hedgewars/SDLMain.h
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 2565 54296af65fe9
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
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       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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       Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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    Feel free to customize this file to suit your needs
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*/
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#ifndef _SDLMain_h_
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#define _SDLMain_h_
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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@end
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#endif /* _SDLMain_h_ */