author | sheepluva |
Thu, 12 Jun 2014 20:47:11 +0200 | |
changeset 10289 | c3a77ff02a23 |
parent 9758 | 3b8058b251b8 |
child 11692 | 68eddcdc9f26 |
permissions | -rw-r--r-- |
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desert sidwquest map and basic script
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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|
1 |
------------------- ABOUT ---------------------- |
483a73697535
desert sidwquest map and basic script
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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changeset
|
2 |
-- |
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867f020b0621
seems ok, stats to be added
Periklis Ntanasis <pntanasis@gmail.com>
parents:
9469
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|
3 |
-- Hero has to get to the surface as soon as possible. |
867f020b0621
seems ok, stats to be added
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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|
4 |
-- Tunnel is about to get flooded. |
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parents:
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5 |
|
483a73697535
desert sidwquest map and basic script
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parents:
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6 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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parents:
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|
7 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
9582
bf314b2258b3
less variables used to save the checkpoints - potential breakage xD
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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8 |
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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parents:
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9 |
|
483a73697535
desert sidwquest map and basic script
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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10 |
----------------- VARIABLES -------------------- |
483a73697535
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
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11 |
-- globals |
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strings checked, all ok except ice02 that will be probably changed
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parents:
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12 |
local missionName = loc("Running for survival") |
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parents:
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13 |
local startChallenge = false |
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parents:
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14 |
-- dialogs |
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15 |
local dialog01 = {} |
483a73697535
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16 |
-- mission objectives |
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17 |
local goals = { |
9758 | 18 |
[dialog01] = {missionName, loc("Getting ready"), loc("Use the rope to quickly get to the surface!"), 1, 4500}, |
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parents:
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19 |
} |
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parents:
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20 |
-- health crates |
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21 |
healthX = 565 |
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parents:
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22 |
health1Y = 1400 |
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parents:
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23 |
health2Y = 850 |
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24 |
-- hogs |
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25 |
local hero = {} |
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26 |
-- teams |
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27 |
local teamA = {} |
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28 |
-- hedgehogs values |
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strings checked, all ok except ice02 that will be probably changed
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parents:
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29 |
hero.name = loc("Hog Solo") |
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30 |
hero.x = 1600 |
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31 |
hero.y = 1950 |
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32 |
hero.dead = false |
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33 |
teamA.name = loc("Hog Solo") |
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34 |
teamA.color = tonumber("38D61C",16) -- green |
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35 |
-- way points |
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36 |
local current waypoint = 1 |
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local waypoints = { |
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[1] = {x=1450, y=140}, |
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parents:
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[2] = {x=990, y=580}, |
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parents:
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40 |
[3] = {x=1650, y=950}, |
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parents:
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41 |
[4] = {x=620, y=630}, |
483a73697535
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parents:
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42 |
[5] = {x=1470, y=540}, |
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parents:
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43 |
[6] = {x=1960, y=60}, |
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parents:
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44 |
[7] = {x=1600, y=400}, |
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parents:
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[8] = {x=240, y=940}, |
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parents:
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46 |
[9] = {x=200, y=530}, |
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parents:
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[10] = {x=1180, y=120}, |
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[11] = {x=1950, y=660}, |
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[12] = {x=1280, y=980}, |
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[13] = {x=590, y=1100}, |
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[14] = {x=20, y=620}, |
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52 |
[15] = {x=hero.x, y=hero.y} |
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53 |
} |
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54 |
|
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55 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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56 |
|
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57 |
function onGameInit() |
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58 |
GameFlags = gfOneClanMode |
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59 |
Seed = 1 |
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60 |
TurnTime = 8000 |
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Delay = 2 |
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CaseFreq = 0 |
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parents:
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63 |
HealthCaseAmount = 50 |
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seems ok, stats to be added
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parents:
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64 |
MinesNum = 500 |
867f020b0621
seems ok, stats to be added
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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65 |
MinesTime = 1000 |
867f020b0621
seems ok, stats to be added
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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66 |
MineDudPercent = 75 |
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67 |
Explosives = 0 |
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68 |
SuddenDeathTurns = 1 |
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69 |
WaterRise = 150 |
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parents:
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70 |
HealthDecrease = 0 |
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parents:
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Map = "desert02_map" |
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parents:
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72 |
Theme = "Desert" |
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|
