qmlfrontend/Page1.qml
author Wuzzy <Wuzzy2@mail.ru>
Sun, 19 Jul 2020 11:20:20 +0200
changeset 15750 cc8882e46784
parent 15238 b32c52c76977
child 15919 d52f5d8e75e6
permissions -rw-r--r--
AI: Fix bad AI collision checks
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import QtQuick 2.7
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import Hedgewars.Engine 1.0
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Page1Form {
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  focus: true
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  property HWEngine hwEngine
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  property NetSession netSession
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  Component {
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    id: hwEngineComponent
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    HWEngine {
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      engineLibrary: "./libhedgewars_engine.so"
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      previewAcceptor: PreviewAcceptor
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      onPreviewImageChanged: previewImage.source = "image://preview/image"
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      onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
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    }
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  }
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  Component {
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    id: netSessionComponent
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    NetSession {
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      nickname: "test0272"
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      url: "hwnet://gameserver.hedgewars.org:46632"
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    }
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  }
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  Component.onCompleted: {
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    hwEngine = hwEngineComponent.createObject()
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  }
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  tickButton {
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    onClicked: {
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      tickButton.visible = false
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      gameView.tick(100)
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    }
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  }
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  gameButton {
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    visible: !gameView.engineInstance
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    onClicked: {
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      var engineInstance = hwEngine.runQuickGame()
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      gameView.engineInstance = engineInstance
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    }
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  }
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  button1 {
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    visible: !gameView.engineInstance
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    onClicked: {
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      hwEngine.getPreview()
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    }
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  }
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  netButton.onClicked: {
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    netSession = netSessionComponent.createObject()
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    netSession.open()
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  }
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  Keys.onPressed: {
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    if (event.key === Qt.Key_Enter)
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      gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
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  }
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  Keys.onReleased: {
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    if (event.key === Qt.Key_Enter)
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      gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
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  }
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}