share/hedgewars/Data/Scripts/Animate.lua
author Wuzzy <Wuzzy2@mail.ru>
Tue, 15 Jan 2019 00:48:57 +0100
changeset 14614 c3bbe56156e5
parent 14252 74bf2d906097
child 14626 153c12b9051b
permissions -rw-r--r--
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local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
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local moveTime = 0
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local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
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local needToDecrease
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local AnimList, AnimListNum
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local FunctionList, FunctionListNum
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local skipFuncList
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local skipping
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local baseInputMask = 0xFFFFFFFF
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local extraInputMask = baseInputMask
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--------------------------------Animation---------------------------------
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--------------------------(In-game cinematics)----------------------------
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function AddSkipFunction(anim, func, args)
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  skipFuncList[anim] = {sfunc = func, sargs = args}
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end
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function RemoveSkipFunction(anim)
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  skipFuncList[anim] = nil
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end
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function SetAnimSkip(bool)
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  skipping = bool
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end
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function AnimInProgress()
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  return AnimListNum ~= 0
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end
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function SkipAnimation(anim)
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  if skipFuncList[anim] == nil then
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    return
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  else 
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    skipFuncList[anim].sfunc(unpack(skipFuncList[anim].sargs))
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  end
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end
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function AddFunction(element)
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  table.insert(FunctionList, element)
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  FunctionListNum = FunctionListNum + 1
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end
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function RemoveFunction()
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  table.remove(FunctionList, 1)
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  FunctionListNum = FunctionListNum - 1
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end
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function ExecuteAfterAnimations()
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  if FunctionListNum == 0 then
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    return
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  end
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  FunctionList[1].func(unpack(FunctionList[1].args))
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  RemoveFunction()
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end
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local function updateInputMask()
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     SetInputMask(band(baseInputMask, extraInputMask))
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end
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local function startCinemaLock()
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     SetCinematicMode(true)
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     baseInputMask = bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)
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     updateInputMask()
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end
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local function stopCinemaLock()
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     baseInputMask = 0xFFFFFFFF
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     updateInputMask()
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     SetCinematicMode(false)
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end
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function AnimSetInputMask(newExtraInputMask)
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     extraInputMask = newExtraInputMask
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     updateInputMask()
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end
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function AnimInit(startAnimating)
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  lastx = 0
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  lasty = 0
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  jumpTypes = {long = gmLJump, high = gmHJump, back = gmHJump}
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  jumpTimes = {long = 500, high = 500, back = 300, backback = 500} 
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  moveDirs = {Right = gmRight, Left = gmLeft}
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  jumpStarted = false
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  backJumped = false
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  jTimer = 0
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  awTime = 0
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  globalWait = 0
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  stageEvents = {}
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  seNum = 0
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  curEvent = 0
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  needToDecrease = 0
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  AnimList = {}
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  AnimListNum = 0
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  FunctionList = {}
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  FunctionListNum = 0
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  skipping = false
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  skipFuncList = {}
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  animPos = 1
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  if startAnimating then
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     startCinemaLock()
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  end
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end
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function AnimSwitchHog(gear)
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  --SetGearMessage(gear, 0)
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  --SetState(gear, 0)
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  SwitchHog(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimGiveState(gear, state)
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  SetState(gear, state)
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  return true
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end
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function AnimRemoveState(gear, state)
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  SetState(gear, band(GetState(gear), bnot(state)))
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  return true
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end
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function AnimGearWait(gear, time)
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  AnimWait(gear, time)
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  return true
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end
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function AnimUnWait()
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  if globalWait > 0 then
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    globalWait = globalWait - 1
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  end
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end
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function AnimWait(gear, time)   -- gear is for compatibility with Animate
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  globalWait = globalWait + time
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  return true
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end
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function AnimWaitLeft()
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  return globalWait
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end
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function AnimSay(gear, text, manner, time)
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  HogSay(gear, text, manner, 2)
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  if time ~= nil then
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    AnimWait(gear, time)
