project_files/frontlib/model/weapon.h
author Medo <smaxein@googlemail.com>
Fri, 08 Jun 2012 19:52:24 +0200 (2012-06-08)
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child 7224 5143861c83bd
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Implemented public API for letting the engine render maps
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#ifndef MODEL_WEAPON_H_
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#define MODEL_WEAPON_H_
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#include "../hwconsts.h"
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/**
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 * These values are all in the range 0..9
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 *
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 * For loadout, 9 means inifinite ammo.
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 * For the other setting, 9 might actually be invalid, it's not possible to set more than 8 in the QtFrontend. (TODO)
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 */
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typedef struct {
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	char loadout[WEAPONS_COUNT+1];
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	char crateprob[WEAPONS_COUNT+1];
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	char crateammo[WEAPONS_COUNT+1];
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	char delay[WEAPONS_COUNT+1];
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	char *name;
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} flib_weaponset;
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/**
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 * Returns a new weapon set, or NULL on error.
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 * name must not be NULL.
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 *
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 * The new weapon set is pre-filled with default
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 * settings (see hwconsts.h)
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 */
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flib_weaponset *flib_weaponset_create(const char *name);
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flib_weaponset *flib_weaponset_from_ini(const char *filename);
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int flib_weaponset_to_ini(const char *filename, const flib_weaponset *set);
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void flib_weaponset_destroy(flib_weaponset *set);
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#endif