author | Xeli |
Mon, 23 Apr 2012 19:23:28 +0200 | |
changeset 6919 | bf7433e62b9c |
parent 6917 | 4889c2b779b4 |
child 6942 | 11f52445e8cd |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
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||
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{$INCLUDE "options.inc"} |
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||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
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procedure initModule; |
26 |
procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
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procedure ProcessKbd; |
6917 | 30 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
31 |
procedure ProcessKey(event: TSDL_KeyboardEvent); |
|
4 | 32 |
procedure ResetKbd; |
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procedure FreezeEnterKey; |
4 | 34 |
procedure InitKbdKeyTable; |
35 |
||
167 | 36 |
procedure SetBinds(var binds: TBinds); |
37 |
procedure SetDefaultBinds; |
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38 |
||
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procedure ControllerInit; |
40 |
procedure ControllerClose; |
|
41 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
42 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
43 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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||
4 | 45 |
implementation |
4403 | 46 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 47 |
|
2436 | 48 |
var tkbd, tkbdn: TKeyboardState; |
4 | 49 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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name:= LowerCase(name); |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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var i, j, k: LongInt; |
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s: shortstring; |
167 | 63 |
Trusted: boolean; |
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pkbd: PByteArray; |
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begin |
161 | 66 |
|
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// move cursor/camera |
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// TODO: Scale on screen dimensions and/or axis value (game controller)? |
|
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//TODO what is this for? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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{$IFNDEF MOBILE} |
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//TODO reimplement |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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//TODO reimplement this |
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// ctrl/cmd + q to close engine and frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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begin |
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if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true) |
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end; |
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end; |
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|
122 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
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var |
|
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Trusted: boolean; |
|
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s : string; |
|
126 |
begin |
|
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hideAmmoMenu:= false; |
|
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Trusted:= (CurrentTeam <> nil) |
|
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and (not CurrentTeam^.ExtDriven) |
|
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and (CurrentHedgehog^.BotLevel = 0); |
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||
132 |
tkbdn[code]:= ord(KeyDown); |
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||
134 |
if CurrentBinds[code][0] <> #0 then |
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begin |
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if (code > 3) and (tkbdn[code] <> 0) and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true; |
137 |
if (tkbd[code] = 0) and (tkbdn[code] <> 0) then |
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begin |
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ParseCommand(CurrentBinds[code], Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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142 |
end |
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else if (CurrentBinds[code][1] = '+') and (tkbdn[code] = 0) and (tkbd[code] <> 0) then |
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begin |
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s:= CurrentBinds[code]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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end; |
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tkbd[code]:= tkbdn[code] |
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end |
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|
154 |
end; |
|
155 |
||
156 |
procedure ProcessKey(event: TSDL_KeyboardEvent); |
|
157 |
begin |
|
158 |
ProcessKey(event.keysym.sym, event.type_ = SDL_KEYDOWN); |
|
159 |
end; |
|
160 |
||
161 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
162 |
begin |
|
163 |
case event.button of |
|
164 |
SDL_BUTTON_LEFT: |
|
165 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
166 |
SDL_BUTTON_MIDDLE: |
|
167 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
168 |
SDL_BUTTON_RIGHT: |
|
169 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
170 |
SDL_BUTTON_WHEELDOWN: |
|
171 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
172 |
SDL_BUTTON_WHEELUP: |
|
173 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
174 |
end; |
|
4 | 175 |
end; |
176 |
||
177 |
procedure ResetKbd; |
|
4850 | 178 |
var j, k, t: LongInt; |
179 |
i: LongInt; |
|
180 |
pkbd: PByteArray; |
|
4 | 181 |
begin |
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k:= SDL_GetMouseState(nil, nil); |
6900 | 184 |
pkbd:=SDL_GetKeyState(@j); |
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//TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
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for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
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{$IFNDEF MOBILE} |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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217 |
begin |
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218 |
tkbdn[k]:= ControllerButtons[j][i]; |
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219 |
inc(k, 1); |
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220 |
end; |
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221 |
end; |
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222 |
{$ENDIF} |
3697 | 223 |
|
4850 | 224 |
// what is this final loop for? |
2436 | 225 |
for t:= 0 to cKeyMaxIndex do |
4850 | 226 |
tkbd[t]:= tkbdn[t] |
4 | 227 |
end; |
228 |
||
229 |
procedure InitKbdKeyTable; |
|
2428 | 230 |
var i, j, k, t: LongInt; |
4 | 231 |
s: string[15]; |
232 |
begin |
|
6917 | 233 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 234 |
KeyNames[1]:= 'mousel'; |
235 |
KeyNames[2]:= 'mousem'; |
|
236 |
KeyNames[3]:= 'mouser'; |
|
237 |
KeyNames[4]:= 'wheelup'; |
|
238 |
KeyNames[5]:= 'wheeldown'; |
|
239 |
||
240 |
for i:= 6 to cKeyMaxIndex do |
