QTfrontend/weapons.h
author unc0rr
Tue, 31 Mar 2015 22:50:12 +0300
changeset 10880 bf64f1bef1cc
parent 10789 acbf69e2e5cf
child 11511 2d26ad94a731
permissions -rw-r--r--
Send notice when accepting vote
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     1
/*
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     2
 * Hedgewars, a free turn based strategy game
8610
6d6b5b529890 correct copyright header on files i added
koda
parents: 8608
diff changeset
     3
 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     4
 *
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     8
 *
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    13
 *
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 10089
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    17
 */
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    18
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    19
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    20
// TODO: keep on documenting all the weapons
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    21
//skip---------------------------------|
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    22
//structure------------------------------------------------------------------|
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    23
9785
74445ca0b489 More sane default weapons: remove rc, freezer, portals and landspray
unc0rr
parents: 9784
diff changeset
    24
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    25
#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120000000021110010101111100010"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    26
#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541111111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    27
#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060002000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    28
#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    29
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    30
#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999299919"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    31
#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111111111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    32
#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    33
#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    34
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    35
#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    36
#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    37
#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000002000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    38
#define AMMOLINE_PROMODE_CRATE  "111111011111111111111111111111111111111110010111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    39
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    40
#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    41
#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100101"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    42
#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    43
#define AMMOLINE_SHOPPA_CRATE   "111111011111111111111111111111111111111110110111111111101"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    44
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    45
#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    46
#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541112111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    47
#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000002000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    48
#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    49
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    50
#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    51
#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    52
#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060002000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    53
#define AMMOLINE_MINES_CRATE    "111111011111111111111111111111111111111111110111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    54
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    55
#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    56
#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541112111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    57
#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060002000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    58
#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    59
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    60
#define AMMOLINE_ONEEVERY_QT    "111111911111111111111111111111111111111111111111111111111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    61
#define AMMOLINE_ONEEVERY_PROB  "111111011111111111111111111111111111111111111111111111111"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    62
#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    63
#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111"
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    64
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    65
#define AMMOLINE_HIGHLANDER_QT    "111111911111111111110191111111111001011111011110110011010"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    66
#define AMMOLINE_HIGHLANDER_PROB  "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    67
#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    68
#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000"
10083
b20f9481e5cb Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents: 9785
diff changeset
    69
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    70
#define AMMOLINE_CONSTRUCTION_QT    "110001900000001001000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    71
#define AMMOLINE_CONSTRUCTION_PROB  "111111011111111111111111111111111111111111111111111111110"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    72
#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    73
#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110"
10549
6b08a29cadea Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents: 10108
diff changeset
    74
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    75
#define AMMOLINE_SHOPPAPRO_QT      "000000990000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    76
#define AMMOLINE_SHOPPAPRO_PROB    "444440004404440000000000000040000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    77
#define AMMOLINE_SHOPPAPRO_DELAY   "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
    78
#define AMMOLINE_SHOPPAPRO_CRATE   "111111011111111111111111111111111111111110110111111112110"
10599
918d6da025a6 weapon set: Shoppa Pro
sheepluva
parents: 10549
diff changeset
    79
10549
6b08a29cadea Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents: 10108
diff changeset
    80
8875
e2b083e3f77b remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
sheepluva
parents: 8655
diff changeset
    81
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    82
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
    83