author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 19 Jul 2020 11:20:20 +0200 | |
changeset 15750 | cc8882e46784 |
parent 15299 | 16f389fcd462 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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||
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#ifndef HWFORM_H |
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#define HWFORM_H |
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||
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#include <QMainWindow> |
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#include <QStack> |
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#include <QTime> |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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#include <QPointer> |
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#include <QPropertyAnimation> |
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#include <QUrl> |
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#include <QNetworkReply> |
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#include <QNetworkRequest> |
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#include <QNetworkAccessManager> |
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|
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#include "netserver.h" |
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#include "game.h" |
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#include "ui_hwform.h" |
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moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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#include "SDLInteraction.h" |
2012 | 36 |
#include "bgwidget.h" |
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this seems to work ok, but I have to clean up the code
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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#include "campaign.h" |
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#ifdef __APPLE__ |
2400
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added a utility that warns the user to install hedgewars when it's run from the diskimage
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#include "InstallController.h" |
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
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#endif |
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
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|
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class HWGame; |
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class HWTeam; |
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class HWNamegen; |
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class HWNewNet; |
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class GameUIConfig; |
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class HWNetRegisterServer; |
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class QCloseEvent; |
13197
0bc5f618ca7c
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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class GameSchemeModel; |
2773
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
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class QSettings; |
4509
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Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
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class QSignalMapper; |
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|
2098
c977d7f2aa09
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
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extern bool frontendEffects; |
15299
16f389fcd462
Prevent saving of demo after /lua command was used
Wuzzy <Wuzzy2@mail.ru>
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extern bool demoIsPresent; |
2874
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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extern QString playerHash; |
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Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
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|
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class HWForm : public QMainWindow |
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{ |
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Q_OBJECT |
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public: |
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HWForm(QWidget *parent = 0, QString styleSheet = ""); |
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Ui_HWForm ui; |
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static GameUIConfig * config; |
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void exit(); |
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void setButtonDescription(QString desc); |
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void backDescription(); |
7353
0e55228e1303
When there are videos that are being encoded and user tries to quit display dialog with warning.
Stepan777 <stepik-777@mail.ru>
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void GoToVideos(); |
13086
8d569c7b36a2
Frontend: Lead first-time player to training page on start
Wuzzy <Wuzzy2@mail.ru>
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void GoToTraining(); |
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|
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hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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void NetConnectQuick(const QString & host, quint16 port); |
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
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void PlayDemoQuick(const QString & demofilename); |
e09633d10f16
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda
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private slots: |
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void GoToSaves(); |
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void GoToDemos(); |
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void GoToNet(); |
13841
a8fd5490932f
Add help button in main menu (opens Hedgewars Wiki in browser)
Wuzzy <Wuzzy2@mail.ru>
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void GoToHelp(); |
12665
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
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void GoToEditWeapons(); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
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void GoToNewWeapons(); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
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void GoToWeapons(int index); |
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void GoToScheme(int index); |
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void GoToEditScheme(); |
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void GoToNewScheme(); |
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void GoToPage(int id); |
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void GoBack(); |
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void OpenSnapshotFolder(); |
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QString getDemoArguments(); |
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void AssociateFiles(); |
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void btnExitPressed(); |
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void IntermediateSetup(); |
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void NewTeam(); |
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void EditTeam(const QString & teamName); |
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void AfterTeamEdit(); |
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void DeleteTeam(const QString & teamName); |
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void DeleteScheme(); |
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void DeleteWeaponSet(); |
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void SimpleGame(); |
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void PlayDemo(); |
11968
1de4d6b35748
Mission recategorization into trainings, challenges and scenarios.