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74 |
-- Hog Solo |
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75 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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76 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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77 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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78 |
HogTurnLeft(hero.gear, true) |
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|
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80 |
initCheckpoint("desert02") |
9758 | 81 |
|
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82 |
AnimInit() |
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parents:
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83 |
AnimationSetup() |
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84 |
end |
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85 |
|
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86 |
function onGameStart() |
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87 |
AnimWait(hero.gear, 3000) |
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88 |
FollowGear(hero.gear) |
9758 | 89 |
|
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90 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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seems ok, stats to be added
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parents:
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91 |
AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0) |
9758 | 92 |
|
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parents:
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93 |
SpawnHealthCrate(healthX, health1Y) |
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parents:
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SpawnHealthCrate(healthX, health2Y) |
9758 | 95 |
|
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96 |
AddAmmo(hero.gear, amRope, 99) |
9758 | 97 |
|
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98 |
SendHealthStatsOff() |
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99 |
AddAnim(dialog01) |
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100 |
end |
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101 |
|
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102 |
function onNewTurn() |
10289 | 103 |
SetWeapon(amRope) |
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104 |
end |
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105 |
|
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106 |
function onGameTick() |
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107 |
AnimUnWait() |
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108 |
if ShowAnimation() == false then |
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109 |
return |
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110 |
end |
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111 |
ExecuteAfterAnimations() |
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112 |
CheckEvents() |
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113 |
end |
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114 |
|
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115 |
function onGearDelete(gear) |
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116 |
if gear == hero.gear then |
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117 |
hero.dead = true |
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118 |
end |
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119 |
end |
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120 |
|
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121 |
function onPrecise() |
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122 |
if GameTime > 3000 then |
9758 | 123 |
SetAnimSkip(true) |
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124 |
end |
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125 |
end |
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126 |
|
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127 |
-------------- EVENTS ------------------ |
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128 |
|
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129 |
function onHeroDeath(gear) |
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130 |
if hero.dead then |
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return true |
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end |
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return false |
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end |
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|
9469 | 136 |
function onHeroSafe(gear) |
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if not hero.dead and GetY(hero.gear) < 170 and StoppedGear(hero.gear) then |
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return true |
139 |
end |
|
140 |
return false |
|
141 |
end |
|
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||
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143 |
-------------- ACTIONS ------------------ |
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144 |
|
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function heroDeath(gear) |
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SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
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SendStat(siCustomAchievement, loc("To win the game you have to go to the surface")) |
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148 |
SendStat(siCustomAchievement, loc("Most mines are not active")) |
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SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises")) |
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SendStat(siPlayerKills,'0',teamA.name) |
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EndGame() |
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end |
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|
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function heroSafe(gear) |
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SendStat(siGameResult, loc("Congratulations, you won!")) |
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156 |
SendStat(siCustomAchievement, loc("You have escaped successfully")) |
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157 |
SendStat(siCustomAchievement, loc("Your escape took you "..TotalRounds.." turns")) |
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SendStat(siPlayerKills,'1',teamA.name) |
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EndGame() |
160 |
end |
|
161 |
||
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162 |
-------------- ANIMATIONS ------------------ |
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163 |
|
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function Skipanim(anim) |
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if goals[anim] ~= nil then |
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ShowMission(unpack(goals[anim])) |
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167 |
end |
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168 |
challengeStart() |
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169 |
end |
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170 |
|
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function AnimationSetup() |
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-- DIALOG 01 - Start |
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173 |
AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
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table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Many meters below the surface..."), 5000}}) |
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176 |
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("The tunnel is about to get flooded..."), SAY_THINK, 4000}}) |
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table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I have to reach the surface as quickly as I can..."), SAY_THINK, 4000}}) |
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table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
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table.insert(dialog01, {func = challengeStart, args = {hero.gear}}) |
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180 |
end |
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181 |
|
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182 |
------------------ Other Functions ------------------- |
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183 |
|
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184 |
function challengeStart() |
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startChallenge = true |
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TurnTimeLeft = 0 |
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187 |
end |