4
|
1 |
(*
|
|
2 |
* Hedgewars, a worms-like game
|
|
3 |
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
|
|
4 |
*
|
|
5 |
* Distributed under the terms of the BSD-modified licence:
|
|
6 |
*
|
|
7 |
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
8 |
* of this software and associated documentation files (the "Software"), to deal
|
|
9 |
* with the Software without restriction, including without limitation the
|
|
10 |
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
11 |
* sell copies of the Software, and to permit persons to whom the Software is
|
|
12 |
* furnished to do so, subject to the following conditions:
|
|
13 |
*
|
|
14 |
* 1. Redistributions of source code must retain the above copyright notice,
|
|
15 |
* this list of conditions and the following disclaimer.
|
|
16 |
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
17 |
* this list of conditions and the following disclaimer in the documentation
|
|
18 |
* and/or other materials provided with the distribution.
|
|
19 |
* 3. The name of the author may not be used to endorse or promote products
|
|
20 |
* derived from this software without specific prior written permission.
|
|
21 |
*
|
|
22 |
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
23 |
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
24 |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
25 |
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
26 |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
27 |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
28 |
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
29 |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
30 |
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
31 |
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
32 |
*)
|
|
33 |
|
|
34 |
unit uLand;
|
|
35 |
interface
|
|
36 |
uses SDLh;
|
|
37 |
{$include options.inc}
|
|
38 |
type TLandArray = packed array[0..1023, 0..2047] of LongWord;
|
|
39 |
|
|
40 |
var Land: TLandArray;
|
|
41 |
LandSurface: PSDL_Surface;
|
|
42 |
|
|
43 |
procedure GenLandSurface;
|
|
44 |
procedure MakeFortsMap;
|
|
45 |
procedure AddHHPoint(_x, _y: integer);
|
|
46 |
procedure GetHHPoint(out _x, _y: integer);
|
|
47 |
procedure RandomizeHHPoints;
|
|
48 |
|
|
49 |
implementation
|
|
50 |
uses uConsole, uStore, uMisc, uConsts, uRandom, uTeams, uIO;
|
|
51 |
|
|
52 |
type TPixAr = record
|
|
53 |
Count: Longword;
|
|
54 |
ar: array[word] of TPoint;
|
|
55 |
end;
|
|
56 |
|
|
57 |
var HHPoints: record
|
|
58 |
First, Last: word;
|
|
59 |
ar: array[1..Pred(cMaxHHs)] of TPoint
|
|
60 |
end = (First: 1);
|
|
61 |
|
|
62 |
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
|
|
63 |
var i, p: LongWord;
|
|
