hedgewars/uGearsList.pas
author nemo
Sun, 24 Jun 2012 18:21:12 -0400
changeset 7281 c22dd112c958
parent 7276 e570bc0df33c
child 7337 c224cd2d32f3
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.FlightTime:= 0;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.nImpactSounds:= 0;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog;
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if Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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                            dx := -dx
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                        end;
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                    State:= State or gstInvisible;
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                    Health:= random(vobFrameTicks);
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                    Timer:= random(vobFramesCount);
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                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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                    end
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                end;
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       gtGrave: begin
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                gear^.ImpactSound:= sndGraveImpact;
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nemo
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   190
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   191
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   192
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   193
                end;
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parents: 6580
diff changeset
   194
         gtBee: begin
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parents: 6580
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   195
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   196
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   197
                gear^.RenderTimer:= true;
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nemo
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   198
                gear^.Elasticity:= _0_9;
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   199
                gear^.Tag:= 0;
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parents: 6580
diff changeset
   200
                end;
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   201
   gtSeduction: begin
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   202
                gear^.Radius:= 250;
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parents: 6580
diff changeset
   203
                end;
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diff changeset
   204
 gtShotgunShot: begin
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   205
                gear^.Timer:= 900;
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nemo
parents: 6580
diff changeset
   206
                gear^.Radius:= 2
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diff changeset
   207
                end;
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diff changeset
   208
  gtPickHammer: begin
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parents: 6580
diff changeset
   209
                gear^.Radius:= 10;
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   210
                gear^.Timer:= 4000
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nemo
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diff changeset
   211
                end;
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parents: 6580
diff changeset
   212
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   213
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   214
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   215
                end;
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parents: 6580
diff changeset
   216
        gtRope: begin
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nemo
parents: 6580
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   217
                gear^.Radius:= 3;
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nemo
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   218
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
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diff changeset
   219
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   220
                end;
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nemo
parents: 6580
diff changeset
   221
        gtMine: begin
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nemo
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   222
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   223
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   224
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   225
                gear^.State:= gear^.State or gstMoving;
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nemo
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diff changeset
   226
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   227
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   228
                gear^.Friction:= _0_995;
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nemo
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diff changeset
   229
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   230
                if cMinesTime < 0 then
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nemo
parents: 6580
diff changeset
   231
                    gear^.Timer:= getrandom(51)*100
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nemo
parents: 6580
diff changeset
   232
                else
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nemo
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diff changeset
   233
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   234
                end;
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   235
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   236
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   237
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   238
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   239
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   240
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   241
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   242
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   243
                end;
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   244
        gtCase: begin
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   245
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   246
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   247
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   248
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   249
                gear^.Timer:= 500
6581
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diff changeset
   250
                end;
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diff changeset
   251
  gtExplosives: begin
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   252
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
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diff changeset
   253
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   254
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   255
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   256
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   257
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   258
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   259
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   260
                end;
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parents: 6580
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   261
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   262
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   263
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   264
                end;
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nemo
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   265
  gtSniperRifleShot: begin
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nemo
parents: 6580
diff changeset
   266
                gear^.Radius:= 1;
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nemo
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diff changeset
   267
                gear^.Health:= 50
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nemo
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diff changeset
   268
                end;
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   269
    gtDynamite: begin
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parents: 6580
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   270
                gear^.Radius:= 3;
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nemo
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   271
                gear^.Elasticity:= _0_55;
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nemo
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   272
                gear^.Friction:= _0_03;
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nemo
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   273
                gear^.Density:= _2;
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nemo
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   274
                gear^.Timer:= 5000;
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diff changeset
   275
                end;
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   276
     gtCluster: begin
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   277
                gear^.Radius:= 2;
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nemo
parents: 6580
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   278
                gear^.Density:= _1_5;
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nemo
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   279
                gear^.RenderTimer:= true
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nemo
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diff changeset
   280
                end;
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   281
      gtShover: gear^.Radius:= 20;
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nemo
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   282
       gtFlame: begin
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nemo
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   283