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  end
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  return true
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end
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function AnimSound(gear, sound, time)
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  PlaySound(sound, gear)
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  AnimWait(gear, time)
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  return true
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end
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function AnimTurn(gear, dir)
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  if dir == "Right" then
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    HogTurnLeft(gear, false)
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  else
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    HogTurnLeft(gear, true)
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  end
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  return true
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end
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function AnimFollowGear(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimMove(gear, dir, posx, posy, maxMoveTime)
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  local dirr = moveDirs[dir]
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  SetGearMessage(gear, dirr)
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  moveTime = moveTime + 1
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  if (maxMoveTime and moveTime > maxMoveTime) then
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    SetGearMessage(gear, 0)
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    SetGearPosition(gear, posx, posy)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  elseif GetX(gear) == posx or GetY(gear) == posy then
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    SetGearMessage(gear, 0)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  end
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  return false
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end
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function AnimJump(gear, jumpType)
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  if jumpStarted == false then
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    backJumped = false
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    jumpStarted = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes[jumpType])
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  elseif jumpType == "back" and backJumped == false then
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    backJumped = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes["backback"])
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  else
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    local curx = GetX(gear)
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    local cury = GetY(gear)
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    if curx == lastx and cury == lasty then
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      jumpStarted = false
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      backJumped = false
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      AnimGearWait(gear, 100)
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      return true
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    else
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      lastx = curx
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      lasty = cury
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      AnimGearWait(gear, 100)
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    end
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  end
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  return false
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end
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function AnimSetGearPosition(gear, destX, destY, fall)
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  SetGearPosition(gear, destX, destY)
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  if fall ~= false then
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    SetGearVelocity(gear, 0, 10)
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  end
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  return true
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end
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function AnimDisappear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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  PlaySound(sndExplosion)
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	AnimSetGearPosition(gear, destX, destY)
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  return true
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end
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function AnimOutOfNowhere(gear, destX, destY)
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  AnimSetGearPosition(gear, destX, destY)
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  AddVisualGear(destX, destY, vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimTeleportGear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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	AnimSetGearPosition(gear, destX, destY)
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	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  FollowGear(gear)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimVisualGear(gear, x, y, vgType, state, critical)
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  AddVisualGear(x, y, vgType, state, critical)
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  return true
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end
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function AnimCaption(gear, text, time)
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  AddCaption(text)
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  if time == nil then
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    return true
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  end
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  AnimWait(gear, time)
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  return true
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end
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function AnimCustomFunction(gear, func, args)
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  if args == nil then
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    args = {}
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  end
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  local retval = func(unpack(args))
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  if retval == false then
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    return false
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  else
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    return true
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  end
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end
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function AnimInsertStepNext(step)
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  table.insert(AnimList[1], animPos + 1, step)
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  return true
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end
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function AnimShowMission(gear, caption, subcaption, text, icon, time)
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  ShowMission(caption, subcaption, text, icon, time)
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  return true
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end
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function RemoveAnim()
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  table.remove(AnimList, 1)
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  AnimListNum = AnimListNum - 1
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end
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function AddAnim(animation)
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  table.insert(AnimList, animation)
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  AnimListNum = AnimListNum + 1
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  if AnimListNum == 1 then
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    skipping = false
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  end
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end
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function ShowAnimation()
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  if AnimListNum == 0 then
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    skipping = false
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    return true
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  else
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110d6c1e817f Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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    SetTurnTimeLeft(MAX_TURN_TIME)
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    if Animate(AnimList[1]) == true then
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      RemoveAnim()
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    end
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  end
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  return false
