hedgewars/uAIMisc.pas
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1141 44d4d6aaecb5
child 1352 405ad07cf875
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uAIMisc;
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interface
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uses SDLh, uConsts, uGears, uFloat;
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{$INCLUDE options.inc}
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type TTarget = record
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               Point: TPoint;
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               Score: LongInt;
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               end;
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     TTargets = record
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                Count: Longword;
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                ar: array[0..cMaxHHIndex*5] of TTarget;
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                end;
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     TJumpType = (jmpNone, jmpHJump, jmpLJump);
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     TGoInfo = record
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               Ticks: Longword;
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               FallPix: Longword;
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               JumpType: TJumpType;
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               end;
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procedure FillTargets;
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procedure FillBonuses(isAfterAttack: boolean);
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procedure AwareOfExplosion(x, y, r: LongInt);
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function RatePlace(Gear: PGear): LongInt;
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function TestColl(x, y, r: LongInt): boolean;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
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function AIrndSign(num: LongInt): LongInt;
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var ThinkingHH: PGear;
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    Targets: TTargets;
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implementation
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uses uTeams, uMisc, uLand, uCollisions;
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const KillScore = 200;
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      MAXBONUS = 1024;
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      friendlyfactor: LongInt = 300;
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type TBonus = record
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              X, Y: LongInt;
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              Radius: LongInt;
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              Score: LongInt;
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              end;
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var bonuses: record
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             Count: Longword;
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             ar: array[0..Pred(MAXBONUS)] of TBonus;
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             end;
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    KnownExplosion: record
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                    X, Y, Radius: LongInt
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                    end = (X: 0; Y: 0; Radius: 0);
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procedure FillTargets;
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var i, t: Longword;
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    f, e: Longword;
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begin
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Targets.Count:= 0;
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f:= 0;
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e:= 0;
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for t:= 0 to Pred(TeamsCount) do
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	with TeamsArray[t]^ do
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	begin
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	for i:= 0 to cMaxHHIndex do
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		if (Hedgehogs[i].Gear <> nil)
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			and (Hedgehogs[i].Gear <> ThinkingHH) then
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			begin
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			with Targets.ar[Targets.Count], Hedgehogs[i] do
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				begin
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				Point.X:= hwRound(Gear^.X);
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				Point.Y:= hwRound(Gear^.Y);
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				if Clan <> CurrentTeam^.Clan then
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					begin
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					Score:=  Gear^.Health;
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					inc(e)
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					end else
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					begin
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					Score:= -Gear^.Health;
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					inc(f)
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					end
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				end;
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			inc(Targets.Count)
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			end;
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	end;
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if e > f then friendlyfactor:= 300 + (e - f) * 30
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else friendlyfactor:= max(30, 300 - f * 80 div e)
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end;
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procedure FillBonuses(isAfterAttack: boolean);
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var Gear: PGear;
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    MyClan: PClan;
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    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
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    begin
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    bonuses.ar[bonuses.Count].x:= x;
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    bonuses.ar[bonuses.Count].y:= y;
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    bonuses.ar[bonuses.Count].Radius:= r;
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    bonuses.ar[bonuses.Count].Score:= s;
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    inc(bonuses.Count);
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    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
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    end;
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begin
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bonuses.Count:= 0;
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MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan;
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Gear:= GearsList;
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while Gear <> nil do
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      begin
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      case Gear^.Kind of
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           gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
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           gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
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                                                        else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
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           gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
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           gtHedgehog: begin
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                       if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
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                          if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
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                             if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
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                                                                                 else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
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                       end;
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           end;
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      Gear:= Gear^.NextGear
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      end;
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if isAfterAttack and (KnownExplosion.Radius > 0) then
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   with KnownExplosion do
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        AddBonus(X, Y, Radius + 10, -Radius);
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end;
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procedure AwareOfExplosion(x, y, r: LongInt);
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begin
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KnownExplosion.X:= x;
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KnownExplosion.Y:= y;
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KnownExplosion.Radius:= r
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end;
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function RatePlace(Gear: PGear): LongInt;
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var i, r: LongInt;
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    Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Pred(bonuses.Count) do
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    with bonuses.ar[i] do
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         begin
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         r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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         if r < Radius then
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            inc(Result, Score * (Radius - r))
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         end;
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    RatePlace:= Result
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end;
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function TestColl(x, y, r: LongInt): boolean;
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var b: boolean;
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begin
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b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
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if b then exit(true);
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b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
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if b then exit(true);
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b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
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if b then exit(true);
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TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
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end;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate explosion
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= r + cHHRadius div 2 - hwRound(DistanceI(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            dmg:= min(dmg div 2, r);
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            if dmg >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, dmg)
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                            else dec(Result, dmg * friendlyfactor div 100)
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            end;
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         end;
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RateExplosion:= Result * 1024
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end;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Pred(Targets.Count) do
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    with Targets.ar[i] do
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         begin
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         dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            if power >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, power)
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                            else dec(Result, power * friendlyfactor div 100)
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            end;
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         end;
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RateShove:= Result * 1024
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end;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate shot
