QTfrontend/namegen.cpp
author unc0rr
Mon, 23 Mar 2009 19:03:51 +0000
changeset 1915 c357f5b55320
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child 2192 4763a778c033
permissions -rw-r--r--
patch by nemo: - Fix girder placing distance - Fix ammo switching conditions
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QApplication>
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#include <QStringList>
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#include <QLineEdit>
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#include "namegen.h"
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#include "hwform.h"
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#include "hwconsts.h"
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HWNamegen::HWNamegen() :
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	TypesAvliable(false)
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{
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	TypesLoad();
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}
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HWNamegen::~HWNamegen()
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{
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}
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void HWNamegen::TeamRandomName(HWTeam*& team, const int &i)
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{
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	RandomNameByHat(team,i);
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}
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void HWNamegen::TeamRandomNames(HWTeam*& team, const bool changeteamname)
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{
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	if ((TypesHatnames.size() > 0) && TypesAvliable){
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		int kind = (rand()%(TypesHatnames.size()));
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		if (changeteamname){
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			if (TypesTeamnames[kind].size() > 0){
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				team->TeamName = TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
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			}
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			team->Grave = "Simple"; // Todo: make it semi-random
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			team->Fort = "Island"; // Todo: make it semi-random
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		}
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		for(int i = 0; i < 8; i++)
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		{
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			if ((TypesHatnames[kind].size()) > 0){
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				team->HHHat[i] = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
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			}
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			RandomNameByHat(team,i);
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		}
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	}
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}
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void HWNamegen::RandomNameByHat(HWTeam*& team, const int &i)
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{
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	QStringList Dictionaries;
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	HatCfgLoad(team->HHHat[i],Dictionaries);
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	QStringList Dictionary;
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	DictLoad(Dictionaries[rand()%(Dictionaries.size())],Dictionary);
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	team->HHName[i] = Dictionary[rand()%(Dictionary.size())];
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}
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void HWNamegen::DictLoad(const QString filename, QStringList &list)
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{
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     list.clear();
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     QFile file(QString("%1/Names/%2.txt").arg(datadir->absolutePath()).arg(filename));
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     if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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     {
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         QTextStream in(&file);
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         while (!in.atEnd()) {
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             QString line = in.readLine();
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             if(line != QString(""))
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                 {list.append(line);}
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         }
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     }
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     if (list.size()==0)
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         list.append(filename);
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}
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void HWNamegen::HatCfgLoad(const QString hatname, QStringList &list)
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{
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     list.clear();
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     QFile file(QString("%1/Names/%2.cfg").arg(datadir->absolutePath()).arg(hatname));
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     if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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     {
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         QTextStream in(&file);
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         while (!in.atEnd()) {
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             QString line = in.readLine();
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             if(line != QString(""))
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                 {list.append(line);}
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         }
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     }
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     if (list.size()==0)
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         list.append(QString("generic"));
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}
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void HWNamegen::TypesLoad()
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{
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     QFile file(QString("%1/Names/types.ini").arg(datadir->absolutePath()));
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     if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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         {TypesAvliable = FALSE; return;}
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     int counter = 0; //counter starts with 0 (teamnames mode)
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     TypesTeamnames.append(QStringList());
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     TypesHatnames.append(QStringList());
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     QTextStream in(&file);
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     while (!in.atEnd()) {
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         QString line = in.readLine();
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         if (line == QString("#####")){
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             counter++; //toggle mode (teamnames || hats)
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             if ((counter%2) == 0){
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                 TypesTeamnames.append(QStringList());
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                 TypesHatnames.append(QStringList());
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             }
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         } else if ((line == QString("*****")) || (line == QString("*END*"))){
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             TypesAvliable = TRUE; return; // bye bye
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         } else {
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             if ((counter%2) == 0){ // even => teamnames mode
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                 TypesTeamnames[(counter/2)].append(line);
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             } else { // odd => hats mode
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                 TypesHatnames[((counter-1)/2)].append(line);
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             }
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         }
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//         Types.append(line);
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     }
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         TypesAvliable = TRUE;
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     return;
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}
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