64 |
x, y: Longword;
|
|
65 |
bpp: integer;
|
|
66 |
r: TSDL_Rect;
|
|
67 |
begin
|
|
68 |
r.x:= cpX;
|
|
69 |
r.y:= cpY;
|
|
70 |
SDL_UpperBlit(Image, nil, Surface, @r);
|
|
71 |
WriteToConsole('Generating collision info... ');
|
|
72 |
|
|
73 |
if SDL_MustLock(Image) then
|
|
74 |
SDLTry(SDL_LockSurface(Image) >= 0, true);
|
|
75 |
|
|
76 |
bpp:= Image.format.BytesPerPixel;
|
|
77 |
WriteToConsole('('+inttostr(bpp)+') ');
|
|
78 |
p:= LongWord(Image.pixels);
|
|
79 |
case bpp of
|
|
80 |
1: OutError('We don''t work with 8 bit surfaces', true);
|
|
81 |
2: for y:= 0 to Pred(Image.h) do
|
|
82 |
begin
|
|
83 |
i:= Longword(@Land[cpY + y, cpX]);
|
|
84 |
for x:= 0 to Pred(Image.w) do
|
|
85 |
if PWord(p + x * 2)^ = 0 then PLongWord(i + x * 4)^:= 0
|
|
86 |
else PLongWord(i + x * 4)^:= 1;
|
|
87 |
inc(p, Image.pitch);
|
|
88 |
end;
|
|
89 |
3: for y:= 0 to Pred(Image.h) do
|
|
90 |
begin
|
|
91 |
i:= Longword(@Land[cpY + y, cpX]);
|
|
92 |
for x:= 0 to Pred(Image.w) do
|
|
93 |
if (PByte(p + x * 3 + 0)^ = 0)
|
|
94 |
and (PByte(p + x * 3 + 1)^ = 0)
|
|
95 |
and (PByte(p + x * 3 + 2)^ = 0) then PLongWord(i + x * 4)^:= 0
|
|
96 |
else PLongWord(i + x * 4)^:= 1;
|
|
97 |
inc(p, Image.pitch);
|
|
98 |
end;
|
|
99 |
4: for y:= 0 to Pred(Image.h) do
|
|
100 |
begin
|
|
101 |
i:= Longword(@Land[cpY + y, cpX]);
|
|
102 |
for x:= 0 to Pred(Image.w) do
|
|
103 |
if PLongword(p + x * 4)^ = 0 then PLongWord(i + x * 4)^:= 0
|
|
104 |
else PLongWord(i + x * 4)^:= 1;
|
|
105 |
inc(p, Image.pitch);
|
|
106 |
end;
|
|
107 |
end;
|
|
108 |
if SDL_MustLock(Image) then
|
|
109 |
SDL_UnlockSurface(Image);
|
|
110 |
WriteLnToConsole(msgOK)
|
|
111 |
end;
|
|
112 |
|
|
113 |
procedure GenEdge(out pa: TPixAr);
|
|
114 |
var angle, r: real;
|
|
115 |
len1: Longword;
|
|
116 |
begin
|
|
117 |
len1:= 0;
|
|
118 |
angle:= 5*pi/6;
|
|
119 |
r:= 410;
|
|
120 |
repeat
|
|
121 |
angle:= angle + 0.1 + getrandom * 0.1;
|
|
122 |
pa.ar[len1].X:= 544 + trunc(r*cos(angle));
|
|
123 |
pa.ar[len1].Y:= 1080 + trunc(1.5*r*sin(angle));
|
|
124 |
if r<380 then r:= r+getrandom*110
|
|
125 |
else r:= r - getrandom*80;
|
|
126 |
inc(len1);
|
|
127 |
until angle > 7/4*pi;
|
|
128 |
|
|
129 |
angle:= -pi/6;
|
|
130 |
r:= 510;
|
|
131 |
pa.ar[len1].X:= 644 + trunc(r*cos(angle));
|
|
132 |
pa.ar[len1].Y:= 1080 + trunc(r*sin(angle));
|
|
133 |
angle:= -pi;
|
|
134 |
|
|
135 |
repeat
|
|
136 |
angle:= angle + 0.1 + getrandom*0.1;
|
|
137 |
pa.ar[len1].X:= 1504 + trunc(r*cos(angle));
|
|
138 |
pa.ar[len1].Y:= 880 + trunc(1.5*r*sin(angle));
|
|
139 |
if r<410 then r:= r + getrandom*80
|
|
140 |
else r:= r - getrandom*110;
|
|
141 |
inc(len1);
|
|
142 |
until angle > 1/4*pi;
|
|
143 |
pa.ar[len1]:= pa.ar[0];
|
|
144 |
