project_files/HedgewarsMobile/Classes/OverlayViewController.h
author koda
Mon, 30 Aug 2010 01:38:46 +0200
changeset 3789 c3eb56754e92
parent 3737 2ba6ac8a114b
child 3791 98072b3871c1
permissions -rw-r--r--
added a smaller version of forts, fixed a couple of regressions
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//
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//  overlayViewController.h
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import "SDL_sysvideo.h"
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@class InGameMenuViewController;
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@interface OverlayViewController : UIViewController {
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    // the timer that dims the overlay
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    NSTimer *dimTimer;
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    // the in-game menu
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    UIPopoverController *popoverController; // iPad only
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    InGameMenuViewController *popupMenu;
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    BOOL isPopoverVisible;
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    // ths touch section
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    CGFloat initialDistanceForPinching;
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    CGPoint startingPoint;
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    BOOL isSegmentVisible;
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    BOOL isAttacking;
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    // the sdl window underneath
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    SDL_Window *sdlwindow;
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}
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@property (nonatomic,retain) id popoverController;
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@property (nonatomic,retain) InGameMenuViewController *popupMenu;
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
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-(IBAction) buttonReleased:(id) sender;
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-(IBAction) buttonPressed:(id) sender;
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-(void) showPopover;
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-(void) dismissPopover;
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-(void) dimOverlay;
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-(void) activateOverlay;
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@end
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BOOL isGameRunning;
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