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   319
end
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   321
function Animate(steps)
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  if skipping == true then
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   323
    animPos = 1
12088
1da37e2ba6fd Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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    stopCinemaLock()
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   325
    SkipAnimation(steps)
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   326
    return true
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   327
  end
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   328
    
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   329
  if globalWait ~= 0 then
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   330
    return false
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   331
  end
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   332
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   333
  if steps[animPos] == nil then
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   334
      animPos = 1
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   335
      stopCinemaLock()
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   336
      return true
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   337
  end
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   338
  
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   339
  if steps[animPos].args[1] ~= CurrentHedgehog and steps[animPos].func ~= AnimWait 
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   340
    and (steps[animPos].swh == nil or steps[animPos].swh == true) then
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   341
      AnimSwitchHog(steps[animPos].args[1])
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   342
  end
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   343
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1da37e2ba6fd Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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   344
  startCinemaLock()
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   345
  local retVal = steps[animPos].func(unpack(steps[animPos].args))
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   346
  if (retVal ~= false) then
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   347
    animPos = animPos + 1
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   348
  end
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   349
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   350
  return false
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   351
end
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   352
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   353
------------------------------Event Handling------------------------------
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   355
function AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
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   356
  seNum = seNum + 1
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   357
  stageEvents[seNum] = {}
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   358
  stageEvents[seNum].cFunc = condFunc
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   359
  stageEvents[seNum].cArgs = condArgs
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   360
  stageEvents[seNum].dFunc = doFunc
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   361
  stageEvents[seNum].dArgs = doArgs
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   362
  stageEvents[seNum].evType = evType
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   363
end
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   364
7263
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   365
function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   366
  local i
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   367
  for i = 1, seNum do
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   368
    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   369
       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   370
       stageEvents[seNum].evType == evType then
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   371
       return
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   372
    end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   373
  end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   374
  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   375
end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   376
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   377
function RemoveEvent(evNum)
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   378
  if stageEvents[evNum] ~= nil then
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   379
    seNum = seNum - 1
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   380
    table.remove(stageEvents, evNum)
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   381
    if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   382
      return true
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diff changeset
   383
    end
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parents: 7263
diff changeset
   384
  end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   385
  if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   386
    needToDecrease = needToDecrease + 1
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   387
  end
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parents:
diff changeset
   388
end
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diff changeset
   389
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
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   390
function RemoveEventFunc(cFunc, cArgs)
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parents:
diff changeset
   391
  local i = 1
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parents:
diff changeset
   392
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   393
    if stageEvents[i].cFunc == cFunc and (cArgs == nil or cArgs == stageEvents[i].cArgs) then
7205
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parents:
diff changeset
   394
      RemoveEvent(i)
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diff changeset
   395
      i = i - 1
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diff changeset
   396
    end
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diff changeset
   397
    i = i + 1
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parents:
diff changeset
   398
  end
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parents:
diff changeset
   399
end
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   400
cdc38e49a276 Added the helper script I forgot to add last time
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parents:
diff changeset
   401
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parents:
diff changeset
   402
function CheckEvents()
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parents:
diff changeset
   403
  local i = 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   404
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   405
    curEvent = i
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
    if stageEvents[i].cFunc(unpack(stageEvents[i].cArgs)) then
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
      stageEvents[i].dFunc(unpack(stageEvents[i].dArgs))
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   408
      if needToDecrease > 0 then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   409
        i = i - needToDecrease
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   410
        needToDecrease = 0
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   411
      end
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
      if stageEvents[i].evType ~= 1 then 
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   413
        RemoveEvent(i)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   414
        i = i - 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   415
      end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
    end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   417
    i = i + 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
  end
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   419
  curEvent = 0
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   420
end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   422
-------------------------------------Misc---------------------------------
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   423
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
function StoppedGear(gear)
13032
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   425
  -- GetHealth returns nil if gear does not exist
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   426
  if not GetHealth(gear) then
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   427
     -- We consider the gear to be “stopped” if it has been destroyed
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   428
     return true
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   429
  end
14252
74bf2d906097 Turn accidental globals to locals in Lua libraries
Wuzzy <Wuzzy2@mail.ru>
parents: 13752
diff changeset
   430
  local dx,dy = GetGearVelocity(gear)
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   431
  return math.abs(dx) <= 1 and math.abs(dy) <= 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   432
end