hedgewars/uAmmos.pas
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1066 1f1b3686a2b0
child 1784 dfe9bafb4590
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uAmmos;
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interface
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uses uConsts, uTeams;
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{$INCLUDE options.inc}
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procedure AddAmmoStore(s: shortstring);
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procedure AssignStores;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog);
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procedure SetWeapon(weap: TAmmoType);
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implementation
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uses uMisc, uGears, uWorld, uLocale, uConsole;
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type TAmmoCounts = array[TAmmoType] of Longword;
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var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
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    StoreCnt: Longword = 0;
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procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
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var mi: array[0..cMaxSlotIndex] of byte;
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    a: TAmmoType;
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begin
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FillChar(mi, sizeof(mi), 0);
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FillChar(Ammo^, sizeof(Ammo^), 0);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    if cnts[a] > 0 then
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       begin
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       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
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       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
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       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a];
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       inc(mi[Ammoz[a].Slot])
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       end
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end;
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procedure AddAmmoStore(s: shortstring);
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var cnt: Longword;
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    a: TAmmoType;
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    ammos: TAmmoCounts;
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begin
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TryDo(byte(s[0]) = byte(ord(High(TAmmoType)) + 1), 'Invalid ammo scheme (incompatible frontend)', true);
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inc(StoreCnt);
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TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
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new(StoresList[Pred(StoreCnt)]);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    cnt:= byte(s[ord(a) + 1]) - byte('0');
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    if cnt = 9 then cnt:= AMMO_INFINITE;
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    ammos[a]:= cnt
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    end;
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FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
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end;
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function GetAmmoByNum(num: Longword): PHHAmmo;
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begin
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TryDo(num < StoreCnt, 'Invalid store number', true);
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exit(StoresList[num])
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end;
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procedure AssignStores;
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var t: LongInt;
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    i: Longword;
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begin
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for t:= 0 to Pred(TeamsCount) do
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   with TeamsArray[t]^ do
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      begin
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      for i:= 0 to cMaxHHIndex do
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          if Hedgehogs[i].Gear <> nil then
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             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
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      end
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end;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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var ammos: TAmmoCounts;
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    slot, ami: LongInt;
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    hhammo: PHHAmmo;
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begin
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FillChar(ammos, sizeof(ammos), 0);
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hhammo:= Hedgehog.Ammo;
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for slot:= 0 to cMaxSlotIndex do
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    for ami:= 0 to cMaxSlotAmmoIndex do
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        if hhammo^[slot, ami].Count > 0 then
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           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
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if ammos[ammo] <> AMMO_INFINITE then
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   begin
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   inc(ammos[ammo], Ammoz[ammo].NumberInCase);
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   if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE
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   end;
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FillAmmoStore(hhammo, ammos)
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end;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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var ami: LongInt;
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    b: boolean;
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begin
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    repeat
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      b:= false;
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      ami:= 0;
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      while (not b) and (ami < cMaxSlotAmmoIndex) do
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          if (Ammo^[Slot, ami].Count = 0)
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             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
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                                                  else inc(ami);
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      if b then // there's a free item in ammo stack
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         begin
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         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
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         Ammo^[Slot, ami + 1].Count:= 0
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         end;
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    until not b;
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end;
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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begin
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with Hedgehog do
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	begin
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	with Ammo^[CurSlot, CurAmmo] do
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		if Count <> AMMO_INFINITE then
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			begin
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			dec(Count);
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			if Count = 0 then
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				begin
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				PackAmmo(Ammo, CurSlot);
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				SwitchNotHoldedAmmo(Hedgehog)
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				end
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			end
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	end
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end;
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
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var slot, ami: LongInt;
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begin
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Slot:= Ammoz[Ammo].Slot;
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ami:= 0;
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while (ami <= cMaxSlotAmmoIndex) do
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      begin
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      with Hedgehog.Ammo^[Slot, ami] do
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            if (AmmoType = Ammo) then
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               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
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      inc(ami)
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      end;
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HHHasAmmo:= false
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end;
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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var s: shortstring;
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begin
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TargetPoint.X:= NoPointX;
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with Hedgehog do
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     begin
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     if (Ammo^[CurSlot, CurAmmo].Count = 0) then
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        begin
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        CurAmmo:= 0;
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        CurSlot:= 0;
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        while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot)
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        end;
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with Ammo^[CurSlot, CurAmmo] do
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     begin
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     CurMinAngle:= Ammoz[AmmoType].minAngle;
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     if Ammoz[AmmoType].maxAngle <> 0 then CurMaxAngle:= Ammoz[AmmoType].maxAngle
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                                      else CurMaxAngle:= cMaxAngle;
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     with Hedgehog.Gear^ do
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        begin
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        if Angle < CurMinAngle then Angle:= CurMinAngle;
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        if Angle > CurMaxAngle then Angle:= CurMaxAngle;
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        end;
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     s:= trammo[Ammoz[AmmoType].NameId];
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     if Count <> AMMO_INFINITE then
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        s:= s + ' (' + IntToStr(Count) + ')';
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     if (Propz and ammoprop_Timerable) <> 0 then
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        s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
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     AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
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     if (Propz and ammoprop_NeedTarget) <> 0
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        then begin
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        Gear^.State:= Gear^.State or      gstHHChooseTarget;
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        isCursorVisible:= true
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        end else begin
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        Gear^.State:= Gear^.State and not gstHHChooseTarget;
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        isCursorVisible:= false
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        end;
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     ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0
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     end
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     end
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end;
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procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog);
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begin
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with Hedgehog do
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     if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0 then
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        begin
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        CurAmmo:= 0;
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        CurSlot:= 0;
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        while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot)
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        end
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end;
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procedure SetWeapon(weap: TAmmoType);
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begin
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ParseCommand('/setweap ' + char(weap), true)
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end;
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end.