Wuzzy <almikes@aol.com>
parents:
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void startTraining(const QString&, const QString&); |
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void StartCampaign(); |
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void NetConnect(); |
14886 | 104 |
void NetConnectServer(const QString & host, quint16 port, bool useTls); |
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void NetConnectOfficialServer(); |
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void NetStartServer(); |
14859 | 107 |
void NetRedirected(quint16 port); |
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void NetDisconnect(); |
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void NetConnected(); |
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void NetError(const QString & errmsg); |
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void NetWarning(const QString & wrnmsg); |
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void NetGameEnter(); |
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113 |
void NetPassword(const QString & nick); |
8291
e4a0d980d1e2
Patched login dialog bugs, added retry dialogs
Ondrej Skopek <skopekondrej@gmail.com>
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114 |
void NetNickRegistered(const QString & nick); |
8299
ef2e284255cd
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com>
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115 |
void NetNickNotRegistered(const QString & nick); |
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void NetNickTaken(const QString & nick); |
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117 |
void NetAuthFailed(); |
9549 | 118 |
void askRoomPassword(); |
8434 | 119 |
bool RetryDialog(const QString & title, const QString & label); |
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void NetTeamAccepted(const QString& team); |
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void AddNetTeam(const HWTeam& team); |
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void RemoveNetTeam(const HWTeam& team); |
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void StartMPGame(); |
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void GameStateChanged(GameState gameState); |
15299
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Prevent saving of demo after /lua command was used
Wuzzy <Wuzzy2@mail.ru>
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void DemoPresenceChanged(bool hasDemo); |
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126 |
void ForcedDisconnect(const QString & reason); |
10307
e13d3147f15b
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva
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127 |
void ShowFatalErrorMessage(const QString &); |
7180 | 128 |
void GetRecord(RecordType type, const QByteArray & record); |
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129 |
void CreateNetGame(); |
14924
5119203470f3
Teach frontend how to deal with official server replays (/watch)
Wuzzy <Wuzzy2@mail.ru>
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130 |
void PlayOfficialServerDemo(); |
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131 |
void UpdateWeapons(); |
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Wuzzy <almikes@aol.com>
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132 |
void DeleteWeapons(QString weaponsName); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
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133 |
void AddWeapons(QString weaponsName, QString ammo); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
11968
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134 |
void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
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135 |
void onFrontendFullscreen(bool value); |
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136 |
void onFrontendEffects(bool value); |
15111
33eca3f0a9aa
PageEditTeam: Disable sound test button when frontend sounds are disabled
Wuzzy <Wuzzy2@mail.ru>
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137 |
void onFrontendSoundsToggled(bool value); |
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void Music(bool checked); |
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139 |
void UpdateCampaignPage(int index); |
11950
3792a9f9fa9c
Update campaign victory status when changing selection
Wuzzy <almikes@aol.com>
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140 |
void UpdateCampaignPageTeam(int index); |
7490
c422845b8d1f
Fixed a typo, frontend is now working properly
belphegorr <szabibibi@gmail.com>
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141 |
void UpdateCampaignPageProgress(int index); |
9182
f92e205bc167
issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
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142 |
void UpdateCampaignPageMission(int index); |
14483
4c743ef80b1b
Add team selection in training page and basic check mark support
Wuzzy <Wuzzy2@mail.ru>
parents:
13841
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143 |
void UpdateTrainingPageTeam(int index); |
7201
dc17ffdf0702
The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents:
7004
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144 |
void InitCampaignPage(); |
14491
6ab8335fe0a6
Save and restore last campaign/training team selection in settings.ini
Wuzzy <Wuzzy2@mail.ru>
parents:
14483
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145 |
void RestoreSingleplayerTeamSelection(); |
8385
9e8924ff9813
Convert feedback page to dialog (+some fixes from unC0Rr)
dag10
parents:
8364
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146 |
void showFeedbackDialog(); |
8878 | 147 |
void showFeedbackDialogNetChecked(); |
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2098
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changeset
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148 |
|
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149 |
void NetGameChangeStatus(bool isMaster); |
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150 |
void NetGameMaster(); |
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151 |
