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|
90 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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|
91 |
buf += gamecfg->getFullConfig(); |
341 | 92 |
|
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93 |
if (m_pTeamSelWidget) |
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94 |
{ |
5772
c09c50efe8b5
Replace iterators with simple declarative foreach (not tested if it works)
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95 |
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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96 |
{ |
3346 | 97 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
98 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
99 |
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
100 |
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
4406
beb4de0af990
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo
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|
101 |
if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
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3919
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|
102 |
HWProto::addStringListToBuffer(buf, |
6616
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|
103 |
team.teamGameConfig(gamecfg->getInitHealth())); |
5140
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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104 |
; |
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|
105 |
} |
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|
106 |
} |
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|
107 |
RawSendIPC(buf); |
253 | 108 |
} |
109 |
||
110 |
void HWGame::SendConfig() |
|
111 |
{ |
|
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|
112 |
commonConfig(); |
184 | 113 |
} |
114 |
||
115 |
void HWGame::SendQuickConfig() |
|
116 |
{ |
|
2948
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|
117 |
QByteArray teamscfg; |
239 | 118 |
|
2948
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|
119 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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|
120 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
6616
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121 |
.arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel")); |
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|
122 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
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759
diff
changeset
|
123 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
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|
124 |
HWTeam team1; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
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|
125 |
team1.setDifficulty(0); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
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|
126 |
team1.setColor(QColor(colors[0])); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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5865
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|
127 |
team1.setNumHedgehogs(4); |
6024 | 128 |
HWNamegen::teamRandomNames(team1,true); |
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|
129 |
HWProto::addStringListToBuffer(teamscfg, |
6616
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nemo
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|
130 |
team1.teamGameConfig(100)); |
1907 | 131 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
changeset
|
132 |
HWTeam team2; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
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|
133 |
team2.setDifficulty(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
changeset
|
134 |
team2.setColor(QColor(colors[1])); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
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|
135 |
team2.setNumHedgehogs(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
changeset
|
136 |
do |
6024 | 137 |
HWNamegen::teamRandomNames(team2,true); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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|
138 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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|
139 |
HWProto::addStringListToBuffer(teamscfg, |
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|
140 |
team2.teamGameConfig(100)); |
607 | 141 |
|
3346 | 142 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
143 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
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|
148 |
RawSendIPC(teamscfg); |
341 | 149 |
} |
150 |
||
588 | 151 |
void HWGame::SendTrainingConfig() |
152 |
{ |
|
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|
153 |
QByteArray traincfg; |
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|
154 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 155 |
|
3760 | 156 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 157 |
|
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|
158 |
RawSendIPC(traincfg); |
588 | 159 |
} |
160 |
||
3760 | 161 |
void HWGame::SendCampaignConfig() |
162 |
{ |
|
163 |
QByteArray campaigncfg; |
|
164 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
165 |
||
166 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
167 |
||
168 |
RawSendIPC(campaigncfg); |
|
169 |
} |
|
170 |
||
341 | 171 |
void HWGame::SendNetConfig() |
172 |
{ |
|
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|
173 |
commonConfig(); |
184 | 174 |
} |
175 |
||
176 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
177 |
{ |
|
6616
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|
178 |
switch(msg.at(1)) |
f77bb02b669f
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179 |
{ |
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|
180 |
case '?': |
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181 |
{ |
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|
182 |
SendIPC("!"); |
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|
183 |
break; |
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|
184 |
} |
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|
185 |
case 'C': |
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186 |
{ |
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187 |
switch (gameType) |
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188 |
{ |
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189 |
case gtLocal: |
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190 |
{ |
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191 |
SendConfig(); |
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192 |
break; |
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193 |
} |
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194 |
case gtQLocal: |
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195 |
{ |
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196 |
SendQuickConfig(); |
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197 |
break; |
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198 |
} |
5865 | 199 |
case gtSave: |
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200 |
case gtDemo: |
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201 |
break; |
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202 |
case gtNet: |
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203 |
{ |
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204 |
SendNetConfig(); |
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205 |
break; |
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206 |
} |
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207 |
case gtTraining: |
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208 |
{ |
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209 |
SendTrainingConfig(); |
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210 |
break; |
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|
211 |
} |
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212 |
case gtCampaign: |
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213 |
{ |
3760 | 214 |
SendCampaignConfig(); |
215 |
break; |
|
216 |
} |
|
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217 |
} |
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218 |
break; |
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219 |
} |
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220 |
case 'E': |
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221 |
{ |
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222 |
int size = msg.size(); |
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223 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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224 |
return; |
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225 |
} |
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226 |
case 'K': |
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227 |
{ |
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228 |
ulong kb = msg.mid(2).toULong(); |
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229 |
if (kb==1) |
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230 |
{ |
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|
231 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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232 |
return; |
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233 |
} |
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234 |
if (kb && kb <= KBmsgsCount) |
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235 |
{ |
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236 |
emit ErrorMessage(KBMessages[kb - 1]); |
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|
237 |
} |
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|
238 |
return; |
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|
