author | nemo |
Tue, 26 May 2009 19:27:55 +0000 | |
changeset 2121 | bf0fe707d3ed |
parent 2050 | 8149802b4f14 |
child 2191 | 20c62f787a4d |
permissions | -rw-r--r-- |
555 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
555 | 3 |
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
19 |
#include "SDLs.h" |
|
20 |
||
21 |
#include "SDL.h" |
|
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
22 |
#include "hwconsts.h" |
555 | 23 |
|
24 |
SDLInteraction::SDLInteraction() |
|
25 |
{ |
|
1235 | 26 |
music = NULL; |
27 |
||
555 | 28 |
SDL_Init(SDL_INIT_VIDEO); |
29 |
} |
|
30 |
||
31 |
SDLInteraction::~SDLInteraction() |
|
32 |
{ |
|
1224 | 33 |
SDL_Quit(); |
555 | 34 |
} |
35 |
||
36 |
QStringList SDLInteraction::getResolutions() const |
|
37 |
{ |
|
38 |
QStringList result; |
|
39 |
||
40 |
SDL_Rect **modes; |
|
41 |
||
1191
5539aa59f703
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
unc0rr
parents:
1066
diff
changeset
|
42 |
modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
555 | 43 |
|
44 |
if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
|
45 |
{ |
|
46 |
result << "640x480"; |
|
47 |
} else |
|
48 |
{ |
|
49 |
for(int i = 0; modes[i]; ++i) |
|
50 |
if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
|
51 |
result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
|
52 |
} |
|
53 |
||
54 |
return result; |
|
55 |
} |
|
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
56 |
void SDLInteraction::StartMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
57 |
{ |
1235 | 58 |
if (!music) |
2050 | 59 |
{ |
60 |
SDL_Init(SDL_INIT_AUDIO); |
|
61 |
Mix_OpenAudio(22050, 0x8010, 2, 512); |
|
62 |
||
63 |
Mix_VolumeMusic(33); |
|
1527
4a610e970b66
Try to fix problem with playing music when path contains non-latin letters
unc0rr
parents:
1387
diff
changeset
|
64 |
music = Mix_LoadMUS(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); |
2050 | 65 |
} |
1235 | 66 |
|
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1224
diff
changeset
|
67 |
Mix_FadeInMusic(music, -1, 3000); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
68 |
} |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
69 |
|
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
70 |
void SDLInteraction::StopMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
71 |
{ |
2027
7c051453a487
oops - checked in my disabling of frontend sound/animation
nemo
parents:
2026
diff
changeset
|
72 |
Mix_FadeOutMusic(2000); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
73 |
} |