|
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241 |
begin |
6917 | 242 |
{$IFDEF SDL13} |
243 |
s:= shortstring(SDL_GetScancodeName(i)); |
|
244 |
{$ELSE} |
|
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245 |
s:= shortstring(sdl_getkeyname(i)); |
6917 | 246 |
{$ENDIF} |
247 |
WriteToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
|
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248 |
if s = 'unknown key' then KeyNames[i]:= '' |
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249 |
else |
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250 |
begin |
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251 |
for t:= 1 to Length(s) do |
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252 |
if s[t] = ' ' then |
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253 |
s[t]:= '_'; |
6917 | 254 |
KeyNames[i]:= LowerCase(s) |
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255 |
end; |
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256 |
end; |
2613 | 257 |
|
4374 | 258 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 259 |
|
6909 | 260 |
// get the size of keyboard array |
261 |
SDL_GetKeyState(@k); |
|
262 |
||
2428 | 263 |
// Controller(s) |
264 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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265 |
begin |
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266 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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267 |
begin |
4374 | 268 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
269 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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270 |
inc(k, 2); |
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271 |
end; |
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272 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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273 |
begin |
4374 | 274 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
275 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
276 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
277 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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278 |
inc(k, 4); |
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279 |
end; |
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280 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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281 |
begin |
4374 | 282 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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283 |
inc(k, 1); |
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284 |
end; |
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285 |
end; |
2581 | 286 |
|
6917 | 287 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
288 |
DefaultBinds[KeyNameToCode('grave')]:= 'history'; |
|
289 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
|
2379 | 290 |
|
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|
291 |
//numpad |
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292 |
//DefaultBinds[265]:= '+volup'; |
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|
293 |
//DefaultBinds[256]:= '+voldown'; |
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|
294 |
|
6909 | 295 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
296 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
297 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
298 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
299 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
300 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
301 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
302 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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|
303 |
|
6909 | 304 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
305 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
|
306 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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changeset
|
307 |
|
6909 | 308 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
1051
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|
309 |
|
2786 | 310 |
|
6917 | 311 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
312 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
313 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
314 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
315 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
316 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 317 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
318 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
319 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
320 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
321 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
ad4f81fbfb76
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|
322 |
|
6909 | 323 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
324 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
|
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
325 |
|
2754
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|
326 |
SetDefaultBinds(); |
4 | 327 |
end; |
328 |
||
167 | 329 |
procedure SetBinds(var binds: TBinds); |
330 |
begin |
|
6654
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use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
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|
331 |
{$IFDEF MOBILE} |
3971 | 332 |
binds:= binds; // avoid hint |
3663
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|
333 |
CurrentBinds:= DefaultBinds; |
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|
334 |
{$ELSE} |
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335 |
CurrentBinds:= binds; |
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|
336 |
{$ENDIF} |
167 | 337 |
end; |
338 |
||
339 |
procedure SetDefaultBinds; |
|
340 |
begin |
|
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341 |
CurrentBinds:= DefaultBinds; |
167 | 342 |
end; |
343 |
||
948 | 344 |
procedure FreezeEnterKey; |
345 |
begin |
|
5100 | 346 |
tkbd[3]:= 1; |
3598 | 347 |
tkbd[13]:= 1; |
5100 | 348 |
tkbd[27]:= 1; |
3598 | 349 |
tkbd[271]:= 1; |
948 | 350 |
end; |
167 | 351 |
|
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
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2590
diff
changeset
|
352 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 353 |
|
2428 | 354 |
procedure ControllerInit; |
355 |
var i, j: Integer; |
|
356 |
begin |
|
3663
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|
357 |
ControllerEnabled:= 0; |
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
6580
diff
changeset
|
358 |
{$IFDEF MOBILE} |
3663
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koda
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changeset
|
359 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3493
diff
changeset
|
360 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
diff
changeset
|
361 |
|
3663
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reduce the number of keywords used and switch to BMP format for screenshots
koda
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3651
diff
changeset
|
362 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
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2671
diff
changeset
|
363 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
364 |
|