239 |
} |
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|
240 |
case 'i': |
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241 |
{ |
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242 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
243 |
break; |
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|
244 |
} |
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245 |
case 'Q': |
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246 |
{ |
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247 |
SetGameState(gsInterrupted); |
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|
248 |
break; |
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|
249 |
} |
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|
250 |
case 'q': |
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251 |
{ |
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252 |
SetGameState(gsFinished); |
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|
253 |
break; |
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|
254 |
} |
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|
255 |
case 'H': |
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|
256 |
{ |
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|
257 |
SetGameState(gsHalted); |
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|
258 |
break; |
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|
259 |
} |
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|
260 |
case 's': |
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|
261 |
{ |
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|
262 |
int size = msg.size(); |
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|
263 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
264 |
emit SendChat(msgbody); |
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|
265 |
// FIXME: /me command doesn't work here |
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|
266 |
QByteArray buf; |
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|
267 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
268 |
demo.append(buf); |
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|
269 |
break; |
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|
270 |
} |
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|
271 |
case 'b': |
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|
272 |
{ |
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|
273 |
int size = msg.size(); |
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|
274 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
275 |
emit SendTeamMessage(msgbody); |
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|
276 |
break; |
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|
277 |
} |
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|
278 |
default: |
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|
279 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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4428
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changeset
|
280 |
if (gameType == gtNet && !netSuspend) |
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|
281 |
{ |
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282 |
emit SendNet(msg); |
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|
283 |
} |
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|
284 |
if (msg.at(1) != 's') |
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|
285 |
demo.append(msg); |
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|
286 |
} |
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|
287 |
} |
184 | 288 |
} |
289 |
||
290 |
void HWGame::FromNet(const QByteArray & msg) |
|
291 |
{ |
|
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|
292 |
RawSendIPC(msg); |
184 | 293 |
} |
294 |
||
1356 | 295 |
void HWGame::FromNetChat(const QString & msg) |
296 |
{ |
|
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|
297 |
QByteArray buf; |
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|
298 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
299 |
RawSendIPC(buf); |
1356 | 300 |
} |
301 |
||
184 | 302 |
void HWGame::onClientRead() |
303 |
{ |
|
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|
304 |
quint8 msglen; |
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|
305 |
quint32 bufsize; |
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|
306 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
307 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
308 |
{ |
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|
309 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
310 |
readbuffer.remove(0, msglen + 1); |
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|
311 |
ParseMessage(msg); |
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|
312 |
} |
184 | 313 |
} |
314 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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changeset
|
315 |
QStringList HWGame::getArguments() |
184 | 316 |
{ |
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|
317 |
QStringList arguments; |
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|
318 |
QRect resolution = config->vid_Resolution(); |
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|
319 |
arguments << cfgdir->absolutePath(); |
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|
320 |
arguments << QString::number(resolution.width()); |
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arguments << QString::number(resolution.height()); |
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arguments << QString::number(config->bitDepth()); // bpp |
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arguments << QString("%1").arg(ipc_port); |
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arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 326 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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arguments << QString::number(config->volume()); // sound volume |
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arguments << QString::number(config->timerInterval()); |
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arguments << datadir->absolutePath(); |
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arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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arguments << config->netNick().toUtf8().toBase64(); |
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arguments << QString::number(config->translateQuality()); |
3696 | 334 |
arguments << QString::number(config->stereoMode()); |
3709 | 335 |
arguments << tr("en.txt"); |
336 |
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return arguments; |
184 | 338 |
} |
339 |
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5865 | 340 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 341 |
{ |
5865 | 342 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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return ; |
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} |
184 | 349 |
|
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// read demo |
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toSendBuf = demofile.readAll(); |
184 | 352 |
|
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// run engine |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 357 |
} |
358 |
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359 |
void HWGame::StartNet() |
|
360 |
{ |
|
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gameType = gtNet; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 365 |
} |
366 |
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367 |
void HWGame::StartLocal() |
|
368 |
{ |
|
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gameType = gtLocal; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 373 |
} |
374 |
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375 |
void HWGame::StartQuick() |
|
376 |
{ |
|
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gameType = gtQLocal; |
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demo.clear(); |
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379 |
Start(); |
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380 |
SetGameState(gsStarted); |
184 | 381 |
} |
533 | 382 |
|
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void HWGame::StartTraining(const QString & file) |
587 | 384 |
{ |
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gameType = gtTraining; |
3919 | 386 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 387 |
demo.clear(); |
388 |
Start(); |
|
389 |
SetGameState(gsStarted); |
|
390 |
} |
|
391 |
||
392 |
void HWGame::StartCampaign(const QString & file) |
|
393 |
{ |
|
394 |
gameType = gtCampaign; |
|
3919 | 395 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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396 |
demo.clear(); |
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397 |
Start(); |
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398 |
SetGameState(gsStarted); |
587 | 399 |
} |
400 |
||
533 | 401 |
void HWGame::SetGameState(GameState state) |
402 |
{ |
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gameState = state; |
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404 |
emit GameStateChanged(state); |
533 | 405 |
} |
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|
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407 |
void HWGame::abort() |
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408 |
{ |
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409 |
QByteArray buf; |
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410 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
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411 |
RawSendIPC(buf); |
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412 |
} |