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= min(cHHRadius + cShotgunRadius - hwRound(DistanceI(Point.x - x, Point.y - y)), 25);
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         if dmg > 0 then
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            begin
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            if dmg >= abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(Result, dmg)
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                            else dec(Result, dmg * friendlyfactor div 100)
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            end;
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         end;
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RateShotgun:= Result * 1024
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end;
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function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
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var bX, bY: LongInt;
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    Result: boolean;
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begin
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Result:= false;
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GoInfo.Ticks:= 0;
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GoInfo.FallPix:= 0;
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GoInfo.JumpType:= jmpNone;
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bX:= hwRound(Gear^.X);
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bY:= hwRound(Gear^.Y);
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case JumpType of
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     jmpNone: exit(Result);
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    jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
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                 begin
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                 Gear^.dY:= -_0_2;
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                 SetLittle(Gear^.dX);
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                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
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                 end else exit(Result);
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    jmpLJump: begin
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              if not TestCollisionYwithGear(Gear, -1) then
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                 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else
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                 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
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              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
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                 or   TestCollisionYwithGear(Gear, -1)) then
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                 begin
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                 Gear^.dY:= -_0_15;
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                 Gear^.dX:= SignAs(_0_15, Gear^.dX);
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                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping
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                 end else exit(Result)
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              end
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    end;
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   292
    
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repeat
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if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(Result);
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if (Gear^.State and gstMoving) <> 0 then
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   296
   begin
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   297
   if (GoInfo.Ticks = 350) then
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      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
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   299
         begin
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         Gear^.dY:= -_0_25;
498
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         Gear^.dX:= SignAs(_0_02, Gear^.dX)
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   302
         end;
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   303
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
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   Gear^.X:= Gear^.X + Gear^.dX;
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   inc(GoInfo.Ticks);
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   Gear^.dY:= Gear^.dY + cGravity;
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   307
   if Gear^.dY > _0_4 then exit(Result);
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   308
   if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0;
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   Gear^.Y:= Gear^.Y + Gear^.dY;
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diff changeset
   310
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   311
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   312
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   313
      Gear^.dY:= _0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   314
      case JumpType of
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   315
           jmpHJump: if bY - hwRound(Gear^.Y) > 5 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   316
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   317
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   318
                        GoInfo.JumpType:= jmpHJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   319
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   320
                        end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   321
           jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   322
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   323
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   324
                        GoInfo.JumpType:= jmpLJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   325
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   326
                        end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   327
           end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   328
      exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   329
      end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   330
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   331
until false
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   332
end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   333
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   334
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   335
var pX, pY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   336
    Result: boolean;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   337
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   338
Result:= false;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   339
AltGear^:= Gear^;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   340
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   341
GoInfo.Ticks:= 0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   342
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   343
GoInfo.JumpType:= jmpNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
repeat
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   345
pX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   346
pY:= hwRound(Gear^.Y);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   347
if pY + cHHRadius >= cWaterLine then exit(false);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   348
if (Gear^.State and gstMoving) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   349
   begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   350
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   351
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   352
   if Gear^.dY > _0_4 then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   353
      begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   354
      Goinfo.FallPix:= 0;
568
d0690b7aa808 - Small fixes
unc0rr
parents: 549
diff changeset
   355
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   356
      exit(Result)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   357
      end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   358
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   359
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   360
   if TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   361
      begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   362
      inc(GoInfo.Ticks, 300);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   363
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   364
      Gear^.dY:= _0;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   365
      Result:= true;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   366
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   367
      exit(Result)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   368
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   369
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   370
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   371
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   372
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit(Result);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   373
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   374
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   375
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   376
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   377
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   378
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   379
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   380
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   381
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   382
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   383
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   384
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   385
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   386
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   387
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   388
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   389
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   390
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   391
      Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX));
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   392
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   393
      end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   394
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   395
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   396
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   397
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   398
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   399
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   400
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   401
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   402
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   403
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   404
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   405
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   406
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   407
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   408
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   409
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   410
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   411
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   412
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   413
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   414
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   415
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   416
      Gear^.State:= Gear^.State or gstMoving
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   417
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   418
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   419
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   420
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   421
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   422
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   423
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   424
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   425
   exit(true);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   426
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   427
HHJump(AltGear, jmpHJump, GoInfo);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   428
HHGo:= Result
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   431
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   432
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   433
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   434
                 else AIrndSign:= - num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   435
end;  
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   436
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
end.