gameServer/Consts.hs
author unc0rr
Fri, 28 Oct 2011 19:20:35 +0400
changeset 6223 cc3eb9b7230f
parent 4973 53411a26df7e
child 6737 ce5fbd98370f
permissions -rw-r--r--
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4973
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     1
{-# LANGUAGE OverloadedStrings #-}
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     2
module Consts where
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     3
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     4
import qualified Data.ByteString.Char8 as B
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     5
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     6
serverVersion :: B.ByteString
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     7
serverVersion = "0"