pa.Count:= Succ(len1)
|
|
145 |
end;
|
|
146 |
|
|
147 |
procedure DrawBezierBorder(var pa: TPixAr);
|
|
148 |
var x, y, i: integer;
|
|
149 |
tx, ty, vx, vy, vlen, t: real;
|
|
150 |
r1, r2, r3, r4: real;
|
|
151 |
x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: real;
|
|
152 |
begin
|
|
153 |
vx:= 0;
|
|
154 |
vy:= 0;
|
|
155 |
with pa do
|
|
156 |
for i:= 0 to Count-2 do
|
|
157 |
begin
|
|
158 |
vlen:= sqrt(sqr(ar[i + 1].x - ar[i ].X) + sqr(ar[i + 1].y - ar[i ].y));
|
|
159 |
t:= sqrt(sqr(ar[i + 1].x - ar[i + 2].X) + sqr(ar[i + 1].y - ar[i + 2].y));
|
|
160 |
if t<vlen then vlen:= t;
|
|
161 |
vlen:= vlen/3;
|
|
162 |
tx:= ar[i+2].X - ar[i].X;
|
|
163 |
ty:= ar[i+2].y - ar[i].y;
|
|
164 |
t:= sqrt(sqr(tx)+sqr(ty));
|
|
165 |
if t = 0 then
|
|
166 |
begin
|
|
167 |
tx:= -tx * 100000;
|
|
168 |
ty:= -ty * 100000;
|
|
169 |
end else
|
|
170 |
begin
|
|
171 |
tx:= -tx/t;
|
|
172 |
ty:= -ty/t;
|
|
173 |
end;
|
|
174 |
t:= 1.0*vlen;
|
|
175 |
tx:= tx*t;
|
|
176 |
ty:= ty*t;
|
|
177 |
x1:= ar[i].x;
|
|
178 |
y1:= ar[i].y;
|
|
179 |
x2:= ar[i + 1].x;
|
|
180 |
y2:= ar[i + 1].y;
|
|
181 |
cx1:= ar[i].X + trunc(vx);
|
|
182 |
cy1:= ar[i].y + trunc(vy);
|
|
183 |
cx2:= ar[i+1].X + trunc(tx);
|
|
184 |
cy2:= ar[i+1].y + trunc(ty);
|
|
185 |
vx:= -tx;
|
|
186 |
vy:= -ty;
|
|
187 |
t:= 0;
|
|
188 |
while t <= 1.0 do
|
|
189 |
begin
|
|
190 |
tsq:= sqr(t);
|
|
191 |
tcb:= tsq * t;
|
|
192 |
r1:= (1 - 3*t + 3*tsq - tcb) * x1;
|
|
193 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cx1;
|
|
194 |
r3:= ( 3*tsq - 3*tcb) * cx2;
|
|
195 |
r4:= ( tcb) * x2;
|
|
196 |
X:= round(r1 + r2 + r3 + r4);
|
|
197 |
r1:= (1 - 3*t + 3*tsq - tcb) * y1;
|
|
198 |
r2:= ( 3*t - 6*tsq + 3*tcb) * cy1;
|
|
199 |
r3:= ( 3*tsq - 3*tcb) * cy2;
|
|
200 |
r4:= ( tcb) * y2;
|
|
201 |
Y:= round(r1 + r2 + r3 + r4);
|
|
202 |
t:= t + 0.001;
|
|
203 |
if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then
|
|
204 |
Land[y, x]:= $FFFFFF;
|
|
205 |
end;
|
|
206 |
end;
|
|
207 |
end;
|
|
208 |
|
|
209 |
procedure FillLand(x, y: integer);
|
|
210 |
var Stack: record
|
|
211 |
Count: Longword;
|
|
212 |
points: array[0..8192] of record
|
|
213 |
xl, xr, y, dir: integer;
|
|
214 |
end
|
|
215 |
end;
|
|
216 |
|
|
217 |
procedure Push(_xl, _xr, _y, _dir: integer);
|
|
218 |
begin
|
|
219 |
_y:= _y + _dir;
|
|
220 |
if (_y < 0) or (_y > 1023) then exit;
|
|
221 |
with Stack.points[Stack.Count] do
|
|
222 |
begin
|
|
223 |
xl:= _xl;
|
|
224 |
xr:= _xr;
|
|
225 |
y:= _y;
|
|
226 |
dir:= _dir
|
|
227 |
end;
|
|
228 |
inc(Stack.Count);
|
|
229 |
TryDo(Stack.Count < 8192, 'stack overflow', true)
|
|
230 |
end;
|
|
231 |
|
|
232 |
procedure Pop(out _xl, _xr, _y, _dir: integer);
|
|
233 |
begin
|
|
234 |