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changeset
|
365 |
if ControllerNumControllers > 6 then |
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lovelacer
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|
366 |
ControllerNumControllers:= 6; |
2428 | 367 |
|
4374 | 368 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 369 |
|
370 |
if ControllerNumControllers > 0 then |
|
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|
371 |
begin |
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|
372 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
373 |
begin |
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|
374 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
375 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
376 |
if Controller[j] = nil then |
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|
377 |
WriteLnToConsole('* Failed to open game controller!') |
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|
378 |
else |
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|
379 |
begin |
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|
380 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
381 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
382 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
383 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 384 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
385 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
386 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
387 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
388 |
ControllerEnabled:= 1; |
3697 | 389 |
|
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|
390 |
if ControllerNumAxes[j] > 20 then |
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lovelacer
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|
391 |
ControllerNumAxes[j]:= 20; |
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|
392 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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lovelacer
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|
393 |
|
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lovelacer
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|
394 |
if ControllerNumHats[j] > 20 then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
395 |
ControllerNumHats[j]:= 20; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
396 |
|
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lovelacer
parents:
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|
397 |
if ControllerNumButtons[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
398 |
ControllerNumButtons[j]:= 20; |
3697 | 399 |
|
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|
400 |
// reset all buttons/axes |
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|
401 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
402 |
ControllerAxes[j][i]:= 0; |
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|
403 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
404 |
begin |
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|
405 |
ControllerBalls[j][i][0]:= 0; |
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|
406 |
ControllerBalls[j][i][1]:= 0; |
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|
407 |
end;*) |
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|
408 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
409 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
410 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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ControllerButtons[j][i]:= 0; |
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412 |
end; |
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413 |
end; |
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// enable event generation/controller updating |
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SDL_JoystickEventState(1); |
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416 |
end |
3697 | 417 |
else |
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WriteLnToConsole('Not using any game controller'); |
2428 | 419 |
end; |
420 |
||
421 |
procedure ControllerClose; |
|
422 |
var j: Integer; |
|
423 |
begin |
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if ControllerEnabled > 0 then |
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for j:= 0 to pred(ControllerNumControllers) do |
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SDL_JoystickClose(Controller[j]); |
2428 | 427 |
end; |
428 |
||
429 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
430 |
begin |
|
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ControllerAxes[joy][axis]:= value; |
2428 | 432 |
end; |
433 |
||
434 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
435 |
begin |
|
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ControllerHats[joy][hat]:= value; |
2428 | 437 |
end; |
438 |
||
439 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
440 |
begin |
|
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441 |
if pressed then |
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ControllerButtons[joy][button]:= 1 |
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443 |
else |
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ControllerButtons[joy][button]:= 0; |
2428 | 445 |
end; |
446 |
||
3038 | 447 |
procedure initModule; |
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448 |
begin |
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wheelUp:= false; |
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wheelDown:= false; |
3493 | 451 |
{$IFDEF HWLIBRARY} |
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// this function is called by HW_allKeysUp so be careful |
3697 | 453 |
|
3347 | 454 |
// mouse emulation |
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455 |
leftClick:= false; |
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middleClick:= false; |
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rightClick:= false; |
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458 |
|
3347 | 459 |
// arrow key emulation |
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upKey:= false; |
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downKey:= false; |
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462 |
rightKey:= false; |
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leftKey:= false; |
3649 | 464 |
preciseKey:= false; |
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465 |
|
3347 | 466 |
// action key emulation |
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467 |
backspaceKey:= false; |
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468 |
spaceKey:= false; |
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469 |
enterKey:= false; |
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470 |
tabKey:= false; |
3347 | 471 |
|
472 |
// other key emulation |
|
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473 |
chatAction:= false; |
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474 |
pauseAction:= false; |
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475 |
{$ENDIF} |
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476 |
end; |
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477 |
|
3038 | 478 |
procedure freeModule; |
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479 |
begin |
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480 |
|
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481 |
end; |
4 | 482 |
|
483 |
end. |