void NetGameSlave(); |
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152 |
|
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153 |
void AsyncNetServerStart(); |
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154 |
void NetLeftRoom(const QString & reason); |
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155 |
void selectFirstNetScheme(); |
2377 | 156 |
|
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157 |
void saveDemoWithCustomName(); |
8364
fbc9bcc6c39d
Added "New account" button when connectiong to the official server
vitiv <nikita.utiu@gmail.com>
parents:
8353
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changeset
|
158 |
void openRegistrationPage(); |
6616
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159 |
|
8416
e691acd778f5
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
parents:
8385
diff
changeset
|
160 |
void startGame(); |
8901
505307b9735d
implementation of a restart-game button. location and appearance is not final :P
thunderstruck
parents:
8878
diff
changeset
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161 |
void restartGame(); |
8416
e691acd778f5
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
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8385
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162 |
|
9100 | 163 |
void FromNetProxySlot(const QByteArray &); |
164 |
||
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165 |
private: |
14886 | 166 |
void _NetConnect(const QString & hostName, quint16 port, bool useTls, QString nick); |
8720
5603527f9803
this should prevent the password prompt from appearing on local games (issue 548)
koda
parents:
8716
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|
167 |
int AskForNickAndPwd(void); |
8140 | 168 |
void UpdateTeamsLists(); |
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169 |
void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo); |
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170 |
void closeEvent(QCloseEvent *event); |
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171 |
void CustomizePalettes(); |
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172 |
void resizeEvent(QResizeEvent * event); |
8353 | 173 |
QString stringifyPageId(quint32 id); |
6616
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174 |
//void keyReleaseEvent(QKeyEvent *event); |
660 | 175 |
|
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176 |
enum PageIDs |
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177 |
{ |
7004 | 178 |
ID_PAGE_SETUP_TEAM , |
179 |
ID_PAGE_SETUP , |
|
180 |
ID_PAGE_MULTIPLAYER , |
|
181 |
ID_PAGE_DEMOS , |
|
182 |
ID_PAGE_NET , |
|
183 |
ID_PAGE_NETGAME , |
|
184 |
ID_PAGE_INFO , |
|
185 |
ID_PAGE_MAIN , |
|
186 |
ID_PAGE_GAMESTATS , |
|
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ID_PAGE_SINGLEPLAYER , |
|
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ID_PAGE_TRAINING , |
|
189 |
ID_PAGE_SELECTWEAPON , |
|
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ID_PAGE_NETSERVER , |
|
191 |
ID_PAGE_INGAME , |
|
192 |
ID_PAGE_ROOMSLIST , |
|
193 |
ID_PAGE_CONNECTING , |
|
194 |
ID_PAGE_SCHEME , |
|
195 |
ID_PAGE_ADMIN , |
|
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ID_PAGE_CAMPAIGN , |
|
197 |
ID_PAGE_DRAWMAP , |
|
198 |
ID_PAGE_DATADOWNLOAD , |
|
8434 | 199 |
ID_PAGE_VIDEOS , |
8205 | 200 |
MAX_PAGE |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2874
diff
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201 |
}; |
6616
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202 |
QPointer<HWGame> game; |
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203 |
QPointer<HWNetServer> pnetserver; |
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204 |
QPointer<HWNetRegisterServer> pRegisterServer; |
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205 |
QPointer<HWTeam> editedTeam; |
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206 |
QPointer<HWNewNet> hwnet; |
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207 |
HWNamegen * namegen; |
13197
0bc5f618ca7c
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Wuzzy <Wuzzy2@mail.ru>
parents:
13086
diff
changeset
|
208 |
GameSchemeModel * gameSchemeModel; |
6616
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209 |
QStack<int> PagesStack; |
9182
f92e205bc167
issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
parents:
9100
diff
changeset
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210 |
QString previousCampaignName; |
10017 | 211 |
QString previousTeamName; |
9290
478aa681e702
this seems to work ok, but I have to clean up the code
Periklis Ntanasis <pntanasis@gmail.com>
parents:
9284
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212 |
QList<MissionInfo> campaignMissionInfo; |
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213 |
QTime eggTimer; |
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214 |
BGWidget * wBackground; |
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215 |
QSignalMapper * pageSwitchMapper; |
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216 |
QByteArray m_lastDemo; |
3697 | 217 |
|
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218 |
QPropertyAnimation *animationNewSlide; |
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219 |
QPropertyAnimation *animationOldSlide; |
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220 |
QPropertyAnimation *animationNewOpacity; |
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221 |
QPropertyAnimation *animationOldOpacity; |
6428 | 222 |
|
2400
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda
parents:
2399
diff
changeset
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223 |
#ifdef __APPLE__ |
6616
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224 |
InstallController * panel; |
2400
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda
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225 |
#endif |
3697 | 226 |
|
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227 |
void OnPageShown(quint8 id, quint8 lastid=0); |
184 | 228 |
}; |
229 |
||
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#endif |