dec(Stack.Count);
|
|
235 |
with Stack.points[Stack.Count] do
|
|
236 |
begin
|
|
237 |
_xl:= xl;
|
|
238 |
_xr:= xr;
|
|
239 |
_y:= y;
|
|
240 |
_dir:= dir
|
|
241 |
end
|
|
242 |
end;
|
|
243 |
|
|
244 |
var xl, xr, dir: integer;
|
|
245 |
begin
|
|
246 |
Stack.Count:= 0;
|
|
247 |
xl:= x - 1;
|
|
248 |
xr:= x;
|
|
249 |
Push(xl, xr, 1024, -1);
|
|
250 |
while Stack.Count > 0 do
|
|
251 |
begin
|
|
252 |
Pop(xl, xr, y, dir);
|
|
253 |
while (xl > 0) and (Land[y, xl] = 0) do dec(xl);
|
|
254 |
while (xr < 2047) and (Land[y, xr] = 0) do inc(xr);
|
|
255 |
while (xl < xr) do
|
|
256 |
begin
|
|
257 |
while (xl <= xr) and (Land[y, xl] <> 0) do inc(xl);
|
|
258 |
x:= xl;
|
|
259 |
while (xl <= xr) and (Land[y, xl] = 0) do
|
|
260 |
begin
|
|
261 |
Land[y, xl]:= $FFFFFF;
|
|
262 |
inc(xl)
|
|
263 |
end;
|
|
264 |
if x < xl then Push(x, Pred(xl), y, dir)
|
|
265 |
end;
|
|
266 |
end;
|
|
267 |
end;
|
|
268 |
|
|
269 |
procedure ColorizeLand(Surface: PSDL_Surface);
|
|
270 |
var tmpsurf: PSDL_Surface;
|
|
271 |
r: TSDL_Rect;
|
|
272 |
begin
|
|
273 |
tmpsurf:= LoadImage(Pathz[ptThemeCurrent] + 'LandTex.png');
|
|
274 |
r.y:= 0;
|
|
275 |
while r.y < 1024 do
|
|
276 |
begin
|
|
277 |
r.x:= 0;
|
|
278 |
while r.x < 2048 do
|
|
279 |
begin
|
|
280 |
SDL_UpperBlit(tmpsurf, nil, Surface, @r);
|
|
281 |
inc(r.x, tmpsurf.w)
|
|
282 |
end;
|
|
283 |
inc(r.y, tmpsurf.h)
|
|
284 |
end;
|
|
285 |
SDL_FreeSurface(tmpsurf);
|
|
286 |
|
|
287 |
tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, $FF0000, $FF00, $FF, 0);
|
|
288 |
SDLTry(tmpsurf <> nil, true);
|
|
289 |
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf.format, $FF, $FF, $FF));
|
|
290 |
SDL_UpperBlit(tmpsurf, nil, Surface, nil)
|
|
291 |
end;
|
|
292 |
|
|
293 |
procedure AddBorder(Surface: PSDL_Surface);
|
|
294 |
var tmpsurf: PSDL_Surface;
|
|
295 |
r, rr: TSDL_Rect;
|
|
296 |
x, yd, yu: integer;
|
|
297 |
begin
|
|
298 |
tmpsurf:= LoadImage(Pathz[ptThemeCurrent] + 'Border.png');
|
|
299 |
for x:= 0 to 2047 do
|
|
300 |
begin
|
|
301 |
yd:= 1023;
|
|
302 |
repeat
|
|
303 |
while (yd > 0 ) and (Land[yd, x] = 0) do dec(yd);
|
|
304 |
if (yd < 0) then yd:= 0;
|
|
305 |
while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
|
|
306 |
dec(yd);
|
|
307 |
yu:= yd;
|
|
308 |
while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu);
|
|
309 |
while (yu < yd ) and (Land[yu, x] = 0) do inc(yu);
|
|
310 |
if (yd < 1023) and ((yd - yu) >= 16) then
|
|
311 |
begin
|
|
312 |
rr.x:= x;
|
|
313 |
rr.y:= yd - 15;
|
|
314 |
r.x:= x mod tmpsurf.w;
|
|
315 |
r.y:= 16;
|
|
316 |
r.w:= 1;
|
|
317 |
r.h:= 16;
|
|
318 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
|
|
319 |
end;
|
|
320 |
if (yu > 0) then
|
|
321 |
begin
|
|
