project_files/HedgewarsMobile/Classes/PascalImports.h
author koda
Sat, 19 Feb 2011 01:42:12 +0100
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child 4976 088d40d8aba2
permissions -rw-r--r--
ios version bump
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 07/01/2010.
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 */
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#ifndef PASCALIMPORTS
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#define PASCALIMPORTS
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#ifdef __cplusplus
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extern "C" {
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#endif
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    /* add C declarations below for all exported Pascal functions/procedure
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     * that you want to use
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     */
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    void Game(const char *args[]);
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    void GenLandPreview(void);
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    void LoadLocaleWrapper(const char *filename);
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    void HW_versionInfo(int *protoNum, char **versionStr);
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    void HW_click(void);
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    void HW_ammoMenu(void);
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    void HW_zoomSet(float value);
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    void HW_zoomIn(void);
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    void HW_zoomOut(void);
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    void HW_zoomReset(void);
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    float HW_zoomFactor(void);
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    int  HW_zoomLevel(void);
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    void HW_walkingKeysUp(void);
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    void HW_otherKeysUp(void);
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    void HW_allKeysUp(void);
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    void HW_walkLeft(void);
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    void HW_walkRight(void);
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    void HW_aimUp(void);
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    void HW_aimDown(void);
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    void HW_preciseSet(BOOL status);
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    void HW_shoot(void);
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    void HW_jump(void);
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    void HW_backjump(void);
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    void HW_chat(void);
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    void HW_chatEnd(void);
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    void HW_tab(void);
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    void HW_screenshot(void);
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    void HW_pause(void);
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    void HW_pauseToggle(void);
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    BOOL HW_isPaused(void);
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    void *HW_getSDLWindow(void);
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    void HW_terminate(BOOL andCloseFrontend);
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    void HW_suspend(void);
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    void HW_resume(void);
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    void HW_setCursor(int x, int y);
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    void HW_getCursor(int *x, int *y);
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    BOOL HW_isAmmoMenuOpen(void);
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    BOOL HW_isAmmoMenuNotAllowed(void);
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    BOOL HW_isWeaponRequiringClick(void);
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    BOOL HW_isWeaponTimerable(void);
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    BOOL HW_isWeaponSwitch(void);
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    BOOL HW_isWeaponRope(void);
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    void HW_setGrenadeTime(int time);
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    void HW_setPianoSound(int snd);
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    void HW_setWeapon(int whichone);
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    BOOL HW_isWeaponAnEffect(int whichone);
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    char *HW_getWeaponNameByIndex(int whichone);
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    char *HW_getWeaponCaptionByIndex(int whichone);
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    char *HW_getWeaponDescriptionByIndex(int whichone);
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    void HW_getAmmoDelays(unsigned char *pointer);
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    int  HW_getAmmoCounts(int *pointer);
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    int  HW_getNumberOfWeapons(void);
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    int  HW_getTurnsForCurrentTeam(void);
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    int  HW_getMaxNumberOfHogs(void);
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    int  HW_getMaxNumberOfTeams(void);
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#ifdef __cplusplus
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}
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#endif
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#endif