QTfrontend/ui/page/pagesingleplayer.cpp
author nemo
Tue, 12 Jun 2012 21:42:22 -0400
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child 7201 dc17ffdf0702
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Couple of missed sections from last time. Shield is still a bit odd
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QPushButton>
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#include "pagesingleplayer.h"
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#include "gamecfgwidget.h"
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QLayout * PageSinglePlayer::bodyLayoutDefinition()
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{
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    QVBoxLayout * vLayout = new QVBoxLayout();
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    QHBoxLayout * topLine = new QHBoxLayout();
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    QHBoxLayout * middleLine = new QHBoxLayout();
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    vLayout->addStretch();
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    vLayout->addLayout(topLine);
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    vLayout->addSpacing(30);
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    vLayout->addLayout(middleLine);
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    vLayout->addStretch();
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    topLine->addStretch();
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    BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
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    BtnSimpleGamePage->setToolTip(tr("Simple Game"));
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    BtnSimpleGamePage->setWhatsThis(tr("Play a quick game against the computer with random settings"));
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    topLine->addSpacing(60);
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    BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
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    BtnMultiplayer->setToolTip(tr("Multiplayer"));
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    BtnMultiplayer->setWhatsThis(tr("Play a hotseat game against your friends, or AI teams"));
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    topLine->addStretch();
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    BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
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    BtnCampaignPage->setToolTip(tr("Campaign Mode"));
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    BtnCampaignPage->setWhatsThis(tr("Campaign Mode"));
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    BtnCampaignPage->setVisible(false);
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    BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
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    BtnTrainPage->setToolTip(tr("Training Mode"));
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    BtnTrainPage->setWhatsThis(tr("Practice your skills in a range of training missions"));
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    return vLayout;
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}
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QLayout * PageSinglePlayer::footerLayoutDefinition()
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{
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    QHBoxLayout * bottomLine = new QHBoxLayout();
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    bottomLine->addStretch();
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    BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
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    BtnDemos->setToolTip(tr("Demos"));
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    BtnDemos->setWhatsThis(tr("Watch recorded demos"));
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    BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
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    BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
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    BtnLoad->setToolTip(tr("Load"));
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    BtnLoad->setWhatsThis(tr("Load a previously saved game"));
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    bottomLine->setStretch(1,0);
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    bottomLine->setStretch(2,0);
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    bottomLine->setAlignment(BtnDemos, Qt::AlignRight | Qt::AlignBottom);
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    bottomLine->setAlignment(BtnLoad, Qt::AlignRight | Qt::AlignBottom);
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    return bottomLine;
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}
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void PageSinglePlayer::connectSignals()
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{
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    //TODO
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}
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PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
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{
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    initPage();
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}