322 |
rr.x:= x;
|
|
323 |
rr.y:= yu;
|
|
324 |
r.x:= x mod tmpsurf.w;
|
|
325 |
r.y:= 0;
|
|
326 |
r.w:= 1;
|
|
327 |
r.h:= min(16, yd - yu + 1);
|
|
328 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
|
|
329 |
end;
|
|
330 |
yd:= yu - 1;
|
|
331 |
until yd < 0;
|
|
332 |
end;
|
|
333 |
end;
|
|
334 |
|
|
335 |
procedure AddGirders(Surface: PSDL_Surface);
|
|
336 |
var tmpsurf: PSDL_Surface;
|
|
337 |
x1, x2, y, k, i: integer;
|
|
338 |
r, rr: TSDL_Rect;
|
|
339 |
|
|
340 |
function CountZeroz(x, y: integer): Longword;
|
|
341 |
var i: integer;
|
|
342 |
begin
|
|
343 |
Result:= 0;
|
|
344 |
for i:= y to y + 15 do
|
|
345 |
if Land[i, x] <> 0 then inc(Result)
|
|
346 |
end;
|
|
347 |
|
|
348 |
begin
|
|
349 |
y:= 256;
|
|
350 |
repeat
|
|
351 |
inc(y, 24);
|
|
352 |
x1:= 1024;
|
|
353 |
x2:= 1024;
|
|
354 |
while (x1 > 100) and (CountZeroz(x1, y) = 0) do dec(x1, 2);
|
|
355 |
i:= x1 - 12;
|
|
356 |
repeat
|
|
357 |
k:= CountZeroz(x1, y);
|
|
358 |
dec(x1, 2)
|
|
359 |
until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
|
|
360 |
inc(x1, 2);
|
|
361 |
if k = 16 then
|
|
362 |
begin
|
|
363 |
while (x2 < 1900) and (CountZeroz(x2, y) = 0) do inc(x2, 2);
|
|
364 |
i:= x2 + 12;
|
|
365 |
repeat
|
|
366 |
k:= CountZeroz(x2, y);
|
|
367 |
inc(x2, 2)
|
|
368 |
until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
|
|
369 |
if (x2 < 1900) and (k = 16) and (x2 - x1 > 250) then break;
|
|
370 |
end;
|
|
371 |
x1:= 0;
|
|
372 |
until y > 900;
|
|
373 |
if x1 > 0 then
|
|
374 |
begin
|
|
375 |
tmpsurf:= LoadImage(Pathz[ptGraphics] + 'Girder.png');
|
|
376 |
rr.x:= x1;
|
|
377 |
rr.y:= y;
|
|
378 |
while rr.x + 100 < x2 do
|
|
379 |
begin
|
|
380 |
SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
|
|
381 |
inc(rr.x, 100);
|
|
382 |
end;
|
|
383 |
r.x:= 0;
|
|
384 |
r.y:= 0;
|
|
385 |
r.w:= x2 - rr.x;
|
|
386 |
r.h:= 16;
|
|
387 |
SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
|
|
388 |
SDL_FreeSurface(tmpsurf);
|
|
389 |
for k:= y to y + 15 do
|
|
390 |
for i:= x1 to x2 do Land[k, i]:= $FFFFFF
|
|
391 |
end
|
|
392 |
end;
|
|
393 |
|
|
394 |
procedure AddHHPoints;
|
|
395 |
var i, x, y: integer;
|
|
396 |
begin
|
|
397 |
for i:= 0 to 9 do
|
|
398 |
begin
|
|
399 |
y:= 0;
|
|
400 |
x:= i * 160 + 300;
|
|
401 |
repeat
|
|
402 |
inc(y, 2);
|
|
403 |
until (y > 1023) or (Land[y, x - 6] <> 0) or (Land[y, x - 3] <> 0) or (Land[y, x] <> 0)
|
|
404 |
or (Land[y, x + 3] <> 0) or (Land[y, x + 6] <> 0);
|
|
405 |
AddHHPoint(x, y - 12)
|
|
406 |
end;
|
|
407 |
end;
|
|
408 |
|
|
409 |
procedure GenLandSurface;
|
|
410 |
var pa: TPixAr;
|
|
411 |
tmpsurf: PSDL_Surface;
|
|
412 |
begin
|
|
413 |
GenEdge(pa);
|
|
414 |
DrawBezierBorder(pa);
|
|
415 |
