author | Medo <smaxein@googlemail.com> |
Fri, 08 Jun 2012 19:52:24 +0200 (2012-06-08) | |
changeset 7177 | bf6cf4dd847a |
child 7224 | 5143861c83bd |
permissions | -rw-r--r-- |
7177
bf6cf4dd847a
Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com>
parents:
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#ifndef MODEL_WEAPON_H_ |
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#define MODEL_WEAPON_H_ |
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bf6cf4dd847a
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#include "../hwconsts.h" |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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/** |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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* These values are all in the range 0..9 |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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* |
bf6cf4dd847a
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* For loadout, 9 means inifinite ammo. |
bf6cf4dd847a
Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com>
parents:
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* For the other setting, 9 might actually be invalid, it's not possible to set more than 8 in the QtFrontend. (TODO) |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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*/ |
bf6cf4dd847a
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typedef struct { |
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char loadout[WEAPONS_COUNT+1]; |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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char crateprob[WEAPONS_COUNT+1]; |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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char crateammo[WEAPONS_COUNT+1]; |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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char delay[WEAPONS_COUNT+1]; |
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Medo <smaxein@googlemail.com>
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char *name; |
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} flib_weaponset; |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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bf6cf4dd847a
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/** |
bf6cf4dd847a
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* Returns a new weapon set, or NULL on error. |
bf6cf4dd847a
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* name must not be NULL. |
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Medo <smaxein@googlemail.com>
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* |
bf6cf4dd847a
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* The new weapon set is pre-filled with default |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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* settings (see hwconsts.h) |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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*/ |
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flib_weaponset *flib_weaponset_create(const char *name); |
bf6cf4dd847a
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flib_weaponset *flib_weaponset_from_ini(const char *filename); |
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int flib_weaponset_to_ini(const char *filename, const flib_weaponset *set); |
bf6cf4dd847a
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void flib_weaponset_destroy(flib_weaponset *set); |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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#endif |