                gear^.Tag:= GetRandom(32);
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nemo
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diff changeset
   284
                gear^.Radius:= 1;
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nemo
parents: 6580
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   285
                gear^.Health:= 5;
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nemo
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diff changeset
   286
                gear^.Density:= _1;
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nemo
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diff changeset
   287
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   288
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   289
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
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   290
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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   291
                    end
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   292
                end;
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   293
   gtFirePunch: begin
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diff changeset
   294
                gear^.Radius:= 15;
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nemo
parents: 6580
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   295
                gear^.Tag:= Y
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nemo
parents: 6580
diff changeset
   296
                end;
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diff changeset
   297
     gtAirBomb: begin
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parents: 6580
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   298
                gear^.Radius:= 5;
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nemo
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diff changeset
   299
                gear^.Density:= _2;
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nemo
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diff changeset
   300
                end;
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diff changeset
   301
   gtBlowTorch: begin
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   302
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
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   303
                gear^.Timer:= 7500
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   304
                end;
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   305
    gtSwitcher: begin
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parents: 6580
diff changeset
   306
                gear^.Z:= cCurrHHZ
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   307
                end;
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   308
      gtTarget: begin
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   309
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
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   310
                gear^.nImpactSounds:= 1;
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nemo
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   311
                gear^.Radius:= 10;
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nemo
parents: 6580
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   312
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
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   313
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   314
                end;
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nemo
parents: 6580
diff changeset
   315
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   316
                gear^.Timer:= 0;
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nemo
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diff changeset
   317
                gear^.Pos:= 1;
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nemo
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diff changeset
   318
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   319
                end;
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nemo
parents: 6580
diff changeset
   320
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   321
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   322
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   323
                gear^.Friction:= _0_08;
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nemo
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diff changeset
   324
                gear^.Density:= _1;
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nemo
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diff changeset
   325
                end;
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nemo
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diff changeset
   326
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   327
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   328
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   329
                gear^.Health:= 2048;
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nemo
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diff changeset
   330
                gear^.Radius:= 20
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nemo
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diff changeset
   331
                end;
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nemo
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diff changeset
   332
        gtCake: begin
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nemo
parents: 6580
diff changeset
   333
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   334
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   335
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   336
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   337
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   338
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   339
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   340
                else
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nemo
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diff changeset
   341
                    gear^.Angle:= 3
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nemo
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diff changeset
   342
                end;
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nemo
parents: 6580
diff changeset
   343
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   344
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   345
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   346
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   347
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   348
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   349
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   350
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   351
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   352
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   353
                end;
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nemo
parents: 6580
diff changeset
   354
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   355
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   356
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   357
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   358
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   359
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   360
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   361
                end;
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nemo
parents: 6580
diff changeset
   362
        gtBall: begin
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nemo
parents: 6580
diff changeset
   363
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   364
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   365
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   366
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   367
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   368
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   369
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   370
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   371
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   372
                end;
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nemo
parents: 6580
diff changeset
   373
     gtBallgun: begin
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nemo
parents: 6580
diff changeset
   374
                gear^.Timer:= 5001;
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nemo
parents: 6580
diff changeset
   375
                end;
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nemo
parents: 6580
diff changeset
   376
     gtRCPlane: begin
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nemo
parents: 6580
diff changeset
   377
                gear^.Timer:= 15000;
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nemo
parents: 6580
diff changeset
   378
                gear^.Health:= 3;
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nemo
parents: 6580
diff changeset
   379
                gear^.Radius:= 8
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nemo
parents: 6580
diff changeset
   380
                end;
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nemo
parents: 6580
diff changeset
   381
     gtJetpack: begin
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nemo
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diff changeset
   382
                gear^.Health:= 2000;
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nemo
parents: 6580
diff changeset
   383
                gear^.Damage:= 100
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nemo
parents: 6580
diff changeset
   384
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   460
      gtIceGun: gear^.Health:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   485
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   486
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   487
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   501
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   502
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   507
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   547
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   548
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   549
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
end.