FillLand(1023, 1023);
|
|
416 |
AddProgress;
|
|
417 |
with PixelFormat^ do
|
|
418 |
tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
|
419 |
ColorizeLand(tmpsurf);
|
|
420 |
AddProgress;
|
|
421 |
AddBorder(tmpsurf);
|
|
422 |
with PixelFormat^ do
|
|
423 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
|
424 |
SDL_FillRect(LandSurface, nil, 0);
|
|
425 |
AddGirders(LandSurface);
|
|
426 |
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0);
|
|
427 |
SDL_UpperBlit(tmpsurf, nil, LandSurface, nil);
|
|
428 |
SDL_FreeSurface(tmpsurf);
|
|
429 |
AddProgress;
|
|
430 |
AddHHPoints;
|
|
431 |
RandomizeHHPoints;
|
|
432 |
end;
|
|
433 |
|
|
434 |
procedure MakeFortsMap;
|
|
435 |
var p: PTeam;
|
|
436 |
tmpsurf: PSDL_Surface;
|
|
437 |
begin
|
|
438 |
p:= TeamsList;
|
|
439 |
TryDo(p <> nil, 'No teams on map!', true);
|
|
440 |
with PixelFormat^ do
|
|
441 |
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
|
|
442 |
tmpsurf:= LoadImage(Pathz[ptForts] + p.FortName + 'L.png');
|
|
443 |
BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);
|
|
444 |
SDL_FreeSurface(tmpsurf);
|
|
445 |
LoadFortPoints(p.FortName, false, TeamSize(p));
|
|
446 |
p:= p.Next;
|
|
447 |
TryDo(p <> nil, 'Only one team on map!', true);
|
|
448 |
tmpsurf:= LoadImage(Pathz[ptForts] + p.FortName + 'R.png');
|
|
449 |
BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface);
|
|
450 |
SDL_FreeSurface(tmpsurf);
|
|
451 |
LoadFortPoints(p.FortName, true, TeamSize(p));
|
|
452 |
p:= p.Next;
|
|
453 |
TryDo(p = nil, 'More than 2 teams on map in forts mode!', true);
|
|
454 |
end;
|
|
455 |
|
|
456 |
procedure AddHHPoint(_x, _y: integer);
|
|
457 |
begin
|
|
458 |
with HHPoints do
|
|
459 |
begin
|
|
460 |
inc(Last);
|
|
461 |
TryDo(Last < cMaxHHs, 'HHs coords queue overflow', true);
|
|
462 |
with ar[Last] do
|
|
463 |
begin
|
|
464 |
x:= _x;
|
|
465 |
y:= _y
|
|
466 |
end
|
|
467 |
end
|
|
468 |
end;
|
|
469 |
|
|
470 |
procedure GetHHPoint(out _x, _y: integer);
|
|
471 |
begin
|
|
472 |
with HHPoints do
|
|
473 |
begin
|
|
474 |
TryDo(First <= Last, 'HHs coords queue underflow ' + inttostr(First), true);
|
|
475 |
with ar[First] do
|
|
476 |
begin
|
|
477 |
_x:= x;
|
|
478 |
_y:= y
|
|
479 |
end;
|
|
480 |
inc(First)
|
|
481 |
end
|
|
482 |
end;
|
|
483 |
|
|
484 |
procedure RandomizeHHPoints;
|
|
485 |
var i, t: integer;
|
|
486 |
p: TPoint;
|
|
487 |
begin
|
|
488 |
with HHPoints do
|
|
489 |
begin
|
|
490 |
for i:= First to Last do
|
|
491 |
begin
|
|
492 |
t:= GetRandom(Last - First + 1) + First;
|
|
493 |
if i <> t then
|
|
494 |
begin
|
|
495 |
p:= ar[i];
|
|
496 |
ar[i]:= ar[t];
|
|
497 |
ar[t]:= p
|
|
498 |
end
|
|
499 |
end
|
|
500 |
end
|
|
501 |
end;
|
|
502 |
|
|
503 |
end.
|