QTfrontend/ui/page/pagesingleplayer.cpp
author koda
Sun, 29 Jan 2012 18:52:01 +0100
changeset 6613 c7bf3b7c49dd
parent 6131 4e8816cf9459
child 6699 83dd3447a212
permissions -rw-r--r--
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QPushButton>
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#include "pagesingleplayer.h"
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#include "gamecfgwidget.h"
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QLayout * PageSinglePlayer::bodyLayoutDefinition()
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{
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    QVBoxLayout * vLayout = new QVBoxLayout();
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    QHBoxLayout * topLine = new QHBoxLayout();
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    QHBoxLayout * middleLine = new QHBoxLayout();
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    vLayout->addStretch();
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    vLayout->addLayout(topLine);
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    vLayout->addSpacing(30);
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    vLayout->addLayout(middleLine);
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    vLayout->addStretch();
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    topLine->addStretch();
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    BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
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    BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
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    topLine->addSpacing(60);
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    BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
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    BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
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    topLine->addStretch();
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    BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
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    BtnCampaignPage->setToolTip(tr("Campaign Mode (...)"));
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    BtnCampaignPage->setVisible(false);
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    BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
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    BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions)"));
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    return vLayout;
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}
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QLayout * PageSinglePlayer::footerLayoutDefinition()
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{
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    QHBoxLayout * bottomLine = new QHBoxLayout();
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    bottomLine->addStretch();
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    BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
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    BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
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    BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
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    BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
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    BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
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    bottomLine->setStretch(1,0);
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    bottomLine->setStretch(2,0);
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    bottomLine->setAlignment(BtnDemos, Qt::AlignRight | Qt::AlignBottom);
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    bottomLine->setAlignment(BtnLoad, Qt::AlignRight | Qt::AlignBottom);
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    return bottomLine;
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}
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void PageSinglePlayer::connectSignals()
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{
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    //TODO
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}
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PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
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{
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    initPage();
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}